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LastTargetedBy is apparently used by a couple of IWD2 scripts (see 41PARENA.BCS or 61YHTEAM.BCS). I don't know whether it actually works though.


Yeah, iwd2 is different. I'm pretty sure (99.9%) it works in iwd2 :)


So, if everything will go as I expect, sometimes in the future EE will store the last (but also dead) AttackOneRound target there.

This is eerily resembling the 'experimental discovery' of the above mentioned topic, but as of now, not released. So that's why i'm spooked. (Mostly because i don't want to break something that's actually working).

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