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Breagar NPC mod for BG1 and BGII (Kerzenburgforum)


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@zelazko I will be interested to see what you find. I got the same phrase for a stutter bug in my previous installation. Because I encountered it with only Vynd and Flara, I wrote it off as a problem with Glams pack and took no further action. But if you are encountering it with Breagar, then obviously the problem is being introduced by something else. I had a lot of mods installed and don't have my weidu log as I have since deleted that installation.

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The debug shows so many messages I am not sure which script to focus on.

The scripts are here: https://drive.google.com/file/d/1ApPQ6SmVvoMCc4Uh8V94aje2zQHbgKCO/view?usp=share_link

I included a7-achv.bcs (achievement mod), baldur.bcs, medarkni.bcs (night vision tweak from Olvyn Tweaks), and dw2mp2Ge.bcs ( Summons and charmed creatures clear fog of war/SummonsFoW 1.3). The stutter debugger goes in loop here to list those four scripts.

 

 

aTDeKX7.png

 

r7LrcKz.png

oJZGGpO.png

oJZGGpO.png

 

ZtTujm6.png

 

ZQpD0YV.png

 

 

Edited by zelazko
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f0qskbU.jpg

IF
    Global("ACBREINPARTY","GLOBAL",1)
    See(Player1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669297)  // Running block 6 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

Whole script:

Spoiler
IF
    Global("ACAUDQUEST","GLOBAL",6)
    OR(2)
        GlobalGT("B!Alternatives","GLOBAL",5)
        GlobalGT("B!Tourist","GLOBAL",7)
    Global("ACAUDQUEST_PCAttacksThievesGuild","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669292)  // Running block 1 of ACBRE.BCS
        SetGlobal("ACAUDQUEST_PCAttacksThievesGuild","GLOBAL",1)
END

IF
    InParty(Myself)
    AreaCheck("BG0125")  // Undercity: Temple of Bhaal
    !See([ENEMY])
    Global("ACBREPartyBG1","GLOBAL",0)
THEN
    RESPONSE #200
        DisplayStringHead(Myself,669293)  // Running block 2 of ACBRE.BCS
        SetGlobal("ACBREPartyBG1","GLOBAL",1)
END

IF
    Global("ACBREBIO","GLOBAL",3)
    GlobalLT("ACAUDQUEST","GLOBAL",13)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669294)  // Running block 3 of ACBRE.BCS
        AttackReevaluate("ACREG",30)  // Reggik
END

IF
    InParty(Myself)
    Global("ACBREBROKE","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669295)  // Running block 4 of ACBRE.BCS
        LeaveParty()
        EscapeAreaDestroy(90)
END

IF
    InParty(Myself)
    Global("ACBRELEVELED","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669296)  // Running block 5 of ACBRE.BCS
        SetGlobal("ACBRELEVELED","GLOBAL",1)
        CreateCreatureOffScreen("ACVIRGI",S)
END

IF
    Global("ACBREINPARTY","GLOBAL",1)
    See(Player1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669297)  // Running block 6 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(3)
        HasItem("ACAXE",Myself)  // Berronar's Axe +2
        HasItem("ACAXE2",Myself)  // Berronar's Axe +5
        HasItem("ACAXE3",Myself)  // Berronar's Axe +6
    !Global("ACBREMYAXE","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669298)  // Running block 7 of ACBRE.BCS
        SetGlobal("ACBREMYAXECheck","LOCALS",0)
        SetGlobal("ACBREMYAXE","GLOBAL",1)
        SetGlobal("ACBRENOTYOURAXE","GLOBAL",2)
END

IF
    PartyHasItem("ACAXE")  // Berronar's Axe +2
    !HasItem("ACAXE",Myself)  // Berronar's Axe +2
    !Global("ACBRENOTYOURAXE","GLOBAL",1)
    OR(2)
        GlobalGT("ACSTORY","GLOBAL",4)
        GlobalGT("ACAUDQUEST","GLOBAL",10)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669299)  // Running block 8 of ACBRE.BCS
        SetGlobal("ACBRENOTYOURAXE","GLOBAL",1)
        Continue()
END

IF
    PartyHasItem("ACAXE2")  // Berronar's Axe +5
    !HasItem("ACAXE2",Myself)  // Berronar's Axe +5
    !Global("ACBRENOTYOURAXE","GLOBAL",1)
    OR(2)
        GlobalGT("ACSTORY","GLOBAL",4)
        GlobalGT("ACAUDQUEST","GLOBAL",10)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669300)  // Running block 9 of ACBRE.BCS
        SetGlobal("ACBRENOTYOURAXE","GLOBAL",1)
        Continue()
END

IF
    PartyHasItem("ACAXE3")  // Berronar's Axe +6
    !HasItem("ACAXE3",Myself)  // Berronar's Axe +6
    !Global("ACBRENOTYOURAXE","GLOBAL",1)
    OR(2)
        GlobalGT("ACSTORY","GLOBAL",4)
        GlobalGT("ACAUDQUEST","GLOBAL",10)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669301)  // Running block 10 of ACBRE.BCS
        SetGlobal("ACBRENOTYOURAXE","GLOBAL",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBRENOTYOURAXE","GLOBAL",1)
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669302)  // Running block 11 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    !PartyHasItem("ACAXE")  // Berronar's Axe +2
    !PartyHasItem("ACAXE2")  // Berronar's Axe +5
    !PartyHasItem("ACAXE3")  // Berronar's Axe +6
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREMYAXE","GLOBAL",1)
    Global("ACBREMYAXECheck","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669303)  // Running block 12 of ACBRE.BCS
        SetGlobal("ACBREMYAXECheck","LOCALS",1)
        SetGlobalTimer("ACBREMYAXETIMER","GLOBAL",ONE_HOUR)
END

IF
    InParty(Myself)
    See(Player1)
    !PartyHasItem("ACAXE")  // Berronar's Axe +2
    !PartyHasItem("ACAXE2")  // Berronar's Axe +5
    !PartyHasItem("ACAXE3")  // Berronar's Axe +6
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    OR(3)
        Global("ACBREMYAXE","GLOBAL",1)
        Global("ACBREMYAXE","GLOBAL",3)
        Global("ACBREMYAXE","GLOBAL",5)
    GlobalTimerExpired("ACBREMYAXETIMER","GLOBAL")
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669304)  // Running block 13 of ACBRE.BCS
        IncrementGlobal("ACBREMYAXE","GLOBAL",1)
END

IF
    InParty(Myself)
    See(Player1)
    !PartyHasItem("ACAXE")  // Berronar's Axe +2
    !PartyHasItem("ACAXE2")  // Berronar's Axe +5
    !PartyHasItem("ACAXE3")  // Berronar's Axe +6
    OR(3)
        Global("ACBREMYAXE","GLOBAL",2)
        Global("ACBREMYAXE","GLOBAL",4)
        Global("ACBREMYAXE","GLOBAL",6)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669305)  // Running block 14 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        ReputationLT(Player1,4)
        GlobalTimerExpired("ACBREREPTIMER","GLOBAL")
    !Global("ACBREREPUTATION","LOCALS",1)
    !Global("ACBREBOUTREP","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669306)  // Running block 15 of ACBRE.BCS
        SetGlobal("ACBREREPUTATION","LOCALS",1)
        SetGlobal("ACBREBOUTREP","LOCALS",1)
        Continue()
END

IF
    ReputationLT(Player1,9)
    ReputationGT(Player1,4)
    Global("ACBREREPUTATION","LOCALS",1)
    !Global("ACBREBOUTREP","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669307)  // Running block 16 of ACBRE.BCS
        SetGlobal("ACBREREPUTATION","LOCALS",2)
        SetGlobal("ACBREBOUTREP","LOCALS",1)
        Continue()
END

IF
    ReputationGT(Player1,12)
    ReputationLT(Player1,17)
    !Global("ACBREREPUTATION","LOCALS",4)
    !Global("ACBREBOUTREP","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669308)  // Running block 17 of ACBRE.BCS
        SetGlobal("ACBREREPUTATION","LOCALS",4)
        SetGlobal("ACBREBOUTREP","LOCALS",1)
        Continue()
END

IF
    ReputationGT(Player1,16)
    !Global("ACBREREPUTATION","LOCALS",5)
    !Global("ACBREBOUTREP","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669309)  // Running block 18 of ACBRE.BCS
        SetGlobal("ACBREREPUTATION","LOCALS",5)
        SetGlobal("ACBREBOUTREP","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBOUTREP","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669310)  // Running block 19 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    NumberOfTimesTalkedTo(0)
    See(Player1)
    AreaCheck("BG2616")  // Candlekeep: Inn L1
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669311)  // Running block 20 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    Global("endofbg1","GLOBAL",2)
    NumberOfTimesTalkedTo(0)
    See(Player1)
    AreaCheck("AR0602")  // Irenicus's Dungeon 1st Floor
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669312)  // Running block 21 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACIRON")  // An untainted lump of iron
    CombatCounter(0)
    !See([ENEMY])
    Global("ACBREAGARWANTSHISIRON","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669313)  // Running block 22 of ACBRE.BCS
        SetGlobal("ACBREAGARWANTSHISIRON","LOCALS",1)
        Continue()
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    Global("ACBREAGARWANTSHISIRON","LOCALS",1)
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669314)  // Running block 23 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    !PartyHasItem("ACIRON")  // An untainted lump of iron
    CombatCounter(0)
    !See([ENEMY])
    Global("ACBREAGARWANTSHISIRON","LOCALS",2)
    Global("ACBREIRONCOMPLAINER","LOCALS",0)
    Global("ACSTORY","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669315)  // Running block 24 of ACBRE.BCS
        SetGlobal("ACBREIRONCOMPLAINER","LOCALS",1)
        SetGlobalTimer("ACIRONCOMPLAINTIMER","LOCALS",TWENTY_MINUTES)
        Continue()
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    OR(3)
        Global("ACBREIRONCOMPLAINER","LOCALS",1)
        Global("ACBREIRONCOMPLAINER","LOCALS",3)
        Global("ACBREIRONCOMPLAINER","LOCALS",5)
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !GlobalTimerNotExpired("ACBREIRONCOMPLAINER","LOCALS")
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669316)  // Running block 25 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACIRON")  // An untainted lump of iron
    CombatCounter(0)
    !See([ENEMY])
    Global("ACBREAGARWANTSHISIRON","LOCALS",2)
    !Global("ACBREIRONCOMPLAINER","LOCALS",0)
    Global("ACSTORY","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669317)  // Running block 26 of ACBRE.BCS
        SetGlobal("ACBREIRONCOMPLAINER","LOCALS",0)
        Continue()
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    !PartyHasItem("ACIRON")  // An untainted lump of iron
    CombatCounter(0)
    !See([ENEMY])
    Global("ACBREAGARWANTSHISIRON","LOCALS",2)
    OR(2)
        Global("ACBREIRONCOMPLAINER","LOCALS",2)
        Global("ACBREIRONCOMPLAINER","LOCALS",4)
    Global("ACSTORY","GLOBAL",1)
    GlobalTimerExpired("ACIRONCOMPLAINTIMER","LOCALS")
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669318)  // Running block 27 of ACBRE.BCS
        IncrementGlobal("ACBREIRONCOMPLAINER","LOCALS",1)
        Continue()
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    !PartyHasItem("ACIRON")  // An untainted lump of iron
    Global("ACSTORY","GLOBAL",1)
    !AreaCheck("BG5404")  // Nashkel Mines: L4
    CombatCounter(0)
    !See([ENEMY])
    Global("ACBREAGARFORGOTHISIRON","LOCALS",0)
    Global("ACBREAGARWANTSHISIRON","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669319)  // Running block 28 of ACBRE.BCS
        SetGlobal("ACBREAGARFORGOTHISIRON","LOCALS",1)
        Continue()
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    Global("ACBREAGARWANTSHISIRON","LOCALS",0)
    OR(3)
        Global("ACBREAGARFORGOTHISIRON","LOCALS",1)
        Global("ACBREAGARFORGOTHISIRON","LOCALS",3)
        Global("ACBREAGARFORGOTHISIRON","LOCALS",5)
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !GlobalTimerNotExpired("ACBREAGARFORGOTHISIRONTIMER","LOCALS")
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669320)  // Running block 29 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    !PartyHasItem("ACIRON")  // An untainted lump of iron
    CombatCounter(0)
    !See([ENEMY])
    Global("ACBREAGARWANTSHISIRON","LOCALS",0)
    OR(2)
        Global("ACBREAGARFORGOTHISIRON","LOCALS",2)
        Global("ACBREAGARFORGOTHISIRON","LOCALS",4)
    Global("ACSTORY","GLOBAL",1)
    GlobalTimerExpired("ACBREAGARFORGOTHISIRONTIMER","LOCALS")
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669321)  // Running block 30 of ACBRE.BCS
        IncrementGlobal("ACBREAGARFORGOTHISIRON","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    PartyHasItem("ACIRON")  // An untainted lump of iron
    AreaType(OUTDOOR)
    OR(4)
        AreaCheck("BG3300")  // Beregost
        AreaCheck("BG2400")  // Peldvale
        AreaCheck("BG2900")  // Larswood
        GlobalTimerExpired("ACBREWANTSTOFORGE","LOCALS")
    Global("ACBREAGARWANTSHISIRON","LOCALS",2)
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACSTORY","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669322)  // Running block 31 of ACBRE.BCS
        SetGlobal("ACBREAGARWANTSHISIRON","LOCALS",3)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREAGARWANTSHISIRON","LOCALS",3)
    Global("ACSTORY","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669323)  // Running block 32 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    GlobalGT("CHAPTER","GLOBAL",4)
    AreaType(OUTDOOR)
    Global("ACSILVERAPPEARS","GLOBAL",0)
    Global("ACSTORY","GLOBAL",3)
    ReputationGT(Player1,16)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669324)  // Running block 33 of ACBRE.BCS
        SetGlobal("ACSILVERAPPEARS","GLOBAL",1)
        RealSetGlobalTimer("ACSILVERAPPEARSTIMER","GLOBAL",SIX_MINUTES)
END

IF
    AreaType(OUTDOOR)
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    RealGlobalTimerExpired("ACSILVERAPPEARSTIMER","GLOBAL")
    Global("ACSILVERAPPEARS","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669325)  // Running block 34 of ACBRE.BCS
        SetGlobal("ACSILVERAPPEARS","GLOBAL",2)
END

IF
    AreaType(OUTDOOR)
    InParty(Myself)
    See(Player1)
    Global("ACSILVERAPPEARS","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669326)  // Running block 35 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    GlobalTimerExpired("ACGIANTQUESTREMINDER","GLOBAL")
    Global("ACSILVERAPPEARS","GLOBAL",4)
    OR(2)
        Global("ACGIANTQUESTREMIND","LOCALS",0)
        Global("ACGIANTQUESTREMIND","LOCALS",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669327)  // Running block 36 of ACBRE.BCS
        IncrementGlobal("ACGIANTQUESTREMIND","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    OR(2)
        Global("ACGIANTQUESTREMIND","LOCALS",1)
        Global("ACGIANTQUESTREMIND","LOCALS",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669328)  // Running block 37 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG5300")  // Fire Leaf Forest
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("PLAYER1",CD_STATE_NOTVALID)  // Peasant
    Global("ACSILVERAPPEARS","GLOBAL",4)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669329)  // Running block 38 of ACBRE.BCS
        SetGlobal("ACSILVERAPPEARS","GLOBAL",5)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACHAND2")  // Arm of a golem
    PartyHasItem("ACBOWL")  // Berronar's bowl
    PartyHasItem("ACAXE")  // Berronar's Axe +2
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("PLAYER1",CD_STATE_NOTVALID)  // Peasant
    Global("ACSILVERAPPEARS","GLOBAL",6)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669330)  // Running block 39 of ACBRE.BCS
        SetGlobal("ACSILVERAPPEARS","GLOBAL",7)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    OR(2)
        Global("ACSILVERAPPEARS","GLOBAL",5)
        Global("ACSILVERAPPEARS","GLOBAL",7)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669331)  // Running block 40 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    AreaType(OUTDOOR)
    CombatCounter(0)
    !See([ENEMY])
    GlobalTimerExpired("ACREVIQUESTTIMER","GLOBAL")
    Global("ACREVIQUEST","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669332)  // Running block 41 of ACBRE.BCS
        SetGlobal("ACREVIQUEST","GLOBAL",2)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    Global("ACREVIQUEST","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669333)  // Running block 42 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See("ACGROTHI")  // Grothir
    CombatCounter(0)
    !See([ENEMY])
    Global("ACGROTHIQUEST","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669334)  // Running block 43 of ACBRE.BCS
        SetGlobal("ACGROTHIQUEST","GLOBAL",1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See("ACGROTHI")  // Grothir
    Global("ACGROTHIQUEST","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669335)  // Running block 44 of ACBRE.BCS
        StartDialogueNoSet("ACGROTHI")  // Grothir
END

IF
    Global("ACAR6515","LOCALS",3)
    Global("CHAPTER","GLOBAL",7)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669336)  // Running block 45 of ACBRE.BCS
        IncrementGlobal("ACAR6515","LOCALS",1)
        SetGlobal("ACBREBOUTREP","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR6515","LOCALS",4)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669337)  // Running block 46 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    GlobalGT("CHAPTER","GLOBAL",0)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    Global("ACBreImmyActive","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669338)  // Running block 47 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",THREE_HOURS)
        SetGlobal("ACBreImmyActive","GLOBAL",1)
        SetGlobal("ACBreImmyTalk","GLOBAL",1)
        Continue()
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyActive","GLOBAL",1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    PartyHasItem("ACHAND1")  // Breagar's Arm Stump
    OR(2)
        Global("ACBreImmyHand","GLOBAL",0)
        Global("ACBreImmyHand","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669339)  // Running block 48 of ACBRE.BCS
        IncrementGlobal("ACBreImmyHand","GLOBAL",1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    Global("ACBreImmyHand","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669340)  // Running block 49 of ACBRE.BCS
        PlaySong(184)
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        ActionOverride("imoen2",StartDialogueNoSet("ACBRE"))  // Breagar
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    Global("ACBreImmyHand","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669341)  // Running block 50 of ACBRE.BCS
        PlaySong(184)
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        StartDialogueNoSet("imoen2")  // Imoen
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyActive","GLOBAL",1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    PartyHasItem("ACHAND3")  // Breagar's silver hand
    Global("ACBreImmyHand2","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669342)  // Running block 51 of ACBRE.BCS
        IncrementGlobal("ACBreImmyHand2","GLOBAL",1)
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    Global("ACBreImmyHand2","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669343)  // Running block 52 of ACBRE.BCS
        PlaySong(184)
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        ActionOverride("imoen2",StartDialogueNoSet("ACBRE"))  // Breagar
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyActive","GLOBAL",1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    OR(8)
        Global("ACBreImmyTalk","GLOBAL",1)
        Global("ACBreImmyTalk","GLOBAL",3)
        Global("ACBreImmyTalk","GLOBAL",5)
        Global("ACBreImmyTalk","GLOBAL",7)
        Global("ACBreImmyTalk","GLOBAL",9)
        Global("ACBreImmyTalk","GLOBAL",11)
        Global("ACBreImmyTalk","GLOBAL",13)
        Global("ACBreImmyTalk","GLOBAL",15)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669344)  // Running block 53 of ACBRE.BCS
        IncrementGlobal("ACBreImmyTalk","GLOBAL",1)
        Continue()
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    OR(4)
        Global("ACBreImmyTalk","GLOBAL",2)
        Global("ACBreImmyTalk","GLOBAL",8)
        Global("ACBreImmyTalk","GLOBAL",12)
        Global("ACBreImmyTalk","GLOBAL",14)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669345)  // Running block 54 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet("imoen2")  // Imoen
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    OR(4)
        Global("ACBreImmyTalk","GLOBAL",4)
        Global("ACBreImmyTalk","GLOBAL",6)
        Global("ACBreImmyTalk","GLOBAL",10)
        Global("ACBreImmyTalk","GLOBAL",16)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669346)  // Running block 55 of ACBRE.BCS
        PlaySong(184)
        ActionOverride("imoen2",StartDialogueNoSet("ACBRE"))  // Breagar
END

IF
    Global("endofbg1","GLOBAL",2)
    AreaCheck("AR0602")  // Irenicus's Dungeon 1st Floor
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    Global("ACBreImmyIDTimerStart","MYAREA",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669347)  // Running block 56 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",FOUR_MINUTES)
        SetGlobal("ACBreImmyIDTimerStart","MYAREA",1)
        SetGlobal("ACBreImmyActive","GLOBAL",1)
        SetGlobal("ACBreImmyTalk","GLOBAL",0)
END

IF
    OR(2)
        AreaCheck("AR0602")  // Irenicus's Dungeon 1st Floor
        AreaCheck("AR0603")  // Irenicus's Dungeon 2nd Floor
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    Global("ACImmy0602","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669348)  // Running block 57 of ACBRE.BCS
        SetGlobal("ACImmy0602","GLOBAL",1)
END

IF
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    InParty("imoen2")  // Imoen
    See("imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("imoen2",CD_STATE_NOTVALID)  // Imoen
    Global("ACImmy0602","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669349)  // Running block 58 of ACBRE.BCS
        PlaySong(184)
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        ActionOverride("imoen2",StartDialogueNoSet("ACBre"))  // Breagar
END

IF
    GlobalGT("Chapter","GLOBAL",15)
    !Global("C#IM_ImoenStays","GLOBAL",1)
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    OR(2)
        Global("ACBreImmyActive","GLOBAL",0)
        Global("ACBreImmyActive","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669350)  // Running block 59 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",TWO_MINUTES)
        SetGlobal("ACBreImmyActive","GLOBAL",1)
        SetGlobal("ACBreImmyTalk","GLOBAL",1)
        Continue()
END

IF
    Global("endofbg1","GLOBAL",2)
    Global("C#IM_ImoenStays","GLOBAL",0)
    GlobalGT("ACBreBio","GLOBAL",0)
    Global("ACBreImmyTalk","GLOBAL",11)
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
    Global("ACBreImmyActive","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669351)  // Running block 60 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        SetGlobal("ACBreImmyActive","GLOBAL",1)
        Continue()
END

IF
    Global("endofbg1","GLOBAL",2)
    GlobalGT("Chapter","GLOBAL",3)
    !Global("C#IM_ImoenStays","GLOBAL",1)
    GlobalGT("CHAPTER","GLOBAL",13)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    See("Imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyActive","GLOBAL",1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
    OR(3)
        Global("ACBreImmyTalk","GLOBAL",1)
        Global("ACBreImmyTalk","GLOBAL",3)
        Global("ACBreImmyTalk","GLOBAL",5)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669352)  // Running block 61 of ACBRE.BCS
        IncrementGlobal("ACBreImmyTalk","GLOBAL",1)
        Continue()
END

IF
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !Global("C#IM_ImoenStays","GLOBAL",0)
    Global("ACBreImmyTalk","GLOBAL",7)
    !Global("ACBreImmyActive","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669353)  // Running block 62 of ACBRE.BCS
        SetGlobal("ACBreImmyActive","GLOBAL",3)
END

IF
    Global("endofbg1","GLOBAL",2)
    Global("C#IM_ImoenStays","GLOBAL",0)
    GlobalGT("CHAPTER","GLOBAL",13)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    See("Imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyActive","GLOBAL",1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
    OR(3)
        Global("ACBreImmyTalk","GLOBAL",7)
        Global("ACBreImmyTalk","GLOBAL",9)
        Global("ACBreImmyTalk","GLOBAL",11)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669354)  // Running block 63 of ACBRE.BCS
        IncrementGlobal("ACBreImmyTalk","GLOBAL",1)
        Continue()
END

IF
    Global("endofbg1","GLOBAL",2)
    GlobalGT("CHAPTER","GLOBAL",13)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    See("Imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
    OR(2)
        Global("ACBreImmyTalk","GLOBAL",2)
        Global("ACBreImmyTalk","GLOBAL",8)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669355)  // Running block 64 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        PlaySong(184)
        StartDialogueNoSet("Imoen2")  // Imoen
END

IF
    Global("endofbg1","GLOBAL",2)
    GlobalGT("CHAPTER","GLOBAL",13)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    See("Imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
    OR(4)
        Global("ACBreImmyTalk","GLOBAL",4)
        Global("ACBreImmyTalk","GLOBAL",6)
        Global("ACBreImmyTalk","GLOBAL",10)
        Global("ACBreImmyTalk","GLOBAL",12)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669356)  // Running block 65 of ACBRE.BCS
        PlaySong(184)
        ActionOverride("Imoen2",StartDialogueNoSet("ACBRE"))  // Breagar
END

IF
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    GlobalGT("CHAPTER","GLOBAL",13)
    Global("ACAUDQUEST","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669357)  // Running block 66 of ACBRE.BCS
        SetGlobalTimer("ACAUDTimer","GLOBAL",ONE_DAY)
        SetGlobal("ACAUDQUEST","GLOBAL",1)
END

IF
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    GlobalTimerExpired("ACAUDTimer","GLOBAL")
    Global("ACAUDQUEST","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669358)  // Running block 67 of ACBRE.BCS
        SetGlobal("ACAUDQUEST","GLOBAL",2)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACAUDQUEST","GLOBAL",2)
    !InMyArea("ACAUD001")  // Hooded dwarf
    Global("endofbg1","GLOBAL",2)
    OR(8)
        AreaCheck("AR0020")  // City Gates
        AreaCheck("AR0300")  // The Docks
        AreaCheck("AR0400")  // Slums
        AreaCheck("AR0500")  // Bridge District
        AreaCheck("AR0700")  // Waukeen's Promenade
        AreaCheck("AR0800")  // Graveyard
        AreaCheck("AR0900")  // Temple District
        AreaCheck("AR1000")  // Government District
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669359)  // Running block 68 of ACBRE.BCS
        SetGlobal("ACAUDQUESTSTARTER","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACAUDQUESTSTARTER","LOCALS",1)
    Global("endofbg1","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669360)  // Running block 69 of ACBRE.BCS
        PlaySong(183)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACAUDQUEST","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    GlobalTimerExpired("ACAXETIMER","LOCALS")
    OR(2)
        Global("ACAXETIMERREMINDER","LOCALS",0)
        Global("ACAXETIMERREMINDER","LOCALS",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669361)  // Running block 70 of ACBRE.BCS
        IncrementGlobal("ACAXETIMERREMINDER","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    OR(2)
        Global("ACAXETIMERREMINDER","LOCALS",1)
        Global("ACAXETIMERREMINDER","LOCALS",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669362)  // Running block 71 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0305")  // Shadow Thieves Guild Entrance
    CombatCounter(0)
    !See([ENEMY])
    Global("ACAUDQUEST","GLOBAL",3)
    Global("ACBMTHIEFBANTER","LOCALS",0)
    Global("endofbg1","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669363)  // Running block 72 of ACBRE.BCS
        SetGlobal("ACBMTHIEFBANTER","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    See("BMTHIEF")  // Marina
    AreaCheck("AR0305")  // Shadow Thieves Guild Entrance
    CombatCounter(0)
    !See([ENEMY])
    Global("ACAUDQUEST","GLOBAL",3)
    Global("ACBMTHIEFBANTER","LOCALS",1)
    Global("endofbg1","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669364)  // Running block 73 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    GlobalTimerExpired("ACBMTHIEF","GLOBAL")
    Global("ACAUDQUEST","GLOBAL",6)
    Global("ACAUDQUEST_PCAttacksThievesGuild","GLOBAL",0)
    Global("endofbg1","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669365)  // Running block 74 of ACBRE.BCS
        SetGlobal("ACAUDQUEST","GLOBAL",7)
END

IF
    InParty(Myself)
    Global("endofbg1","GLOBAL",2)
    See(Player1)
    Global("ACAUDQUEST","GLOBAL",7)
    Global("ACAUDQUESTGOESON","LOCALS",0)
    OR(8)
        AreaCheck("AR0020")  // City Gates
        AreaCheck("AR0300")  // The Docks
        AreaCheck("AR0400")  // Slums
        AreaCheck("AR0500")  // Bridge District
        AreaCheck("AR0700")  // Waukeen's Promenade
        AreaCheck("AR0800")  // Graveyard
        AreaCheck("AR0900")  // Temple District
        AreaCheck("AR1000")  // Government District
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669366)  // Running block 75 of ACBRE.BCS
        SetGlobal("ACAUDQUESTGOESON","LOCALS",1)
END

IF
    InParty(Myself)
    Global("endofbg1","GLOBAL",2)
    See(Player1)
    Global("ACAUDQUEST","GLOBAL",7)
    Global("ACAUDQUESTGOESON","LOCALS",1)
    OR(8)
        AreaCheck("AR0020")  // City Gates
        AreaCheck("AR0300")  // The Docks
        AreaCheck("AR0400")  // Slums
        AreaCheck("AR0500")  // Bridge District
        AreaCheck("AR0700")  // Waukeen's Promenade
        AreaCheck("AR0800")  // Graveyard
        AreaCheck("AR0900")  // Temple District
        AreaCheck("AR1000")  // Government District
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669367)  // Running block 76 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(2)
        Global("ACAUDQUEST","GLOBAL",3)
        Global("ACAUDQUEST","GLOBAL",6)
    PartyHasItem("ACSCRL2K")  // Message from the Shadow Thieves
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669368)  // Running block 77 of ACBRE.BCS
        SetGlobal("ACAUDQUEST","GLOBAL",8)
        EraseJournalEntry(631799)  // Do the Shadow Thieves know something about Berronar's Axe? I could barely hold back Breagar, not to start a private war with the Shadow Thieves. At the end the fence agreed to ask around. A messenger will find us, should something turn up.
        AddJournalEntry(631800,QUEST)  // Berronar's Axe: A lead at the promenade Seems like a gnome called Arnie was involved in the theft. He is said to be somewhere at the promenade.
END

IF
    InParty(Myself)
    Global("endofbg1","GLOBAL",2)
    Global("ACAUDQUEST","GLOBAL",8)
    AreaCheck("AR0709")  // Den of the Seven Vales 1st Floor
    !InMyArea("ACARNI")  // Arnie - One-Eyed Arnold
    Global("ACARNI","AR0709",0)  // Den of the Seven Vales 1st Floor
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669369)  // Running block 78 of ACBRE.BCS
        SetGlobal("ACARNI","AR0709",1)  // Den of the Seven Vales 1st Floor
        CreateCreature("ACARNI",[536.794],SWW)  // Arnie - One-Eyed Arnold
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0709")  // Den of the Seven Vales 1st Floor
    CombatCounter(0)
    !See([ENEMY])
    InMyArea("ACARNI")  // Arnie - One-Eyed Arnold
    Global("endofbg1","GLOBAL",2)
    Global("ACAUDQUEST","GLOBAL",8)
    Global("ACARNI","AR0709",1)  // Den of the Seven Vales 1st Floor
    Global("ACARNIBANTER","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669370)  // Running block 79 of ACBRE.BCS
        SetGlobal("ACARNIBANTER","GLOBAL",1)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACPLOT1A")  // Reggik's first journal
    PartyHasItem("ACPLOT1B")  // Reggik's second journal
    PartyHasItem("ACPLOT1C")  // Reggik's third journal
    PartyHasItem("ACAXE")  // Berronar's Axe +2
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    OR(2)
        Global("ACAUDQUEST","GLOBAL",11)
        Global("ACAUDQUEST","GLOBAL",12)
    Global("ACPLOT1ABANTER","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669371)  // Running block 80 of ACBRE.BCS
        SetGlobal("ACPLOT1ABANTER","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    OR(2)
        Global("ACAUDQUEST","GLOBAL",11)
        Global("ACAUDQUEST","GLOBAL",12)
    Global("ACPLOT1ABANTER","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669372)  // Running block 81 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR2000")  // Trademeet
    CombatCounter(0)
    !See([ENEMY])
    RealGlobalTimerExpired("ACAUDINTMTIMER","GLOBAL")
    Global("ACAUDINTM","GLOBAL",1)
    Global("endofbg1","GLOBAL",2)
    GlobalGT("ACAUDQUEST","GLOBAL",10)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669373)  // Running block 82 of ACBRE.BCS
        SetGlobal("ACAUDINTM","GLOBAL",2)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACAUDINTM","GLOBAL",2)
    Global("endofbg1","GLOBAL",2)
    GlobalGT("ACAUDQUEST","GLOBAL",10)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669374)  // Running block 83 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    GlobalTimerExpired("ACBRELAWTIMER","GLOBAL")
    Global("ACAUDWAITS","GLOBAL",5)
    Global("ACBREINPARTY","GLOBAL",3)
    Global("endofbg1","GLOBAL",2)
    !InParty(Myself)
    AreaCheck("AR2010")  // Trademeet's Inn
    !See(Player1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669375)  // Running block 84 of ACBRE.BCS
        MoveToObject(Player1)
END

IF
    GlobalTimerExpired("ACBRELAWTIMER","GLOBAL")
    Global("ACAUDWAITS","GLOBAL",5)
    Global("ACBREINPARTY","GLOBAL",3)
    !InParty(Myself)
    AreaCheck("AR2010")  // Trademeet's Inn
    Global("endofbg1","GLOBAL",2)
    See(Player1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669376)  // Running block 85 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    Global("endofbg1","GLOBAL",2)
    GlobalTimerExpired("ACBOOKWORKTIMER","GLOBAL")
    Global("ACBOOKWORK","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669377)  // Running block 86 of ACBRE.BCS
        SetGlobal("ACBOOKWORK","GLOBAL",3)
END

IF
    InParty(Myself)
    See(Player1)
    Global("endofbg1","GLOBAL",2)
    Global("ACBOOKWORK","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669378)  // Running block 87 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    AreaCheck("AR0319")  // Temple of Oghma
    Global("endofbg1","GLOBAL",2)
    Global("ACBOOKWORK","GLOBAL",4)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669379)  // Running block 88 of ACBRE.BCS
        SetGlobal("ACBOOKWORK","GLOBAL",5)
        CreateCreature("ACOGHMA1",[651.321],SWW)  // Scribe of Oghma
END

IF
    InParty(Myself)
    See(Player1)
    Global("GivePowerSlayer","GLOBAL",2)
    CombatCounter(0)
    Global("endofbg1","GLOBAL",2)
    !See([ENEMY])
    Global("ACBOUTSLAYER","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669380)  // Running block 89 of ACBRE.BCS
        SetGlobal("ACBOUTSLAYER","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("endofbg1","GLOBAL",2)
    Global("ACBOUTSLAYER","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669381)  // Running block 90 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    Global("endofbg1","GLOBAL",2)
    SpellCast(Player1,GIVE_SLAYER_POWER)  // SPIN810.SPL (Slayer Change)
    OR(2)
        Global("ACBOUTSLAYER","LOCALS",2)
        Global("ACBOUTSLAYER","LOCALS",4)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669382)  // Running block 91 of ACBRE.BCS
        IncrementGlobal("ACBOUTSLAYER","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    OR(2)
        Global("ACBOUTSLAYER","LOCALS",3)
        Global("ACBOUTSLAYER","LOCALS",5)
    Global("endofbg1","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669383)  // Running block 92 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    Global("ACSTONES","LOCALS",0)
    PartyHasItem("ACSTONE1")  // Emerald
    PartyHasItem("ACSTONE2")  // Sapphire
    PartyHasItem("ACSTONE3")  // Ruby
    Global("endofbg1","GLOBAL",2)
    OR(8)
        AreaCheck("AR0020")  // City Gates
        AreaCheck("AR0300")  // The Docks
        AreaCheck("AR0400")  // Slums
        AreaCheck("AR0500")  // Bridge District
        AreaCheck("AR0700")  // Waukeen's Promenade
        AreaCheck("AR0800")  // Graveyard
        AreaCheck("AR0900")  // Temple District
        AreaCheck("AR1000")  // Government District
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669384)  // Running block 93 of ACBRE.BCS
        SetGlobal("ACSTONES","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    Global("ACSTONES","LOCALS",1)
    Global("endofbg1","GLOBAL",2)
    OR(8)
        AreaCheck("AR0020")  // City Gates
        AreaCheck("AR0300")  // The Docks
        AreaCheck("AR0400")  // Slums
        AreaCheck("AR0500")  // Bridge District
        AreaCheck("AR0700")  // Waukeen's Promenade
        AreaCheck("AR0800")  // Graveyard
        AreaCheck("AR0900")  // Temple District
        AreaCheck("AR1000")  // Government District
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669385)  // Running block 94 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    Global("ACFORGE1","GLOBAL",0)
    Global("endofbg1","GLOBAL",2)
    PartyHasItem("ACSTONE1")  // Emerald
    PartyHasItem("ACSTONE2")  // Sapphire
    PartyHasItem("ACSTONE3")  // Ruby
    PartyHasItem("ACAXE")  // Berronar's Axe +2
    AreaCheck("AR0334")  // Cromwell's Shop
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669386)  // Running block 95 of ACBRE.BCS
        SetGlobal("ACFORGE1","GLOBAL",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    Global("ACFORGE1","GLOBAL",1)
    Global("endofbg1","GLOBAL",2)
    AreaCheck("AR0334")  // Cromwell's Shop
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669387)  // Running block 96 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    PartyHasItem("ACHAND1")  // Breagar's Arm Stump
    Global("ACBREFRIENDACTIVE","GLOBAL",0)
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669388)  // Running block 97 of ACBRE.BCS
        RealSetGlobalTimer("ACBreFriendtalkTimer","GLOBAL",ONE_HOUR)
        SetGlobal("ACBREFRIENDACTIVE","GLOBAL",1)
        SetGlobal("ACBREBANTER1","LOCALS",1)
END

IF
    InParty(Myself)
    PartyHasItem("ACHAND3")  // Breagar's silver hand
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    Global("ACBREBANTER2","LOCALS",0)
    Global("ACBREFRIENDACTIVE","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669389)  // Running block 98 of ACBRE.BCS
        SetGlobal("ACBREBANTER2","LOCALS",1)
END

IF
    InParty(Myself)
    Global("CHAPTER","GLOBAL",4)
    Global("ACBREBANTER1","LOCALS",2)
    Global("ACSPEEDMEUP","LOCALS",0)
    Global("ACBREFRIENDACTIVE","GLOBAL",1)
    !RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669390)  // Running block 99 of ACBRE.BCS
        RealSetGlobalTimer("ACBreFriendtalkTimer","GLOBAL",TWO_MINUTES)
        SetGlobal("ACSPEEDMEUP","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    Global("ACBREFRIENDACTIVE","GLOBAL",1)
    CombatCounter(0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669391)  // Running block 100 of ACBRE.BCS
        IncrementGlobal("ACBREFRIENDACTIVE","GLOBAL",1)
END

IF
    InParty(Myself)
    GlobalGT("ACGROTHIQUEST","GLOBAL",1)
    Global("ACBREFRIENDACTIVE","GLOBAL",1)
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    Global("ACBREBANTER3","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669392)  // Running block 101 of ACBRE.BCS
        SetGlobal("ACBREBANTER3","LOCALS",1)
END

IF
    InParty(Myself)
    Dead("DeathK")  // Death Knight
    AreaCheck("BG0516")  // Durlag's Tower: Demonknight's Chamber
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    Global("ACBREBANTER4","LOCALS",0)
    Global("ACBREFRIENDACTIVE","GLOBAL",1)
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669393)  // Running block 102 of ACBRE.BCS
        SetGlobal("ACBREBANTER4","LOCALS",1)
END

IF
    InParty(Myself)
    Dead("DeathK")  // Death Knight
    AreaType(OUTDOOR)
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    Global("ACBREBANTER4","LOCALS",1)
    Global("ACBREFRIENDACTIVE","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669394)  // Running block 103 of ACBRE.BCS
        SetGlobal("ACBREBANTER4","LOCALS",2)
END

IF
    InParty(Myself)
    !AreaCheck("AR0601")  // Air Plane in Irenicus's Dungeon
    !AreaCheck("AR0602")  // Irenicus's Dungeon 1st Floor
    !AreaCheck("AR0603")  // Irenicus's Dungeon 2nd Floor
    Global("endofbg1","GLOBAL",2)
    GlobalTimerExpired("CutScene01Timer","AR0700")  // Waukeen's Promenade
    Global("CutScene01","AR0700",5)  // Waukeen's Promenade
    Global("ACBREBANTER5","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669395)  // Running block 104 of ACBRE.BCS
        RealSetGlobalTimer("ACBreFriendtalkTimer","GLOBAL",1)
        SetGlobal("ACBREFRIENDACTIVE","GLOBAL",1)
        SetGlobal("ACBREBANTER5","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER1","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669396)  // Running block 105 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER1","LOCALS",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669397)  // Running block 106 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER1","LOCALS",4)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669398)  // Running block 107 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER2","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669399)  // Running block 108 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER2","LOCALS",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669400)  // Running block 109 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER3","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669401)  // Running block 110 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER3","LOCALS",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669402)  // Running block 111 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER4","LOCALS",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669403)  // Running block 112 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREBANTER5","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669404)  // Running block 113 of ACBRE.BCS
        PlaySong(184)
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    RealGlobalTimerExpired("ACBreFriendtalkTimer","GLOBAL")
    Global("ACBREFRIENDACTIVE","GLOBAL",2)
    CombatCounter(0)
    !Global("ACBREBANTER1","LOCALS",1)
    !Global("ACBREBANTER1","LOCALS",2)
    !Global("ACBREBANTER1","LOCALS",4)
    !Global("ACBREBANTER2","LOCALS",1)
    !Global("ACBREBANTER2","LOCALS",2)
    !Global("ACBREBANTER3","LOCALS",1)
    !Global("ACBREBANTER3","LOCALS",2)
    !Global("ACBREBANTER4","LOCALS",2)
    !Global("ACBREBANTER5","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669405)  // Running block 114 of ACBRE.BCS
        RealSetGlobalTimer("ACBreFriendtalkTimer","GLOBAL",SIX_HOURS)
        SetGlobal("ACBREFRIENDACTIVE","GLOBAL",1)
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("ACCEM1")
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACACCEM1","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669406)  // Running block 115 of ACBRE.BCS
        SetGlobal("ACACCEM1","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0204")  // The Forgotten Believers -- Temple City (Unseeing Eye Plot)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR0204","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669407)  // Running block 116 of ACBRE.BCS
        SetGlobal("ACAR0204","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0300")  // The Docks
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR0300","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669408)  // Running block 117 of ACBRE.BCS
        SetGlobal("ACAR0300","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0307")  // Aran Linvail's Hideout
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR0307","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669409)  // Running block 118 of ACBRE.BCS
        SetGlobal("ACAR0307","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0308")  // Harper's 1st Floor
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR0308","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669410)  // Running block 119 of ACBRE.BCS
        SetGlobal("ACAR0308","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0334")  // Cromwell's Shop
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREKNOWSCROMWELL","GLOBAL",0)
    Global("ACAR0334","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669411)  // Running block 120 of ACBRE.BCS
        SetGlobal("ACAR0334","LOCALS",1)
        Continue()
END

IF
    InParty("NALIA")  // Nalia
    InParty(Myself)
    See("NALIA")  // Nalia
    AreaCheck("AR0400")  // Slums
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !Global("ACBREFRIEND","GLOBAL",3)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("NALIA",CD_STATE_NOTVALID)  // Nalia
    Global("ACAR0400","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669412)  // Running block 121 of ACBRE.BCS
        SetGlobal("ACAR0400","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0404")  // Sewers beneath Coronet -- Lilarcor
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !Global("ACBREFRIEND","GLOBAL",3)
    !See([ENEMY])
    Global("ACAR0404","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669413)  // Running block 122 of ACBRE.BCS
        SetGlobal("ACAR0404","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0411")  // Sphere: Entrance floor
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR0411","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669414)  // Running block 123 of ACBRE.BCS
        SetGlobal("ACAR0411","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0502")  // Tanner's Hideout Cellar
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR0502","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669415)  // Running block 124 of ACBRE.BCS
        SetGlobal("ACAR0502","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0414")  // Sphere: Demon Plane
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !Global("ACBREFRIEND","GLOBAL",3)
    !See([ENEMY])
    Global("ACAR0414","LOCALS",0)
    Global("ACAR0411","LOCALS",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669416)  // Running block 125 of ACBRE.BCS
        SetGlobal("ACAR0414","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    !Global("ACBREFRIEND","GLOBAL",3)
    AreaCheck("AR0516")  // Planar Prison
    Global("endofbg1","GLOBAL",2)
    Global("ACAR0516","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669417)  // Running block 126 of ACBRE.BCS
        RealSetGlobalTimer("ACAR0156TIMER","LOCALS",TWO_TURNS)
        SetGlobal("ACAR0516","LOCALS",1)
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    See(Player1)
    !Global("ACBREFRIEND","GLOBAL",3)
    AreaCheck("AR0516")  // Planar Prison
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    RealGlobalTimerExpired("ACAR0156TIMER","LOCALS")
    Global("ACAR0516","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669418)  // Running block 127 of ACBRE.BCS
        SetGlobal("ACAR0516","LOCALS",2)
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG2000")  // Balduran's Isle (South)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACARW000","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669419)  // Running block 128 of ACBRE.BCS
        SetGlobal("ACARW000","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG1008")  // Ice Island
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACARU008","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669420)  // Running block 129 of ACBRE.BCS
        SetGlobal("ACARU008","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0600")  // Circus Tent (phased)
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR0600","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669421)  // Running block 130 of ACBRE.BCS
        SetGlobal("ACAR0600","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0702")  // Adventurer's Mart
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !Global("ACBREFRIEND","GLOBAL",3)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR0702","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669422)  // Running block 131 of ACBRE.BCS
        SetGlobal("ACAR0702","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0800")  // Graveyard
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR0800","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669423)  // Running block 132 of ACBRE.BCS
        SetGlobal("ACAR0800","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR0809")  // Bodhi's Lair (Abduction Plot, getting Imoen's soul)
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR0809","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669424)  // Running block 133 of ACBRE.BCS
        SetGlobal("ACAR0809","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See("VICONIA")  // Viconia
    OR(2)
        AreaCheck("AR0901")  // Temple of Helm
        Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    AreaCheck("AR0902")  // Temple of Lathander
    InParty("VICONIA")  // Viconia
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("VICONIA",CD_STATE_NOTVALID)  // Viconia
    Global("ACAR0900","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669425)  // Running block 134 of ACBRE.BCS
        SetGlobal("ACAR0900","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    AreaCheck("AR1102")  // Merella's Cabin
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR1102","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669426)  // Running block 135 of ACBRE.BCS
        SetGlobal("ACAR1102","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    AreaCheck("AR1201")  // Firkraag's Entrance
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR1201","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669427)  // Running block 136 of ACBRE.BCS
        SetGlobal("ACAR1201","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    AreaCheck("AR1401")  // Shadow Temple
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR1401","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669428)  // Running block 137 of ACBRE.BCS
        SetGlobal("ACAR1401","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    AreaCheck("AR1500")  // Spellhold
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR1500","LOCALS",0)
    Global("BridgeWarning","AR1500",1)  // Spellhold
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669429)  // Running block 138 of ACBRE.BCS
        SetGlobal("ACAR1500","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    AreaCheck("AR1512")  // Bodhi's Hunt Level 1
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR1512","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669430)  // Running block 139 of ACBRE.BCS
        RealSetGlobalTimer("ACAR1512TIMER","LOCALS",FOUR_TURNS)
        SetGlobal("ACAR1512","LOCALS",1)
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    See(Player1)
    AreaCheck("AR1512")  // Bodhi's Hunt Level 1
    AreaCheck("AR1513")  // Bodhi's Hunt Level 2
    AreaCheck("AR1514")  // Bodhi's Hunt Level 3 (1st Slayer Change Happens here)
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    RealGlobalTimerExpired("ACAR1512TIMER","LOCALS")
    Global("ACAR1512","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669431)  // Running block 140 of ACBRE.BCS
        SetGlobal("ACAR1512","LOCALS",2)
END

IF
    InParty(Myself)
    AreaCheck("AR1600")  // Brynnlaw
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR1600","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669432)  // Running block 141 of ACBRE.BCS
        SetGlobal("ACAR1600","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    AreaCheck("AR1900")  // Druid Grove Area
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR1900","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669433)  // Running block 142 of ACBRE.BCS
        SetGlobal("ACAR1900","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR2000")  // Trademeet
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    OR(2)
        Global("ACAUDQUEST","GLOBAL",11)
        Global("ACAUDQUEST","GLOBAL",12)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR2000","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669434)  // Running block 143 of ACBRE.BCS
        SetGlobal("ACAR2000","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR2100")  // Underdark
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR2100","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669435)  // Running block 144 of ACBRE.BCS
        SetGlobal("ACAR2100","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("AR2100")  // Underdark
    Global("endofbg1","GLOBAL",2)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("PLAYERLOOKSLIKEDROW","GLOBAL",1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACPLLD","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669436)  // Running block 145 of ACBRE.BCS
        SetGlobal("ACPLLD","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    AreaCheck("AR2300")  // Sahuagin City
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR2300","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669437)  // Running block 146 of ACBRE.BCS
        SetGlobal("ACAR2300","LOCALS",1)
        Continue()
END

IF
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    AreaCheck("AR2800")  // Suldanessellar
    CombatCounter(0)
    !Global("ACBREFRIEND","GLOBAL",3)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR2800","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669438)  // Running block 147 of ACBRE.BCS
        SetGlobal("ACAR2800","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    AreaCheck("BG4300")  // Trade Way South
    CombatCounter(0)
    !Global("ACBREFRIEND","GLOBAL",3)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR3200","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669439)  // Running block 148 of ACBRE.BCS
        SetGlobal("ACAR3200","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    AreaCheck("BG4500")  // Firewine Bridge
    CombatCounter(0)
    !See([ENEMY])
    Global("ACAR3400","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669440)  // Running block 149 of ACBRE.BCS
        SetGlobal("ACAR3400","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG5100")  // Gnoll Stronghold
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR4100","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669441)  // Running block 150 of ACBRE.BCS
        SetGlobal("ACAR4100","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG5400")  // Nashkel Mines
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR4400","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669442)  // Running block 151 of ACBRE.BCS
        SetGlobal("ACAR4400","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG5403")  // Nashkel Mines: L3
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR4403","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669443)  // Running block 152 of ACBRE.BCS
        SetGlobal("ACAR4403","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG2608")  // Candlekeep: Library L1
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR6508","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669444)  // Running block 153 of ACBRE.BCS
        SetGlobal("ACAR6508","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    AreaCheck("BG2615")  // Candlekeep: Catacombs L1
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR6515","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669445)  // Running block 154 of ACBRE.BCS
        RealSetGlobalTimer("ACAR6515TIMER","LOCALS",TWELVE_MINUTES)
        SetGlobal("ACAR6515","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !Global("ACBREFRIEND","GLOBAL",3)
    !See([ENEMY])
    RealGlobalTimerExpired("ACAR6515TIMER","LOCALS")
    Global("ACAR6515","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669446)  // Running block 155 of ACBRE.BCS
        SetGlobal("ACAR6515","LOCALS",2)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG2629")  // Candlekeep: Ch.6 Inn L1
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR6529","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669447)  // Running block 156 of ACBRE.BCS
        SetGlobal("ACAR6529","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACIRON")  // An untainted lump of iron
    AreaCheck("BG3300")  // Beregost
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR6700","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669448)  // Running block 157 of ACBRE.BCS
        SetGlobal("ACAR6700","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG2300")  // Friendly Arm Inn
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR6800","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669449)  // Running block 158 of ACBRE.BCS
        SetGlobal("ACAR6800","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG2200")  // Cloakwood Lodge
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR7000","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669450)  // Running block 159 of ACBRE.BCS
        SetGlobal("ACAR7000","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG3200")  // High Hedge
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR7100","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669451)  // Running block 160 of ACBRE.BCS
        SetGlobal("ACAR7100","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG0123")  // Undercity
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR7223","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669452)  // Running block 161 of ACBRE.BCS
        SetGlobal("ACAR7223","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    !Global("ENDOFBG1","GLOBAL",0)
    AreaCheck("BG0123")  // Undercity
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR7223","LOCALS",2)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669453)  // Running block 162 of ACBRE.BCS
        SetGlobal("ACAR7223","LOCALS",3)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG0616")  // Baldur's Gate Docks: Iron Throne L1
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR7616","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669454)  // Running block 163 of ACBRE.BCS
        SetGlobal("ACAR7616","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG0800")  // E Baldur's Gate
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR7800","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669455)  // Running block 164 of ACBRE.BCS
        SetGlobal("ACAR7800","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG0900")  // Wyrm's Crossing
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("CHAPTER","GLOBAL",5)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR7900","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669456)  // Running block 165 of ACBRE.BCS
        SetGlobal("ACAR7900","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG1200")  // Baldur's Gate Docks
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR8100","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669457)  // Running block 166 of ACBRE.BCS
        SetGlobal("ACAR8100","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG1900")  // Bandit Camp
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR8700","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669458)  // Running block 167 of ACBRE.BCS
        SetGlobal("ACAR8700","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG1800")  // Cloakwood Mines
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR8600","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669459)  // Running block 168 of ACBRE.BCS
        SetGlobal("ACAR8600","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG1801")  // Cloakwood Mines: L1
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR8601","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669460)  // Running block 169 of ACBRE.BCS
        SetGlobal("ACAR8601","LOCALS",1)
        Continue()
END

IF
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    InParty(Myself)
    OR(2)
        AreaCheck("BG3100")  // Rocky Coast
        AreaCheck("BG3600")  // Lighthouse
    Global("ACAR9200","LOCALS",0)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669461)  // Running block 170 of ACBRE.BCS
        RealSetGlobalTimer("ACAR9200TIMER","LOCALS",TWELVE_MINUTES)
        SetGlobal("ACAR9200","LOCALS",1)
END

IF
    InParty(Myself)
    OR(2)
        AreaCheck("BG3100")  // Rocky Coast
        AreaCheck("BG3600")  // Lighthouse
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    RealGlobalTimerExpired("ACAR9200TIMER","LOCALS")
    Global("ACAR9200","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669462)  // Running block 171 of ACBRE.BCS
        SetGlobal("ACAR9200","LOCALS",2)
END

IF
    InParty(Myself)
    AreaCheck("BG4004")  // Gullykin: Winery Cellar
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR9900","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669463)  // Running block 172 of ACBRE.BCS
        SetGlobal("ACAR9900","LOCALS",2)
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG4000")  // Gullykin
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACAR9900","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669464)  // Running block 173 of ACBRE.BCS
        SetGlobal("ACAR9900","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG0500")  // Durlag's Tower
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACARD000","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669465)  // Running block 174 of ACBRE.BCS
        SetGlobal("ACARD000","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("BG0502")  // Durlag's Tower: L1
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    !Global("ACBREFRIEND","GLOBAL",3)
    Global("ACARD002","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669466)  // Running block 175 of ACBRE.BCS
        SetGlobal("ACARD002","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    AreaCheck("BG0511")  // Durlag's Tower: D1
    Global("ACARD011","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669467)  // Running block 176 of ACBRE.BCS
        RealSetGlobalTimer("ACARD011TIMER","LOCALS",SIX_MINUTES)
        SetGlobal("ACARD011","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    AreaCheck("BG0511")  // Durlag's Tower: D1
    CombatCounter(0)
    !See([ENEMY])
    RealGlobalTimerExpired("ACARD011TIMER","LOCALS")
    Global("ACARD011","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669468)  // Running block 177 of ACBRE.BCS
        SetGlobal("ACARD011","LOCALS",2)
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("ARAC00")
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACARAC00","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669469)  // Running block 178 of ACBRE.BCS
        SetGlobal("ACARAC00","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    OR(54)
        Global("ACACCEM1","LOCALS",1)
        Global("ACAR0204","LOCALS",1)
        Global("ACAR0300","LOCALS",1)
        Global("ACAR0307","LOCALS",1)
        Global("ACAR0308","LOCALS",1)
        Global("ACAR0334","LOCALS",1)
        Global("ACAR0400","LOCALS",1)
        Global("ACAR0404","LOCALS",1)
        Global("ACAR0411","LOCALS",1)
        Global("ACAR0414","LOCALS",1)
        Global("ACAR0516","LOCALS",2)
        Global("ACAR0600","LOCALS",1)
        Global("ACAR0702","LOCALS",1)
        Global("ACAR0800","LOCALS",1)
        Global("ACAR0809","LOCALS",1)
        Global("ACAR1102","LOCALS",1)
        Global("ACAR1500","LOCALS",1)
        Global("ACAR1512","LOCALS",2)
        Global("ACAR1600","LOCALS",1)
        Global("ACAR1900","LOCALS",1)
        Global("ACAR2100","LOCALS",1)
        Global("ACAR2300","LOCALS",1)
        Global("ACAR2800","LOCALS",1)
        Global("ACAR3200","LOCALS",1)
        Global("ACAR3400","LOCALS",1)
        Global("ACARW000","LOCALS",1)
        Global("ACARU008","LOCALS",1)
        Global("ACAR4100","LOCALS",1)
        Global("ACAR4400","LOCALS",1)
        Global("ACAR4403","LOCALS",1)
        Global("ACAR6515","LOCALS",2)
        Global("ACAR6529","LOCALS",1)
        Global("ACAR6700","LOCALS",1)
        Global("ACAR6800","LOCALS",1)
        Global("ACAR7000","LOCALS",1)
        Global("ACAR7100","LOCALS",1)
        Global("ACAR7223","LOCALS",1)
        Global("ACAR7223","LOCALS",3)
        Global("ACAR7616","LOCALS",1)
        Global("ACAR7800","LOCALS",1)
        Global("ACAR7900","LOCALS",1)
        Global("ACAR8100","LOCALS",1)
        Global("ACAR8700","LOCALS",1)
        Global("ACAR8600","LOCALS",1)
        Global("ACAR8601","LOCALS",1)
        Global("ACAR9200","LOCALS",2)
        Global("ACAR6508","LOCALS",1)
        Global("ACAR2000","LOCALS",1)
        Global("ACARD000","LOCALS",1)
        Global("ACARD002","LOCALS",1)
        Global("ACARD011","LOCALS",2)
        Global("ACAR9900","LOCALS",1)
        Global("ACARAC00","LOCALS",1)
        Global("ACPLLD","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669470)  // Running block 179 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    GlobalGT("FLOODED","GLOBAL",0)
    !AreaCheck("BG1801")  // Cloakwood Mines: L1
    !AreaCheck("BG1804")  // Cloakwood Mines: L2
    !AreaCheck("BG1802")  // Cloakwood Mines: L3
    !AreaCheck("BG1803")  // Cloakwood Mines: L4
    Global("ACBGMISC83","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669471)  // Running block 180 of ACBRE.BCS
        SetGlobal("ACBGMISC83","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    OR(3)
        PartyHasItem("BLUN14A")  // Flail Head (Cold)
        PartyHasItem("BLUN14B")  // Flail Head (Fire)
        PartyHasItem("BLUN14C")  // Flail Head (Acid)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBLUN14A","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669472)  // Running block 181 of ACBRE.BCS
        SetGlobal("ACBLUN14A","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("BLUN14")  // Flail of Ages +3
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBLUN14","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669473)  // Running block 182 of ACBRE.BCS
        SetGlobal("ACBLUN14","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACBOOK02")  // The History of Berronar's Axe
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACACBOOK02","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669474)  // Running block 183 of ACBRE.BCS
        SetGlobal("ACACBOOK02","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACSCRL2J")  // Letter of One-Eyed Arnold
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACSCRL2J","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669475)  // Running block 184 of ACBRE.BCS
        SetGlobal("ACSCRL2J","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("BOOK70")  // Yago's Book of Curses
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBOOK70","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669476)  // Running block 185 of ACBRE.BCS
        SetGlobal("ACBOOK70","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("DAGG19")  // Dagger of <CHARNAME> +1
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACDAGG19","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669477)  // Running block 186 of ACBRE.BCS
        SetGlobal("ACDAGG19","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("DWDUST")  // Adamantine Dust
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACDWDUST","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669478)  // Running block 187 of ACBRE.BCS
        SetGlobal("ACDWDUST","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("HAMM06")  // Dwarven Thrower +2
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACHAMM06","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669479)  // Running block 188 of ACBRE.BCS
        SetGlobal("ACHAMM06","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("HAMM09")  // Crom Faeyr +4
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACHAMM09","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669480)  // Running block 189 of ACBRE.BCS
        SetGlobal("ACHAMM09","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("LEAT22")  // Human Flesh
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACLEAT22","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669481)  // Running block 190 of ACBRE.BCS
        SetGlobal("ACLEAT22","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC04")  // Bassilus's Holy Symbol
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC04","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669482)  // Running block 191 of ACBRE.BCS
        SetGlobal("ACMISC04","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC49")  // Melicamp the Chicken
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC49","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669483)  // Running block 192 of ACBRE.BCS
        SetGlobal("ACMISC49","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC4E")  // Energy Cells
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC4E","GLOBAL",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669484)  // Running block 193 of ACBRE.BCS
        SetGlobal("ACMISC4E","GLOBAL",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC4N")  // Acorns
    GlobalGT("Acorns","AR0602",0)  // Irenicus's Dungeon 1st Floor
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC4N","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669485)  // Running block 194 of ACBRE.BCS
        SetGlobal("ACMISC4N","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC5A")  // Rift Device Part
    AreaCheck("AR0202")  // The Unseeing Eye Cult Hideout
    Global("endofbg1","GLOBAL",2)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACAR0204","LOCALS",2)
    Global("ACMISC5A","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669486)  // Running block 195 of ACBRE.BCS
        SetGlobal("ACMISC5A","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC5K")  // Illithium Ore
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC5K","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669487)  // Running block 196 of ACBRE.BCS
        SetGlobal("ACMISC5K","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC5Z")  // Rift Device
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC5Z","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669488)  // Running block 197 of ACBRE.BCS
        SetGlobal("ACMISC5Z","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC60")  // Spider Body
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC60","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669489)  // Running block 198 of ACBRE.BCS
        SetGlobal("ACMISC60","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC6Q")  // Amuana's Bones
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC6Q","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669490)  // Running block 199 of ACBRE.BCS
        SetGlobal("ACMISC6Q","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    OR(2)
        PartyHasItem("MISC7R")  // Mithral Medallion
        PartyHasItem("ACMISC7R")  // Mithril Necklace
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC7R","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669491)  // Running block 200 of ACBRE.BCS
        SetGlobal("ACMISC7R","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC87")  // Contaminated Iron
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC87","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669492)  // Running block 201 of ACBRE.BCS
        SetGlobal("ACMISC87","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC97")  // De'Tranion's Baalor Ale
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC97","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669493)  // Running block 202 of ACBRE.BCS
        SetGlobal("ACMISC97","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISC9H")  // Neb's Head
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISC9H","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669494)  // Running block 203 of ACBRE.BCS
        SetGlobal("ACMISC9H","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    OR(4)
        PartyHasItem("MISCBL")  // Aerie's Body
        PartyHasItem("MISCBM")  // Anomen's Body
        PartyHasItem("MISCBN")  // Jaheira's Body
        PartyHasItem("MISCBO")  // Viconia's Body
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISCBL","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669495)  // Running block 204 of ACBRE.BCS
        SetGlobal("ACMISCBL","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("MISCBU")  // Yoshimo's Heart
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACMISCBU","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669496)  // Running block 205 of ACBRE.BCS
        SetGlobal("ACMISCBU","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("SCALER")  // Red Dragon Scales
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACSCALER","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669497)  // Running block 206 of ACBRE.BCS
        SetGlobal("ACSCALER","LOCALS",1)
        IncrementGlobal("ACDRAGONSCALES","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("SCALEB")  // Shadow Dragon Scales
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACSCALEB","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669498)  // Running block 207 of ACBRE.BCS
        SetGlobal("ACSCALEB","LOCALS",1)
        IncrementGlobal("ACDRAGONSCALES","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("SW1H17")  // Perdue's Short Sword
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACSW1H17","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669499)  // Running block 208 of ACBRE.BCS
        SetGlobal("ACSW1H17","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    AreaCheck("AR0900")  // Temple District
    Global("AR0905UnlockDoor","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669500)  // Running block 209 of ACBRE.BCS
        Unlock("Door0905")
        SetGlobal("AR0905UnlockDoor","LOCALS",1)
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACTEXT1")  // Fragments of dwarven text
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACACTEXT1","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669501)  // Running block 210 of ACBRE.BCS
        SetGlobal("ACACTEXT1","LOCALS",1)
        IncrementGlobal("ACBERROBOOK","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACTEXT2")  // Fragments of dwarven text
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACACTEXT2","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669502)  // Running block 211 of ACBRE.BCS
        SetGlobal("ACACTEXT2","LOCALS",1)
        IncrementGlobal("ACBERROBOOK","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACTEXT3")  // Fragments of dwarven text
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACACTEXT3","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669503)  // Running block 212 of ACBRE.BCS
        SetGlobal("ACACTEXT3","LOCALS",1)
        IncrementGlobal("ACBERROBOOK","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACSTONE1")  // Emerald
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACACSTONE1","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669504)  // Running block 213 of ACBRE.BCS
        SetGlobal("ACACSTONE1","LOCALS",1)
        IncrementGlobal("ACBERROSTONE","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACSTONE2")  // Sapphire
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACACSTONE2","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669505)  // Running block 214 of ACBRE.BCS
        SetGlobal("ACACSTONE2","LOCALS",1)
        IncrementGlobal("ACBERROSTONE","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("ACSTONE3")  // Ruby
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACACSTONE3","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669506)  // Running block 215 of ACBRE.BCS
        SetGlobal("ACACSTONE3","LOCALS",1)
        IncrementGlobal("ACBERROSTONE","LOCALS",1)
        Continue()
END

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    OR(8)
        Global("ACBGMISC83","LOCALS",1)
        Global("ACBOOK70","LOCALS",1)
        Global("ACMISC04","LOCALS",1)
        Global("ACMISC49","LOCALS",1)
        Global("ACMISC60","LOCALS",1)
        Global("ACMISC87","LOCALS",1)
        Global("ACMISC97","LOCALS",1)
        Global("ACSW1H17","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669507)  // Running block 216 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    See(Player1)
    OR(27)
        Global("ACBLUN14","LOCALS",1)
        Global("ACBLUN14A","LOCALS",1)
        Global("ACDAGG19","LOCALS",1)
        Global("ACDWDUST","LOCALS",1)
        Global("ACHAMM06","LOCALS",1)
        Global("ACHAMM09","LOCALS",1)
        Global("ACLEAT22","LOCALS",1)
        Global("ACMISC4E","GLOBAL",1)
        Global("ACMISC4N","LOCALS",1)
        Global("ACMISC5A","LOCALS",1)
        Global("ACMISC5K","LOCALS",1)
        Global("ACMISC5Z","LOCALS",1)
        Global("ACMISC6Q","LOCALS",1)
        Global("ACMISC7R","LOCALS",1)
        Global("ACMISC9H","LOCALS",1)
        Global("ACMISCBL","LOCALS",1)
        Global("ACMISCBU","LOCALS",1)
        Global("ACDRAGONSCALES","LOCALS",1)
        Global("ACDRAGONSCALES","LOCALS",3)
        Global("ACSCRL2J","LOCALS",1)
        Global("ACBERROBOOK","LOCALS",1)
        Global("ACBERROBOOK","LOCALS",3)
        Global("ACBERROBOOK","LOCALS",5)
        Global("ACBERROSTONE","LOCALS",1)
        Global("ACBERROSTONE","LOCALS",3)
        Global("ACBERROSTONE","LOCALS",5)
        Global("ACACBOOK02","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669508)  // Running block 217 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    See(Player1)
    Global("ACAR0502","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669509)  // Running block 218 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    See(Player1)
    Global("ACAR1201","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669510)  // Running block 219 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    Global("endofbg1","GLOBAL",2)
    GlobalLT("Chapter","GLOBAL",16)
    !Global("C#IM_ImoenStays","GLOBAL",0)
    OR(2)
        Global("ACBreImmyTalk","GLOBAL",0)
        Global("ACBreImmyTalk","GLOBAL",7)
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyTalk_I4E","GLOBAL",0)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669511)  // Running block 220 of ACBRE.BCS
        SetGlobal("ACBreImmyTalk_I4E","GLOBAL",1)
END

IF
    Global("endofbg1","GLOBAL",2)
    !Global("C#IM_ImoenStays","GLOBAL",0)
    Global("ACBreImmyTalk_I4E","GLOBAL",1)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669512)  // Running block 221 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        PlaySong(184)
        StartDialogueNoSet("Imoen2")  // Imoen
END

IF
    Global("endofbg1","GLOBAL",2)
    GlobalGT("Chapter","GLOBAL",15)
    !Global("C#IM_ImoenStays","GLOBAL",1)
    OR(2)
        Global("ACBreImmyTalk","GLOBAL",0)
        Global("ACBreImmyTalk","GLOBAL",7)
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyTalk_I4E","GLOBAL",0)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669513)  // Running block 222 of ACBRE.BCS
        SetGlobal("ACBreImmyTalk_I4E","GLOBAL",2)
END

IF
    Global("endofbg1","GLOBAL",2)
    GlobalGT("CHAPTER","GLOBAL",13)
    !Global("C#IM_ImoenStays","GLOBAL",0)
    OR(2)
        Global("ACBreImmyTalk","GLOBAL",0)
        Global("ACBreImmyTalk","GLOBAL",7)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    See("Imoen2")  // Imoen
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
    OR(2)
        Global("ACBreImmyTalk_I4E","GLOBAL",2)
        Global("ACBreImmyTalk_I4E","GLOBAL",4)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669514)  // Running block 223 of ACBRE.BCS
        IncrementGlobal("ACBreImmyTalk_I4E","GLOBAL",1)
END

IF
    Global("endofbg1","GLOBAL",2)
    GlobalGT("CHAPTER","GLOBAL",13)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    See("Imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
    Global("ACBreImmyTalk_I4E","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669515)  // Running block 224 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        PlaySong(184)
        StartDialogueNoSet("Imoen2")  // Imoen
END

IF
    Global("endofbg1","GLOBAL",2)
    GlobalGT("CHAPTER","GLOBAL",13)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    See("Imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
    Global("ACBreImmyTalk_I4E","GLOBAL",5)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669516)  // Running block 225 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        PlaySong(184)
        ActionOverride("Imoen2",StartDialogueNoSet("ACBRE"))  // Breagar
END

IF
    Global("endofbg1","GLOBAL",2)
    !Global("C#IM_ImoenStays","GLOBAL",0)
    GlobalGT("ACBreBio","GLOBAL",0)
    OR(2)
        Global("ACBreImmyTalk","GLOBAL",0)
        Global("ACBreImmyTalk","GLOBAL",7)
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyTalk_I4EAudhild","GLOBAL",0)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669517)  // Running block 226 of ACBRE.BCS
        SetGlobal("ACBreImmyTalk_I4EAudhild","GLOBAL",1)
END

IF
    Global("endofbg1","GLOBAL",2)
    !Global("C#IM_ImoenStays","GLOBAL",0)
    Global("ACBreImmyTalk_I4EAudhild","GLOBAL",1)
    InParty(Myself)
    InParty("Imoen2")  // Imoen
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck("Imoen2",CD_STATE_NOTVALID)  // Imoen
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669518)  // Running block 227 of ACBRE.BCS
        RealSetGlobalTimer("ACBreImmyTimer","GLOBAL",SIX_HOURS)
        PlaySong(184)
        ActionOverride("Imoen2",StartDialogueNoSet("ACBRE"))  // Breagar
END

IF
    Global("ENDOFBG1","GLOBAL",1)
    GlobalGT("bd_plot","global",40)
    !InParty(Myself)
    Global("ACBREINPARTY","GLOBAL",3)
    AreaCheck("bd0103")  // Ducal Palace  Third Floor
    !See(Player1)
    Global("bd_001_plot","bd0103",9)  // Ducal Palace  Third Floor
    Global("ACBRE_SoDJoin","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669519)  // Running block 228 of ACBRE.BCS
        SetGlobal("ACBRE_SoDJoin","LOCALS",1)
        MoveToObject(Player1)
END

IF
    Global("ENDOFBG1","GLOBAL",1)
    GlobalGT("bd_plot","global",40)
    !InParty(Myself)
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBREINPARTY","GLOBAL",3)
    AreaCheck("bd0103")  // Ducal Palace  Third Floor
    See(Player1)
    GlobalLT("ACBRE_SoDJoin","LOCALS",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669520)  // Running block 229 of ACBRE.BCS
        SetGlobal("ACBRE_SoDJoin","LOCALS",2)
        StartDialogueNoSet(Player1)
END

IF
    GlobalTimerNotExpired("bd_caelar_timer","bd1000")  // Coast Way Crossing
    AreaCheck("bd1000")  // Coast Way Crossing
    InParty(Myself)
    Detect(Player1)
    Global("ACBRE_SoDbridge","bd1000",0)  // Coast Way Crossing
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669521)  // Running block 230 of ACBRE.BCS
        SetGlobal("ACBRE_SoDbridge","bd1000",1)  // Coast Way Crossing
        DisplayStringHead(Myself,632046)  // Buzzurk!
END

IF
    Global("ENDOFBG1","GLOBAL",1)
    GlobalGT("bd_plot","global",40)
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    OR(2)
        Global("BD_DOD_COLDH_CONSIDER","LOCALS",1)
        Global("BD_DOD_KILL_CLERICS","GLOBAL",1)
    !Dead("BDDEEP")  // Brother Deepvein
    !Dead("BDDEEP2")  // Brother Deepvein
    Global("ACBre_BDCOLDH_17","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669522)  // Running block 231 of ACBRE.BCS
        SetGlobal("ACBre_BDCOLDH_17","GLOBAL",2)
END

IF
    Global("ENDOFBG1","GLOBAL",1)
    GlobalGT("bd_plot","global",40)
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBre_BDCOLDH_17","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669523)  // Running block 232 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    OR(4)
        Allegiance("BDDEEP",ENEMY)  // Brother Deepvein
        Allegiance("BDDEEP2",ENEMY)  // Brother Deepvein
        Dead("BDDEEP")  // Brother Deepvein
        Dead("BDDEEP2")  // Brother Deepvein
    OR(2)
        See("BDDEEP")  // Brother Deepvein
        See("BDDEEP2")  // Brother Deepvein
    Global("ACBre_SoDDeepvein","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669524)  // Running block 233 of ACBRE.BCS
        SetGlobal("ACBre_SoDDeepvein","LOCALS",1)
END

IF
    Global("ENDOFBG1","GLOBAL",1)
    GlobalGT("bd_plot","global",40)
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBre_SoDDeepvein","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669525)  // Running block 234 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    Global("ENDOFBG1","GLOBAL",1)
    GlobalGT("bd_plot","global",40)
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACBre_SoDThrix","GLOBAL",2)
    GlobalLT("bd_plot","global",550)
    OR(2)
        Global("bd_thrix_plot","global",20)
        Dead("bdthrix")  // Thrix
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669526)  // Running block 235 of ACBRE.BCS
        SetGlobal("ACBre_SoDThrix","GLOBAL",3)
END

IF
    Global("ENDOFBG1","GLOBAL",1)
    GlobalGT("bd_plot","global",40)
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    GlobalLT("ACBre_SoDThrix","GLOBAL",2)
    Global("bd_thrix_sacrifice_companion","global",1)
    GlobalLT("bd_plot","global",550)
    OR(2)
        Global("bd_thrix_plot","global",20)
        Dead("bdthrix")  // Thrix
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669527)  // Running block 236 of ACBRE.BCS
        SetGlobal("ACBre_SoDThrix","GLOBAL",5)
END

IF
    Global("ENDOFBG1","GLOBAL",1)
    GlobalGT("bd_plot","global",40)
    InParty(Myself)
    See(Player1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBRE",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    OR(2)
        Global("ACBre_SoDThrix","GLOBAL",3)
        Global("ACBre_SoDThrix","GLOBAL",5)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669528)  // Running block 237 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    AreaCheck("DSC001")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACDSC001","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669529)  // Running block 238 of ACBRE.BCS
        SetGlobal("ACDSC001","LOCALS",1)
END

IF
    InParty(Myself)
    Global("ACDSC001","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669530)  // Running block 239 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    AreaCheck("DSC018")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACDSC018","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669531)  // Running block 240 of ACBRE.BCS
        SetGlobal("ACDSC018","LOCALS",1)
END

IF
    InParty(Myself)
    Global("ACDSC018","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669532)  // Running block 241 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    PartyHasItem("DSMISC10")  // Ancient Relic of Lathander
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACDSMISC10","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669533)  // Running block 242 of ACBRE.BCS
        SetGlobal("ACDSMISC10","LOCALS",1)
END

IF
    InParty(Myself)
    Global("ACDSMISC10","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669534)  // Running block 243 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    PartyHasItem("DSMISC07")  // Berrto Ghaskill
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACDSMISC07","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669535)  // Running block 244 of ACBRE.BCS
        SetGlobal("ACDSMISC07","LOCALS",1)
END

IF
    InParty(Myself)
    Global("ACDSMISC07","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669536)  // Running block 245 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    AreaCheck("DSC020")
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACDSC020","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669537)  // Running block 246 of ACBRE.BCS
        SetGlobal("ACDSC020","LOCALS",1)
END

IF
    InParty(Myself)
    Global("ACDSC020","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669538)  // Running block 247 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    CombatCounter(0)
    See([0.0.DUERGAR])
    Global("ACDSDUER","LOCALS",0)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669539)  // Running block 248 of ACBRE.BCS
        SetGlobal("ACDSDUER","LOCALS",1)
END

IF
    InParty(Myself)
    Global("ACDSDUER","LOCALS",1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669540)  // Running block 249 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    Global("ACSCOTTY","GLOBAL",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669541)  // Running block 250 of ACBRE.BCS
        SetGlobal("ACSCOTTY","GLOBAL",4)
        SaveGame(0)
        ActionOverride(Player1,LeaveAreaLUA("DSC020","",[1063.1357],W))
        ActionOverride(Player2,LeaveAreaLUA("DSC020","",[1063.1357],W))
        ActionOverride(Player3,LeaveAreaLUA("DSC020","",[1063.1357],W))
        ActionOverride(Player4,LeaveAreaLUA("DSC020","",[1063.1357],W))
        ActionOverride(Player5,LeaveAreaLUA("DSC020","",[1063.1357],W))
        ActionOverride(Player6,LeaveAreaLUA("DSC020","",[1063.1357],W))
END

IF
    Global("ACSCOTTY","GLOBAL",2)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669542)  // Running block 251 of ACBRE.BCS
        SetGlobal("ACSCOTTY","GLOBAL",4)
        SaveGame(0)
        ActionOverride(Player1,LeaveAreaLUA("DSC027","",[1648.1097],W))
        ActionOverride(Player2,LeaveAreaLUA("DSC027","",[1648.1097],W))
        ActionOverride(Player3,LeaveAreaLUA("DSC027","",[1648.1097],W))
        ActionOverride(Player4,LeaveAreaLUA("DSC027","",[1648.1097],W))
        ActionOverride(Player5,LeaveAreaLUA("DSC027","",[1648.1097],W))
        ActionOverride(Player6,LeaveAreaLUA("DSC027","",[1648.1097],W))
END

IF
    Global("ACSCOTTY","GLOBAL",3)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669543)  // Running block 252 of ACBRE.BCS
        SetGlobal("ACSCOTTY","GLOBAL",4)
        SaveGame(0)
        ActionOverride(Player1,LeaveAreaLUA("DSC034","",[1681.220],W))
        ActionOverride(Player2,LeaveAreaLUA("DSC034","",[1681.220],W))
        ActionOverride(Player3,LeaveAreaLUA("DSC034","",[1681.220],W))
        ActionOverride(Player4,LeaveAreaLUA("DSC034","",[1681.220],W))
        ActionOverride(Player5,LeaveAreaLUA("DSC034","",[1681.220],W))
        ActionOverride(Player6,LeaveAreaLUA("DSC034","",[1681.220],W))
END

IF
    InParty(Myself)
    PartyHasItem("DSAMUL02")  // Ferium's Necklace
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACDSAMUL02","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669544)  // Running block 253 of ACBRE.BCS
        SetGlobal("ACDSAMUL02","LOCALS",1)
END

IF
    InParty(Myself)
    Global("ACDSAMUL02","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669545)  // Running block 254 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    AreaCheck("M#AR01")
    CombatCounter(0)
    !See([ENEMY])
    !Global("ACBREFRIEND","GLOBAL",3)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACM#ARE01","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669546)  // Running block 255 of ACBRE.BCS
        SetGlobal("ACM#ARE01","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    !Global("ACBREFRIEND","GLOBAL",3)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    OR(1)
        Global("ACM#ARE01","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669547)  // Running block 256 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    InParty(Myself)
    See(Player1)
    PartyHasItem("VA#BOOK")  // Ustrain's Spellbook
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
    Global("ACVA#BOOK","LOCALS",0)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669548)  // Running block 257 of ACBRE.BCS
        SetGlobal("ACVA#BOOK","LOCALS",1)
        Continue()
END

IF
    InParty(Myself)
    See(Player1)
    Global("ACVA#BOOK","LOCALS",1)
    !StateCheck("ACBre",CD_STATE_NOTVALID)  // Breagar
    !StateCheck(Player1,CD_STATE_NOTVALID)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669549)  // Running block 258 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

IF
    !Global("wlcfow","LOCALS",1)
    Allegiance(Myself,GOODCUTOFF)
    !InParty(Myself)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669550)  // Running block 259 of ACBRE.BCS
        SetGlobal("wlcfow","LOCALS",1)
        ReallyForceSpellRES("wlcfow1",Myself)  // No such index
        Continue()
END

IF
    Global("wlcfow","LOCALS",1)
    !Allegiance(Myself,GOODCUTOFF)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669551)  // Running block 260 of ACBRE.BCS
        ReallyForceSpellRES("wlcfow2",Myself)  // No such index
        SetGlobal("wlcfow","LOCALS",0)
        Continue()
END

IF
    Global("wlcfow","LOCALS",1)
    InParty(Myself)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669552)  // Running block 261 of ACBRE.BCS
        ReallyForceSpellRES("wlcfow2",Myself)  // No such index
        SetGlobal("wlcfow","LOCALS",0)
        Continue()
END

 

Link to comment

The "block 54" is the one where it says"Running block 54 of ACBRE.bcs". The one you posted is number 6.

 

Does anyone have an idea how this could be phrased so people do not think it's a line number?

 

EDIT: Ah, you attached the whole script, cool. What is the variable "Global("ACBreImmyTalk","GLOBAL")" in your game?

Cheat code would be

C:GetGlobal("ACBreImmyTalk","GLOBAL")

 

Link to comment

Yes, deinstall the Stutter Debug Tool for not going insane while playing and also because it can break cutscenes. It might be the stutter returns because setting it to 0 means the whole cycle of dialogues will start again. I'll note this down on my ToDo list for further investigation.

Link to comment

Yeah this turns out to be the case. I uninstalled Stutter Debugger and then Breagar started spamming with endless dialogue again. :C

C:SetGlobal("ACBreImmyTalk","GLOBAL",0)

Not even using this console now fixes it.

Edited by zelazko
Link to comment
45 minutes ago, jastey said:

Somehow Imoen doesn't reply in your game. if you want to prevent any more of Breagar's tries to talk to her, set it to something high, like 17.

I tried setting it 17 or 20 but still spam. I also found out that Brandock the mage npc started talking with Breagar about the  book he has in his inventory but the dialogue was cut/ended after first banter. The dialogue displayed the continue and not end but ended never the less.

Link to comment
Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.9.7
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - (LShift-on-hover to view spells affecting creature): 0.9.7
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - (visual indicators for modal actions, contingency spells, and spell/item cooldowns): 0.9.7
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Fix Blurry Portraits: 22.01.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #16 // Imoen 4 Ever in SoD: Unify Imoen's Portrait -> Use Imoen's SoD Portrait after Korlasz' Crypt: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v10
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 14
~TRANSITIONS/TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #20 // Give Sarevok his armor, helm, and sword -> Equipped: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #30 // Clean-up Quests -> Those supporters that are still alive when Sarevok dies immediately flee the area (to give more clean-up quests): v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #200 // Close quests and rumors that can't be finished after Sarevok is defeated: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #60 // Elminster makes an appearance outside of the Ducal Palace: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #73 // Duke Eltan's reward option: House across from Flaming Fist compound: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #130 // Use abbreviated capture scene leading to BG2: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #140 // Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated: v2.4
~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 8.2
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #13 // Reduce Number of Shaman Cloaks -> Remove Cloaks from generic Orc Priests: 5.0.0
~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 3.0
~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #20 // Rebalance weapons and equipment: 3.0
~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #32 // Reduce experience from monsters and quests -> Reduce by 75 percent: 3.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #105 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Show/Install all Components with Warnings.: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 9.0
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.23
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.5
~LONGERROADEE/LONGERROADEE.TP2~ #0 #0 // Longer Road: 1.9.2
~LONGERROADEE/LONGERROADEE.TP2~ #0 #1 // Restore Irenicus's original portrait from SoA.: 1.9.2
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.6
~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #2 // Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only: v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v9.2
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v4.8
~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v4.8
~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v4.8
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.3
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.3
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v11
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v11
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v11
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v11
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v11
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v7
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v7
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v7
~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1
~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.9
~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): Beta 3
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: v3
~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v3
~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v3
~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.0
~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
~CTBLIBERATE/CTBLIBERATE.TP2~ #0 #0 // Liberation of Hlondeth: v0.3
~DROWLIB/DROWLIB.TP2~ #0 #0 // Drow Library: v0.4
~CANDLEMEM/CANDLEMEM.TP2~ #0 #0 // Candlekeep Memories: v0.3
~DISOBEDIENCE/DISOBEDIENCE.TP2~ #0 #0 // Civil Disobedience: v0.3
~CTBICE/CTBICE.TP2~ #0 #0 // Have Ice: v0.3
~VELVET/VELVET.TP2~ #0 #0 // Velvetfoot: v0.2
~RYBERG/RYBERG.TP2~ #0 #0 // Speak With the Dead: v0.3
~MALTESE/MALTESE.TP2~ #0 #0 // Of Elves and Artefacts: v0.4
~HOLLYELF/HOLLYELF.TP2~ #0 #0 // Holly the Elf: v0.3
~CTBVAMP/CTBVAMP.TP2~ #0 #0 // Master Vampire: v0.3
~MELYNDA/MELYNDA.TP2~ #0 #0 // Melynda the Mute: v0.3
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v2
~FRAMED/FRAMED.TP2~ #0 #0 // Framed: Provide multiple versions of chapter 6 -> Use custom voice-overs for new chapter movies: v1.13
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.2
~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v4.2
~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v4.2
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.2
~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.2
~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v3.2
~BANK_OF_BALDURS_GATE/BANK_OF_BALDURS_GATE.TP2~ #0 #0 // Bank of Baldur's Gate: v0.3
~TRAVELLERS/TRAVELLERS.TP2~ #0 #0 // Travellers in Faerun: v0.82
~TRAVELLERS/TRAVELLERS.TP2~ #0 #1 // Arkanis Gath's Investigation: v0.82
~TRAVELLERS/TRAVELLERS.TP2~ #0 #2 // The Peddler: v0.82
~VAULTEET/SETUP-VAULTEET.TP2~ #0 #0 // The Vault (Ikki's rework for EET compatibility): v8.1
~TNOOBER/TNOOBER.TP2~ #0 #0 // The Sword of Noober: 2.1.0
~SNAKES/SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only): v4.0.0
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v17
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8
~IMNESVALE/IMNESVALE.TP2~ #0 #1 // Install Imnesvale Mod -> Hard: v2.1
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2
~BLACKHEARTS EET/SETUP-BLACKHEARTS EET.TP2~ #0 #0 // Install Blackhearts for EET: v1.0
~DERATS_OGRE/SETUP-DERATS_OGRE.TP2~ #1 #0 // The ogre and the gnome, a story of blue: Version 3
~THOGHMA/SETUP-THOGHMA.TP2~ #2 #0 // A Quest in the service of Oghma: v1.8
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.2
~STUFFOFTHEMAGI/STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi -> Use new, less cheesy items AND Add them to creatures' equipment (recommended): 6.0.0
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
~BG1AERIE/SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 18.3
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 18.3
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v5.2
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v11
~BRISTLELICK/BRISTLELICK.TP2~ #0 #0 // Bristlelick—the gnoll companion for BGEE: 2.2
~C#BRAGE/C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 7.2
~C#BRAGE/C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 7.2
~C#BRAGE/C#BRAGE.TP2~ #0 #10 // Brage's Redemption: Crossmod Content: 7.2
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 14
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 14
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: 14
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET: v1.2
~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.5
~ISRA/ISRA.TP2~ #0 #1 // Valerie/Isra crossmod content: v3.5
~ISRA/ISRA.TP2~ #0 #2 // Gavin/Isra crossmod content: v3.5
~CORWINEET/CORWINEET.TP2~ #0 #0 // Corwin NPC: v1.2
~TENYATHERMIDOR/SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE and EET: v2.2
~VAMPIRETALES/SETUP-VAMPIRETALES.TP2~ #0 #0 // Vampire Tales 2.0 (rework for EET compatibility): 2.1
~ULDAR/SETUP-ULDAR.TP2~ #0 #0 // Uldar, the half-orc Barbarian: v1.1
~HUBELPOT/HUBELPOT.TP2~ #0 #2 // Hubelpot Thistledown, the Vegetable Merchant NPC mod -> Hubelpot is a Vegetable Farmer (alternate kit): v2.1.0
~HUBELPOT/HUBELPOT.TP2~ #0 #10 // Alternate Portrait by Enkida: v2.1.0
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v9
~NINDE/NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: v3.0
~SAERILETH/SETUP-SAERILETH.TP2~ #0 #0 // Saerileth mod: v21
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9
~VARSHOON/VARSHOON.TP2~ #0 #0 // Varshoon - an illithid NPC for BG2: v8.0
~VARSHOON/VARSHOON.TP2~ #0 #1 // New paperdoll for illithids (inventory illustration): v8.0
~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character: 5.1
~DACE_EET/DACE_EET.TP2~ #0 #0 // Dace Linton NPC Mod for EET: V 3.1b
~DACE_EET/DACE_EET.TP2~ #0 #1 // Install alternate portrait by Ilmatar?: V 3.1b
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 6
~CORAN/CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v6
~TASHIA/SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Full version (ToB required): v1.7
~TASHIA/SETUP-TASHIA.TP2~ #0 #2 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Baldurized Dialogues: v1.7
~WILSONCHRONICLES/WILSONCHRONICLES.TP2~ #0 #0 // Wilson Chronicles - expansion for our favorite bear companion: 1.92
~VERRBG2/VERRBG2.TP2~ #0 #0 // Verr'Sza – the rakshasa NPC for BG2EE: 2.1
~QUAYLE/QUAYLE.TP2~ #0 #0 // Quayle NPC for Baldur's Gate 2: 7.1
~QUAYLE/QUAYLE.TP2~ #0 #1 // Quayle NPC: Player-Initiated Dialogues: 7.1
~KIDO/SETUP-KIDO.TP2~ #0 #0 // Kido the Jester : v8.0
~KHALIDBG2/KHALIDBG2.TP2~ #0 #0 // Khalid for BG2EE: v1.00
~KHALIDBG2/KHALIDBG2.TP2~ #0 #1 // Khalid for BG2EE: Player-Initiated Dialogues: v1.00
~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA & ToB -> Yeslick is a regular Fighter-Cleric: v5.0
~ARATH/ARATH.TP2~ #0 #0 // Arath NPC for BGII: SoA & ToB: v6
~ANISHAI/ANISHAI.TP2~ #0 #0 // Anishai one-day NPC: v3
~XAN/XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v19
~XANBG1VOICE/SETUP-XANBG1VOICE.TP2~ #0 #0 // Delete all other Xan audio lines, inlcuding banter and romance lines (recommended): v2
~XANBG1VOICE/SETUP-XANBG1VOICE.TP2~ #0 #1 // Original BG1 soundset for Xan BG2 NPC: v2
~KINDREK/SETUP-KINDREK.TP2~ #0 #0 // Kindrek: v2.8
~KIMPIRATE/KIMPIRATE.TP2~ #0 #0 // Kim the Pirate: V2
~ARIENA/SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc: v3.1
~ALORA/ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod (Requires Throne of Bhaal): 2.0
~TIAX/TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v6
~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v17
~SETUP-EDWINROMANCE.TP2~ #0 #0 // Edwin Romance: v3.1
~SETUP-EDWINROMANCE.TP2~ #0 #2 // Edwin flirts: v3.1
~SETUP-EDWINROMANCE.TP2~ #0 #3 // New ending for Viconia Romance by Laufey: v3.1
~SETUP-EDWINROMANCE.TP2~ #0 #4 // Give Edwina a Portrait: v3.1
~TSUJATHA/SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha created by Sillara of the Tamari: v17
~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #0 // Shadow Magic: Main Component: 2.21
~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #1 // Shadow Magic: Shadow Monk monk kit: 2.21
~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #2 // Shadow Magic: Quests and Encounters (BG:EE😞 2.21
~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #3 // Shadow Magic: Enhanced Shade Lord (BG2:EE😞 2.21
~SKIECOST/SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC😞 v4.8
~SKIECOST/SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v4.8
~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v4.8
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.3
~SOLAUFEIN/SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for BG2EE or EET: v2.04
~KELSEY/KELSEY.TP2~ #0 #0 // Kelsey: V6
~KELSEY/KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE: V6
~KELSEY/KELSEY.TP2~ #0 #2 // Alternate portraits -> Install Alternate Kelsey portrait set #1, by Karse Soze (hooded Kelsey)?: V6
~KELSEY/KELSEY.TP2~ #0 #4 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended): V6
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #0 // Nathaniel NPC: v5.0
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #2 // Install an alternative portrait for Nathaniel? -> Alternate portrait by Amaurea (Milo Ventimiglia): v5.0
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #3 // Solaufein Conflict: v5.0
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #4 // Kelsey Content: v5.0
~KETO/SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC: V6
~KETO/SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA😞 V6
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.7.2
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.7.2
~IYLOS/IYLOS.TP2~ #0 #6 // How much time would you like in between Iylos' PC dialogues? -> 60 Minutes: 2.7.2
~AMBER/SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BG2EE and EET: v5.05
~AMBER/SETUP-AMBER.TP2~ #0 #1 // Amber ToB Content (English Only): v5.05
~SHEENA/SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v3.1
~YASRAENA/SETUP-YASRAENA.TP2~ #0 #0 // Yasraena: v20
~VALEN/SETUP-VALEN.TP2~ #0 #0 // Valen: v52
~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #0 // Solaufein's Rescue: Jastey's Solaufein NPC for BGII: 4.0
~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #1 // Give Solaufein in Ust Natha the Mod's Portrait: 4.0
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.1
~THERUNE/SETUP-THERUNE.TP2~ #0 #0 // Oberan's Secret: V0.4
~THERUNE/SETUP-THERUNE.TP2~ #0 #1 // Dragonspear Rune: V0.4
~THERUNE/SETUP-THERUNE.TP2~ #0 #2 // Athkatla Rune: V0.4
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v3.0.0
~MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2~ #0 #0 // Expanded Mage Stronghold EET: 0.5
~NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v15
~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.4
~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #0 #12 // Reduced experience for killing monsters -> Reduce by 75% (recommended): 1.4
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v15
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v15
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v15
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v15
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v15
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v15
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v15
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v15
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v15
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v15
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v15
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v15
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v15
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v15
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v15
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v15
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v15
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v15
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v15
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v15
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v15
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v15
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v15
~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v15
~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v15
~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v15
~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v15
~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v15
~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v15
~RE/SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v15
~RE/SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v15
~DORN/SETUP-DORN.TP2~ #0 #0 // Dorn expanded romance by trinit: v3.3
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v6.2
~CHLOE/CHLOE.TP2~ #0 #0 // Chloe for EET (Original Contents): v1.8 EE
~CHLOE/CHLOE.TP2~ #0 #1 // Chloe EET (Extended content): v1.8 EE
~VICONIA/VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.5
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v4.6
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #0 // Yoshimo Romance and additional friendship talks for BG2 / BG2EE: 6.1
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #5 // Set romance restrictions -> Romance restriction: Keep restrictions from the early version of the mod (elven/half-elven/human/halfling/tiefling female, charisma 13+): 6.1
~YOSHIMOSREMORSE/YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v3.1.1
~KORGAN/KORGAN.TP2~ #1 #0 // Korgan's Redemption: v10.0.1
~KORGANFRIENDSHIP/KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: v1.6
~VALYGARFRIENDSHIP/VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.5
~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #0 // berelinde's Keldorn Romance: 8.1
~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #3 // Romance Match -> Romance is available to LG/NG/CG/LN protagonists: 8.1
~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #5 // More youthful-looking portrait by Senka: 8.1
~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #10 // Select Keldorn's dialogue timer: -> Speed: minimum 1 hour (SoA)/1.5 hour (ToB) real time between dialogues: 8.1
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.7
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.4
~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #0 // Corthala Romantique - Main Valygar Romance: v5
~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #1 // Corthala Romantique - Bathing scene: v5
~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #2 // Install Leonora Content: A Guard for the Sphere: v5
~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB😞 v2.2
~HAERDALIS_FRIENDSHIP/HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.2
~CERND/CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.3
~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.3
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #1 // Jaheira Recast: Character Sounds -> Use BG1+BG2 Character Sounds: v3.0
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #2 // Jaheira Recast: Dialog Voiceover: v3.0
~EET_SWO/EET_SWO.TP2~ #0 #0 // The Sword of Chaos: v0.9
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v10
~NEPHELE/NEPHELE.TP2~ #0 #0 // Nephele NPC Mod for BGII: SoA & ToB: v2.7
~NEPHELE/NEPHELE.TP2~ #0 #1 // Install Haer'Dalis Romance crossmod content: v2.7
~PETSY/PETSY.TP2~ #0 #0 // Petsy Chattertone: 4.2
~PETSY/PETSY.TP2~ #0 #1 // Petsy/Nephele crossmod banters: 4.2
~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #2 // New items for shamans and undead NPCs: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Optional: Drider and Dark Treant Enemies: 2.3
~PAINA/PAINA.TP2~ #0 #0 // Pai'Na NPC for BG:EE
~AJANTISBG2/AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 20
~AJANTISBG2/AJANTISBG2.TP2~ #1 #1 // Install the unique BG(II):EE BAM for Ajantis' Family Shield: 20
~AJANTISBG2/AJANTISBG2.TP2~ #1 #3 // Installation of adult romance content: 20
~AJANTISBG2/AJANTISBG2.TP2~ #1 #44 // Select Ajantis' Friendship Dialogues and Romance Speed: -> Speed: 1 hour 30 minutes (extended) real time minimum between Dialogues: 20
~FADE/SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.6
~FADE/SETUP-FADE.TP2~ #0 #1 // Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component): 5.6
~FADE/SETUP-FADE.TP2~ #0 #2 // Fade EE: give Fade Shadowdancer kit: 5.6
~XULAYE_EET/XULAYE_EET.TP2~ #0 #0 // Xulaye NPC Mod for EET: v2.5
~SIMENPC/SIMENPC.TP2~ #0 #0 // Sime NPC: v0.4
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 23
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health  (Can be disabled or enabled via player-initiated dialogue): 23
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 23
~ADRIAN/ADRIAN.TP2~ #0 #2 // Adrian for BGII -> Change Adrian's class to Mage/Thief: v6
~ADRIAN/ADRIAN.TP2~ #0 #10 // Install optional soundset for Adrian (only in English) -> Phaelin's soundset: v6
~ADRIAN/ADRIAN.TP2~ #0 #20 // Crossmod content: v6
~ADRIAN/ADRIAN.TP2~ #0 #31 // Adrian Tolerates High Reputation -> For Active Romance or Friendship: v6
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
~FAREN/SETUP-FAREN.TP2~ #0 #0 // Faren NPC for Baldur's Gate II: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #1 // Choose Faren's weapon proficiency skillset -> Martial configuration: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #3 // Adrian Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #4 // Ajantis Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #5 // Amber Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #6 // Angelo Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #7 // Arath Content: 4.0
~BRANWEN/BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v8pre
~FAREN/SETUP-FAREN.TP2~ #0 #10 // Branwen Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #11 // Chloe Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #12 // Coran Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #13 // Dace Linton Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #15 // de'Arnise Romance Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #16 // Edwin Romance Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #17 // Fade Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #19 // Isra Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #20 // Iylos Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #21 // Kelsey Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #22 // Keto Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #24 // Nathaniel Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #25 // Nephele Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #26 // Ninde Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #27 // Romantic Encounters Content (can be installed before or after Romantic Encounters): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #28 // Saerileth Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #29 // Sarah Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #30 // Solaufein Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #31 // Tashia Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #32 // Tiax Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #33 // Tsujatha Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #34 // Xan Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #35 // Xulaye Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #36 // Yasraena Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #37 // Yeslick Content (Shadows of Amn content only): 4.0
~SAFANA/SAFANA.TP2~ #0 #0 // Safana in Amn: v0.4
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
~CHATTYIMOEN/CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: 1.5
~CHATTYIMOEN/CHATTYIMOEN.TP2~ #0 #10 // Chatty Imoen: Add NPC Interactions: 1.5
~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #2 // Romance Option -> Don't Allow multiple Romance (Only valid for Vanilla romances): 4.1.0
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #0 // All Things Mazzy: Version 3.11
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #1 // For the Evil: Additional content that might disturb a truly good player.: Version 3.11
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #2 // For the Good: Additional content that might annoy a truly evil player.: Version 3.11
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #4 // Optional Soundset for Clara NPC: Version 3.11
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #5 // Optional Hi-Res Portrait for Mazzy created by Edvin.: Version 3.11
~NEERABANTERS/NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
~NEERABANTERS/NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.0
~NEERA/NEERA.TP2~ #0 #3 // How much time would you like between talks (approximately)? -> 1 hour: v1.3.0
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.9
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v21
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v21
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v21
~TOD/TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
~TOD/TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.6
~TOD/TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.6
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.2
~DJINNICOMPANION/DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.9
~ACBRE/ACBRE.TP2~ #1 #0 // Breagar: Contents: 12.0.0
~ACBRE/ACBRE.TP2~ #1 #2 // Breagar: Crossmods and PID: 12.0.0
~ACBRE/ACBRE.TP2~ #1 #11 // Change Breagar's dialog timer? (Default is 30 minutes between dialogues.) -> 1 hour real time between talks: 12.0.0

~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #0 // Brandock the Mage: Beta_16
~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #10 // Brandock the Mage: Crossmod Content: Beta_16
~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #30 // Use Dialogue Style for Brandock's Banter in SoD: Beta_16
~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #50 // Use Short Cutscene in Thalantyr's Abode: Beta_16
~C#GREYTHEDOG/SETUP-C#GREYTHEDOG.TP2~ #0 #0 // Grey The Dog NPC: 8
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #1 // Cernd: v6
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #2 // Nalia: v6
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2
~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #101 // Change Sarevok back to his BG1, non-TotSC version -> Only give Sarevok bonuses (eg. don't lower his Saving Throws): v1.2
~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #251 // Give Sarevok a better weapon -> Give him Ascension's Final Battle Sarevok's sword: v1.2
~SWORDAP/SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v3.1.0
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.02
~PPE/SETUP-PPE.TP2~ #0 #40 // Vampire NPCs: 1.02
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #0 // Kit Tomes for BG:EE, EET, BGT and TuTu: v2.2
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #3 // Panver's Merchandise -> Panver Sells 6 Tomes per Kit: v2.2
~KITTOMES/SETUP-KITTOMES.TP2~ #0 #5 // Tome Locations -> Merchandise & Quest Rewards-> Panver is in the Elfsong Tavern in Baldur's Gate City East: v2.2
~ZG_PST_VOICES/ZG_PST_VOICES.TP2~ #0 #0 // Planescape Torment Voice Pack for EE 2.6+: 1.1.2
~ZG_IWD_VOICES/ZG_IWD_VOICES.TP2~ #0 #0 // Icewind Dale Voice Pack for EE 2.6+: 1.0.2
~ZG_IWD2_VOICES/ZG_IWD2_VOICES.TP2~ #0 #0 // Icewind Dale II Voice Pack for EE 2.6+: 1.0.4
~ZG_BG_VOICES/ZG_BG_VOICES.TP2~ #0 #0 // Baldur's Gate Voice Pack for EE 2.6+: 1.0.3
~ZG_BG2_VOICES/ZG_BG2_VOICES.TP2~ #0 #0 // Baldur's Gate II Voice Pack for EE 2.6+: 1.1.0
~ZG_BGNPC_VOICES/ZG_BGNPC_VOICES.TP2~ #0 #0 // Baldur's Gate NPC Voice Pack for EE 2.6+: 0.3.0
~ZG_NWN_VOICES/ZG_NWN_VOICES.TP2~ #0 #0 // Neverwinter Nights Voice Pack for EE 2.6+: 0.3.1
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v2.0.1
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 18
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18
~DIMENSION_GATE/SETUP-DIMENSION_GATE.TP2~ #0 #0 // Dimension_Gate: 1.3
~SPELLFIX_VISUAL_EFFECTS/SETUP-SPELLFIX_VISUAL_EFFECTS.TP2~ #0 #0 // SpellFix_Visual_Effects: 1.0
~DSR/DSR.TP2~ #0 #0 // Demon-summoning ritual (WeiDU😞 v8.0.0
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #141 // Randomized Enemy Equipment -> Do Not Add High Quality Items: v5
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1003 // Artisan's Kitpack: Berserker Overhaul: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1006 // Artisan's Kitpack: Wizard Slayer Overhaul: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1004 // Artisan's Kitpack: Kensai Overhaul: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1005 // Artisan's Kitpack: Barbarian Overhaul: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1001 // Artisan's Kitpack: Arcane Archer (Fighter/Mage): 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3001 // Artisan's Kitpack: Divine Champion Paladin Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5001 // Artisan's Kitpack: Elementalist Druid Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7005 // Artisan's Kitpack: Invisible Blade Thief Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8001 // Artisan's Kitpack: Pale Master Sorcerer Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8003 // Artisan's Kitpack: 3e-accurate Dragon Disciple -> Nerfed stat bonuses (net +2 to STR): 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #9001 // Artisan's Kitpack: Warhorn Shaman Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #9101 // Artisan's Kitpack: Give M'khiin the Warhorn Shaman Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10002 // Artisan's Kitpack: Brawler Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #20000 // Artisan's Kitpack: Eldritch Knight (Fighter / Mage Kit): 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 3.3
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Blade Overhaul
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Jester Overhaul
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Skald Overhaul
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Abettor of Mask Kit
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Dancer Kit
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Darkbloom Bard Kit
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #6 // Bardic Wonders: Storm Drummer Kit
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #7 // Bardic Wonders: Troubadour Kit
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #8 // Bardic Wonders: Deathsinger Kit
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #9 // Bardic Wonders: Strategist Kit
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #10 // Bardic Wonders: Items
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #31 // Install Cleric kits: 0.84.5
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #33 // Install Druid kits: 0.84.5
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #35 // Install Paladin kits: 0.84.5
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #37 // Install Ranger kits: 0.84.5
~D0TWEAK/SETUP-D0TWEAK.TP2~ #0 #19 // NPCs/Summons Set Off Traps -> Everyone can set off traps (excluding illusions, etc.): v25
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5.3.1 (EE & EET)
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5.3.1 (EE & EET)
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #1042 // Revised Armor -> Without Movement Speed Penalties: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #1091 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -> Clerics and Druids: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10
~VAULTEET/SETUP-VAULTEET.TP2~ #0 #1 // The Vault's item upgrades - Compatibility with Item Revisions. Recommended for consistency if you plan to install IR main component later: v8.1
~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1200 // Randomise items -> Mode 1: Randomise with in-game scripts. Some items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
~SETUP-W_3KRADZIEJ.TP2~ #1 #1 // W_3kradziej
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #10 // Wilson's strength doesn't stack indefinitely: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #20 // Vernus can be raised: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #30 // Fix Black Pits oversights: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #60 // NPCs don't go in inaccessible locations: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #90 // Wish Hardiness doesn't stack with itself: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #100 // Hold Person doesn't display multiple strings: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #120 // Dueling fireshields don't go infinite: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #130 // Standardize Wand of Missiles: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #140 // Inquisitor True Sight is consistent with other versions of the spell: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #160 // Bala's Axe dispels reasonably well: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #170 // Celestials cast all of their spells at high levels: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #182 // Antimagic Ray and Spell Shield -> Spell Shield blocks one antimagic ray: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #190 // Death Ward protects against Aec'Letec's Death Gaze: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #200 // Elemental protection spells increment resistances: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #210 // Vorpal weapons don't chunk: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #220 // Resurrection can heal the living: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #230 // Loosen restrictions on what clones can do: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #240 // Undead Hunters are better at Turn Undead: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #280 // Allies against Bodhi are better prepared for vampires: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #310 // Map notes for BGEE quests: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #320 // Standardize inn and tavern music: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #360 // Nature's Beauty blindness can be cured: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #370 // Fix Imoen's script in BGEE/SoD: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #380 // Prevent characters from acting uncontrollably when under Project Image: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #390 // Some merchants ignore reputation: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #410 // Imoen always joins at level 1 outside Candlekeep: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #422 // Less reputation loss for killing Phandalyn -> Lose 3 rep or innocent penalty, whichever is less: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #430 // Kondar works against more kinds of shapeshifters: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #480 // Alternate Adoy's Belt: 3.0
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #490 // Liia knows how to cast her spells: 3.0
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.0
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.0
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.0
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.0
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.0
~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1030 // Romance Cheat: Isra will Romance Neutral Characters: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2000 // Streamlined Wizard Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2010 // Streamlined Sorcerer Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2060 // Standardize Poison Immunity: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2090 // Drop Equipment on Petrification: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2100 // Drop Equipment on Imprisonment: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2180 // Charisma has a stronger Effect on Store Prices: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2200 // Familiars can sort magical scrolls: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #3070 // Remove Chaos Shield icons from all items: 1.7
~METWEAKS/METWEAKS.TP2~ #0 #200 // Make quest experience divided among party members
~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
~METWEAKS/METWEAKS.TP2~ #0 #1000 // Give Monks a cooler Deflect Missiles ability
~METWEAKS/METWEAKS.TP2~ #0 #1200 // Give Rangers the Tracking ability (from Throne of Bhaal) starting at level 1
~METWEAKS/METWEAKS.TP2~ #0 #1400 // Power Up Ranger Charm Animal
~METWEAKS/METWEAKS.TP2~ #0 #2000 // Allow cursed scrolls to be used on enemies
~METWEAKS/METWEAKS.TP2~ #0 #2600 // No Party Required area transitions
~METWEAKS/METWEAKS.TP2~ #0 #2800 // Make it possible to enter the Nashkel Mines through the back cave entrance
~METWEAKS/METWEAKS.TP2~ #0 #3000 // Make it possible to enter the catacombs beneath Candlekeep early
~METWEAKS/METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
~METWEAKS/METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities
~METWEAKS/METWEAKS.TP2~ #0 #3205 // Make Infravision actually do something -> Creatures without infravision have reduced visual range at night or in dark places
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4052 // Decrease the rate at which reputation improves -> Reputation increases at about 1/3 the normal rate: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4217 // Remove unrealistically convenient ammunition from the game -> Remove ammo up to the +2 level from random containers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood except the mines: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1142 // Gems and Potions Require Identification -> Just potions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1227 // Adjust Cromwell's Forging Time -> Full 24 hours (BG2EE default, includes sleep): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-nerfed table [Blucher]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No level progression changes, un-nerfed druid spell table only [Blucher]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2391 // Alter Paladin Spell Progression Table -> BG2-Style Progression (Up To Level Six Spells) [TotoR]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2401 // Alter Ranger Spell Progression Table -> BG2-Style Progression (Up To Level Five Spells) [TotoR]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3002 // Higher HP on Level Up -> Average rolls: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3081 // Increase Ammo Stack Size -> Stacks of 40: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark [Weimer]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere [japheth]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3340 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 50 percent: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #41 // Integrate aTweaks "Allow Mages to scribe memorized spells onto scrolls" possibilities into Brandock's Scribe Scroll Ability -> Substantial: integrate with changing original ability so Brandock can only scribe spells he knows (NOT recommended for classic BG2/BGT😞 Beta_16
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #1 // House Tweaks: Expanded Shapeshifting: 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Improved Dialogues (BG:EE😞 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Not-So-Indestructible Rats: 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE😞 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Cloak of Dragomir only decreases stats in daylight: 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #16 // House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat): 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #20 // House Tweaks: Race Text Patch: 1.91
~TNT/TNT.TP2~ #0 #0 // Smarter familiars: v8.25
~TNT/TNT.TP2~ #0 #1 // More resilient familiars: v8.25
~TNT/TNT.TP2~ #0 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.25
~TNT/TNT.TP2~ #0 #16 // Extended soundsets for joinable NPCs -> Additions only: v8.25
~TNT/TNT.TP2~ #0 #20 // Compliments and insults -> Reintroduce: v8.25
~TNT/TNT.TP2~ #0 #32 // Sensible wand of frost -> AoE: v8.25
~TNT/TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.25
~TNT/TNT.TP2~ #0 #34 // Unlimited goodberries stacking: v8.25
~TNT/TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.25
~TNT/TNT.TP2~ #0 #37 // Improved Equalizer: v8.25
~TNT/TNT.TP2~ #0 #38 // Distinct quest items: v8.25
~TNT/TNT.TP2~ #0 #42 // Spider form ignores web: v8.25
~TNT/TNT.TP2~ #0 #43 // Cheesy Slayer: full heal on change: v8.25
~TNT/TNT.TP2~ #0 #45 // Cheesy Slayer: reputation -> reduced loss: v8.25
~TNT/TNT.TP2~ #0 #46 // True True Sight: v8.25
~TNT/TNT.TP2~ #0 #48 // Greater Command AoE: v8.25
~TNT/TNT.TP2~ #0 #53 // Sensible Blade spins: v8.25
~TNT/TNT.TP2~ #0 #55 // Close shop steal exploit -> Can't steal from fences: v8.25
~TNT/TNT.TP2~ #0 #57 // More ankheg armors by Taerom: v8.25
~TNT/TNT.TP2~ #0 #58 // Cleanup stores: v8.25
~TNT/TNT.TP2~ #0 #59 // Limited stock: v8.25
~TNT/TNT.TP2~ #0 #60 // Fair fights | POWER USER component, consult readme -> Just a few select enemies: v8.25
~TNT/TNT.TP2~ #0 #62 // No XP farming: v8.25
~TNT/TNT.TP2~ #0 #63 // Can't steal Carsomyr: v8.25
~TNT/TNT.TP2~ #0 #67 // Improved strongholds: v8.25
~TNT/TNT.TP2~ #0 #68 // Save Melicamp: v8.25
~TNT/TNT.TP2~ #0 #69 // Less autosaves | POWER USER component, consult readme: v8.25
~TNT/TNT.TP2~ #0 #70 // More map notes: v8.25
~TNT/TNT.TP2~ #0 #80 // More mage fencing scrolls in BG1: v8.25
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1041 // Viconia appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2056 // XP for killing creatures -> Custom value: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #60 // Restore BG1 Flaming Fist appearance: RC4
~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #80 // Restore BG1 Amnian Guard appearance: RC4
~A7-ACHIEVEMENTS/A7-ACHIEVEMENTS.TP2~ #0 #0 // Steam Achievements as Journal Entries -> Compact Statistics: 2.0
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #60 // SoD - Give Imoen a special wand for palace attack scene: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #70 // SoD - Allow PC to give aid to Imoen after attack in palace: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #80 // SoD - Stat-based observations and quest options: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #90 // SoD - Ditch Tour-Guide Corwin Schael: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #100 // SoD - Quest: Scouting the Coast Way Crossing: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #140 // SoD/BG2EE - Add a little snark to dialogues: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #180 // BG2EE - Give Imoen innnate Magic Missiles for attack scene: v0.4
~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 1.0
~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 1.0
~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 1.0
~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 1.0
~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 1.0
~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 1.0
~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 1.0
~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 1.0
~SUMMONSFOW/SUMMONSFOW.TP2~ #0 #0 // Summons and charmed creatures clear fog of war: 1.3
~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #0 #3 // Protection from Evil blocks Domination: v2
~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #0 #4 // Dismissable Spells (BETA): v2
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // Revised Oozes, Slimes & Jellies: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // Enhanced Battles: Ankheg Pit: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Battles: Mutamin's Garden: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Battles: The Spider Plague: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #19 // The Surgeon's Plight: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #20 // Sarevok's Assassins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #21 // Prevent chapter 6 cutscene from moving party to Candlekeep: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Minor Quest Tweaks (BG1😞 v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Battles: Bridgefort: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Battles: Cyric's Temple: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Battles: Dwarven Dig Site: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Battles: Korlasz' Tomb: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Battles: Vampire Encounters: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #28 // Complete more/all Vision Quest encounters: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #29 // Increase Enemy Group Size: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #30 // Enhanced Battles: Athkatla Liches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #31 // Enhanced Battles: Firkraag's Lair: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #32 // Enhanced Battles: Graveyard Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #33 // Enhanced Battles: Lower Reaches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #34 // Enhanced Battles: Slum Sewers: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #35 // Enhanced Battles: Spellhold: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #36 // Enhanced Battles: Suldanessenar: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #37 // Enhanced Battles: Temple Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #38 // Enhanced Battles: Trademeet: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #39 // Enhanced Battles: Underdark: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #40 // Enhanced Battles: Amkethran: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #41 // Enhanced Battles: Forest of Mir: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #42 // Enhanced Battles: Pocket Plane: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #43 // Enhanced Battles: Saradush: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #45 // Enhanced Battles: Watcher's Keep: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #47 // Minor Quest Tweaks (ToB😞 v5.1
~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #0 #2 // Spell Level affects Saving Throws: v2
~AURORA/SETUP-AURORA.TP2~ #0 #110 // Change store buying prices -> Reduce to 67% (recommended): v5.3.1 (EE & EET)
~AURORA/SETUP-AURORA.TP2~ #0 #170 // Change store selling prices -> Increase by 125%: v5.3.1 (EE & EET)
~AURORA/SETUP-AURORA.TP2~ #0 #215 // Change gem and jewelry prices -> Reduce to 67% (recommended): v5.3.1 (EE & EET)
~AURORA/SETUP-AURORA.TP2~ #0 #247 // Change quest gold rewards -> Reduce to 50%: v5.3.1 (EE & EET)
~AURORA/SETUP-AURORA.TP2~ #0 #430 // Realistic random treasures -> Both 1 and 2 (25% of treasures lost): v5.3.1 (EE & EET)
~AURORA/SETUP-AURORA.TP2~ #0 #470 // Change creature gold carried -> Reduce to 50% (recommended): v5.3.1 (EE & EET)
~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v11.0.0
~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #5 // Larger worldmap screen window for the worldmap menu.ui -> Dragonspear style: v11.0.0
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 4.0
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #103 // Update key bindings -> for priest and mage spells: 4.0
~HQ_SOUNDCLIPS_BG2EE/HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.2
~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #141 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Master (3 pips) in Weapon Proficiencies: v1.2.3-beta
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v11.2
~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #9 // Install Enhanced Scripts for Summoned Celestials: v11.2
~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #10 // Install Enhanced Scripts for Simulacrum: v11.2
~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 5.9.6
~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
// Recently Uninstalled: ~STUTTERDEBUG/STUTTERDEBUG.TP2~ #1 #1 // Stutter Debug Tool -> Patching all scripts except NoAction() blocks - chose this when installing the first time (Installation could take a while!): 4.0

 

Below listed weidu log is from a game backup that had Breagar installed not that late in the install order. The same problem presists there too with endless loop.

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.9.7
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - (LShift-on-hover to view spells affecting creature): 0.9.7
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - (visual indicators for modal actions, contingency spells, and spell/item cooldowns): 0.9.7
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Fix Blurry Portraits: 22.01.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #16 // Imoen 4 Ever in SoD: Unify Imoen's Portrait -> Use Imoen's SoD Portrait after Korlasz' Crypt: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v10
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 14
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 14
~TRANSITIONS/TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #20 // Give Sarevok his armor, helm, and sword -> Equipped: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #30 // Clean-up Quests -> Those supporters that are still alive when Sarevok dies immediately flee the area (to give more clean-up quests): v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #200 // Close quests and rumors that can't be finished after Sarevok is defeated: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #60 // Elminster makes an appearance outside of the Ducal Palace: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #73 // Duke Eltan's reward option: House across from Flaming Fist compound: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #130 // Use abbreviated capture scene leading to BG2: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #140 // Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated: v2.4
~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 8.2
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #13 // Reduce Number of Shaman Cloaks -> Remove Cloaks from generic Orc Priests: 5.0.0
~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 3.0
~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #20 // Rebalance weapons and equipment: 3.0
~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #32 // Reduce experience from monsters and quests -> Reduce by 75 percent: 3.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #105 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Show/Install all Components with Warnings.: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 9.0
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.23
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.5
~LONGERROADEE/LONGERROADEE.TP2~ #0 #0 // Longer Road: 1.9.2
~LONGERROADEE/LONGERROADEE.TP2~ #0 #1 // Restore Irenicus's original portrait from SoA.: 1.9.2
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.6
~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #2 // Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only: v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v9.2
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v4.8
~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v4.8
~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v4.8
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.3
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.3
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v11
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v11
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v11
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v11
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v11
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v7
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v7
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v7
~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1
~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.9
~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): Beta 3
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: v3
~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v3
~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v3
~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.0
~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
~CTBLIBERATE/CTBLIBERATE.TP2~ #0 #0 // Liberation of Hlondeth: v0.3
~DROWLIB/DROWLIB.TP2~ #0 #0 // Drow Library: v0.4
~CANDLEMEM/CANDLEMEM.TP2~ #0 #0 // Candlekeep Memories: v0.3
~DISOBEDIENCE/DISOBEDIENCE.TP2~ #0 #0 // Civil Disobedience: v0.3
~CTBICE/CTBICE.TP2~ #0 #0 // Have Ice: v0.3
~VELVET/VELVET.TP2~ #0 #0 // Velvetfoot: v0.2
~RYBERG/RYBERG.TP2~ #0 #0 // Speak With the Dead: v0.3
~MALTESE/MALTESE.TP2~ #0 #0 // Of Elves and Artefacts: v0.4
~HOLLYELF/HOLLYELF.TP2~ #0 #0 // Holly the Elf: v0.3
~CTBVAMP/CTBVAMP.TP2~ #0 #0 // Master Vampire: v0.3
~MELYNDA/MELYNDA.TP2~ #0 #0 // Melynda the Mute: v0.3
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v2
~FRAMED/FRAMED.TP2~ #0 #0 // Framed: Provide multiple versions of chapter 6 -> Use custom voice-overs for new chapter movies: v1.13
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.2
~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v4.2
~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v4.2
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.2
~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.2
~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v3.2
~BANK_OF_BALDURS_GATE/BANK_OF_BALDURS_GATE.TP2~ #0 #0 // Bank of Baldur's Gate: v0.3
~TRAVELLERS/TRAVELLERS.TP2~ #0 #0 // Travellers in Faerun: v0.82
~TRAVELLERS/TRAVELLERS.TP2~ #0 #1 // Arkanis Gath's Investigation: v0.82
~TRAVELLERS/TRAVELLERS.TP2~ #0 #2 // The Peddler: v0.82
~VAULTEET/SETUP-VAULTEET.TP2~ #0 #0 // The Vault (Ikki's rework for EET compatibility): v8.1
~TNOOBER/TNOOBER.TP2~ #0 #0 // The Sword of Noober: 2.1.0
~SNAKES/SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only): v4.0.0
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v17
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8
~IMNESVALE/IMNESVALE.TP2~ #0 #1 // Install Imnesvale Mod -> Hard: v2.1
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2
~BLACKHEARTS EET/SETUP-BLACKHEARTS EET.TP2~ #0 #0 // Install Blackhearts for EET: v1.0
~DERATS_OGRE/SETUP-DERATS_OGRE.TP2~ #1 #0 // The ogre and the gnome, a story of blue: Version 3
~THOGHMA/SETUP-THOGHMA.TP2~ #2 #0 // A Quest in the service of Oghma: v1.8
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.2
~STUFFOFTHEMAGI/STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi -> Use new, less cheesy items AND Add them to creatures' equipment (recommended): 6.0.0
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
~BG1AERIE/SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 18.3
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 18.3
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v5.2
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v11
~BRISTLELICK/BRISTLELICK.TP2~ #0 #0 // Bristlelick—the gnoll companion for BGEE: 2.2
~C#BRAGE/C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 7.2
~C#BRAGE/C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 7.2
~C#BRAGE/C#BRAGE.TP2~ #0 #10 // Brage's Redemption: Crossmod Content: 7.2
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 14
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 14
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: 14
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET: v1.2
~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.5
~ISRA/ISRA.TP2~ #0 #1 // Valerie/Isra crossmod content: v3.5
~ISRA/ISRA.TP2~ #0 #2 // Gavin/Isra crossmod content: v3.5
~CORWINEET/CORWINEET.TP2~ #0 #0 // Corwin NPC: v1.2
~TENYATHERMIDOR/SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE and EET: v2.2
~VAMPIRETALES/SETUP-VAMPIRETALES.TP2~ #0 #0 // Vampire Tales 2.0 (rework for EET compatibility): 2.1
~ULDAR/SETUP-ULDAR.TP2~ #0 #0 // Uldar, the half-orc Barbarian: v1.1
~HUBELPOT/HUBELPOT.TP2~ #0 #2 // Hubelpot Thistledown, the Vegetable Merchant NPC mod -> Hubelpot is a Vegetable Farmer (alternate kit): v2.1.0
~HUBELPOT/HUBELPOT.TP2~ #0 #10 // Alternate Portrait by Enkida: v2.1.0
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v9
~NINDE/NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: v3.0
~SAERILETH/SETUP-SAERILETH.TP2~ #0 #0 // Saerileth mod: v21
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9
~VARSHOON/VARSHOON.TP2~ #0 #0 // Varshoon - an illithid NPC for BG2: v8.0
~VARSHOON/VARSHOON.TP2~ #0 #1 // New paperdoll for illithids (inventory illustration): v8.0
~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character: 5.1
~DACE_EET/DACE_EET.TP2~ #0 #0 // Dace Linton NPC Mod for EET: V 3.1b
~DACE_EET/DACE_EET.TP2~ #0 #1 // Install alternate portrait by Ilmatar?: V 3.1b
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 6
~CORAN/CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v6
~TASHIA/SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Full version (ToB required): v1.7
~TASHIA/SETUP-TASHIA.TP2~ #0 #2 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Baldurized Dialogues: v1.7
~WILSONCHRONICLES/WILSONCHRONICLES.TP2~ #0 #0 // Wilson Chronicles - expansion for our favorite bear companion: 1.92
~VERRBG2/VERRBG2.TP2~ #0 #0 // Verr'Sza – the rakshasa NPC for BG2EE: 2.1
~QUAYLE/QUAYLE.TP2~ #0 #0 // Quayle NPC for Baldur's Gate 2: 7.1
~QUAYLE/QUAYLE.TP2~ #0 #1 // Quayle NPC: Player-Initiated Dialogues: 7.1
~KIDO/SETUP-KIDO.TP2~ #0 #0 // Kido the Jester : v8.0
~KHALIDBG2/KHALIDBG2.TP2~ #0 #0 // Khalid for BG2EE: v1.00
~KHALIDBG2/KHALIDBG2.TP2~ #0 #1 // Khalid for BG2EE: Player-Initiated Dialogues: v1.00
~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA & ToB -> Yeslick is a regular Fighter-Cleric: v5.0
~ARATH/ARATH.TP2~ #0 #0 // Arath NPC for BGII: SoA & ToB: v6
~ANISHAI/ANISHAI.TP2~ #0 #0 // Anishai one-day NPC: v3
~XAN/XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v19
~XANBG1VOICE/SETUP-XANBG1VOICE.TP2~ #0 #0 // Delete all other Xan audio lines, inlcuding banter and romance lines (recommended): v2
~XANBG1VOICE/SETUP-XANBG1VOICE.TP2~ #0 #1 // Original BG1 soundset for Xan BG2 NPC: v2
~KINDREK/SETUP-KINDREK.TP2~ #0 #0 // Kindrek: v2.8
~KIMPIRATE/KIMPIRATE.TP2~ #0 #0 // Kim the Pirate: V2
~ARIENA/SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc: v3.1
~ALORA/ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod (Requires Throne of Bhaal): 2.0
~TIAX/TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v6
~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v17
~SETUP-EDWINROMANCE.TP2~ #0 #0 // Edwin Romance: v3.1
~SETUP-EDWINROMANCE.TP2~ #0 #2 // Edwin flirts: v3.1
~SETUP-EDWINROMANCE.TP2~ #0 #3 // New ending for Viconia Romance by Laufey: v3.1
~SETUP-EDWINROMANCE.TP2~ #0 #4 // Give Edwina a Portrait: v3.1
~TSUJATHA/SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha created by Sillara of the Tamari: v17
~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #0 // Shadow Magic: Main Component: 2.21
~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #1 // Shadow Magic: Shadow Monk monk kit: 2.21
~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #2 // Shadow Magic: Quests and Encounters (BG:EE😞 2.21
~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #3 // Shadow Magic: Enhanced Shade Lord (BG2:EE😞 2.21
~SKIECOST/SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC😞 v4.8
~SKIECOST/SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v4.8
~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v4.8
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.3
~SOLAUFEIN/SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for BG2EE or EET: v2.04
~KELSEY/KELSEY.TP2~ #0 #0 // Kelsey: V6
~KELSEY/KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE: V6
~KELSEY/KELSEY.TP2~ #0 #2 // Alternate portraits -> Install Alternate Kelsey portrait set #1, by Karse Soze (hooded Kelsey)?: V6
~KELSEY/KELSEY.TP2~ #0 #4 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended): V6
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #0 // Nathaniel NPC: v5.0
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #2 // Install an alternative portrait for Nathaniel? -> Alternate portrait by Amaurea (Milo Ventimiglia): v5.0
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #3 // Solaufein Conflict: v5.0
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #4 // Kelsey Content: v5.0
~KETO/SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC: V6
~KETO/SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA😞 V6
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.7.2
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.7.2
~IYLOS/IYLOS.TP2~ #0 #6 // How much time would you like in between Iylos' PC dialogues? -> 60 Minutes: 2.7.2
~AMBER/SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BG2EE and EET: v5.05
~AMBER/SETUP-AMBER.TP2~ #0 #1 // Amber ToB Content (English Only): v5.05
~SHEENA/SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v3.1
~YASRAENA/SETUP-YASRAENA.TP2~ #0 #0 // Yasraena: v20
~VALEN/SETUP-VALEN.TP2~ #0 #0 // Valen: v52
~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #0 // Solaufein's Rescue: Jastey's Solaufein NPC for BGII: 4.0
~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #1 // Give Solaufein in Ust Natha the Mod's Portrait: 4.0
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.1
~THERUNE/SETUP-THERUNE.TP2~ #0 #0 // Oberan's Secret: V0.4
~THERUNE/SETUP-THERUNE.TP2~ #0 #1 // Dragonspear Rune: V0.4
~THERUNE/SETUP-THERUNE.TP2~ #0 #2 // Athkatla Rune: V0.4
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v3.0.0
~MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2~ #0 #0 // Expanded Mage Stronghold EET: 0.5
~NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v15
~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.4
~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #0 #12 // Reduced experience for killing monsters -> Reduce by 75% (recommended): 1.4
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v15
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v15
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v15
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v15
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v15
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v15
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v15
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v15
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v15
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v15
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v15
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v15
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v15
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v15
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v15
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v15
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v15
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v15
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v15
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v15
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v15
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v15
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v15
~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v15
~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v15
~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v15
~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v15
~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v15
~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v15
~RE/SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v15
~RE/SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v15
~DORN/SETUP-DORN.TP2~ #0 #0 // Dorn expanded romance by trinit: v3.3
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v6.2
~CHLOE/CHLOE.TP2~ #0 #0 // Chloe for EET (Original Contents): v1.8 EE
~CHLOE/CHLOE.TP2~ #0 #1 // Chloe EET (Extended content): v1.8 EE
~VICONIA/VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.5
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v4.6
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #0 // Yoshimo Romance and additional friendship talks for BG2 / BG2EE: 6.1
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #5 // Set romance restrictions -> Romance restriction: Keep restrictions from the early version of the mod (elven/half-elven/human/halfling/tiefling female, charisma 13+): 6.1
~YOSHIMOSREMORSE/YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v3.1.1
~KORGAN/KORGAN.TP2~ #1 #0 // Korgan's Redemption: v10.0.1
~KORGANFRIENDSHIP/KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: v1.6
~VALYGARFRIENDSHIP/VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.5
~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #0 // berelinde's Keldorn Romance: 8.1
~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #3 // Romance Match -> Romance is available to LG/NG/CG/LN protagonists: 8.1
~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #5 // More youthful-looking portrait by Senka: 8.1
~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #10 // Select Keldorn's dialogue timer: -> Speed: minimum 1 hour (SoA)/1.5 hour (ToB) real time between dialogues: 8.1
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.7
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.4
~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #0 // Corthala Romantique - Main Valygar Romance: v5
~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #1 // Corthala Romantique - Bathing scene: v5
~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #2 // Install Leonora Content: A Guard for the Sphere: v5
~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB😞 v2.2
~HAERDALIS_FRIENDSHIP/HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.2
~CERND/CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.3
~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.3
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #1 // Jaheira Recast: Character Sounds -> Use BG1+BG2 Character Sounds: v3.0
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #2 // Jaheira Recast: Dialog Voiceover: v3.0
~EET_SWO/EET_SWO.TP2~ #0 #0 // The Sword of Chaos: v0.9
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v10
~NEPHELE/NEPHELE.TP2~ #0 #0 // Nephele NPC Mod for BGII: SoA & ToB: v2.7
~NEPHELE/NEPHELE.TP2~ #0 #1 // Install Haer'Dalis Romance crossmod content: v2.7
~PETSY/PETSY.TP2~ #0 #0 // Petsy Chattertone: 4.2
~PETSY/PETSY.TP2~ #0 #1 // Petsy/Nephele crossmod banters: 4.2
~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #2 // New items for shamans and undead NPCs: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Optional: Drider and Dark Treant Enemies: 2.3
~PAINA/PAINA.TP2~ #0 #0 // Pai'Na NPC for BG:EE
~AJANTISBG2/AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 20
~AJANTISBG2/AJANTISBG2.TP2~ #1 #1 // Install the unique BG(II):EE BAM for Ajantis' Family Shield: 20
~AJANTISBG2/AJANTISBG2.TP2~ #1 #3 // Installation of adult romance content: 20
~AJANTISBG2/AJANTISBG2.TP2~ #1 #44 // Select Ajantis' Friendship Dialogues and Romance Speed: -> Speed: 1 hour 30 minutes (extended) real time minimum between Dialogues: 20
~FADE/SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.6
~FADE/SETUP-FADE.TP2~ #0 #1 // Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component): 5.6
~FADE/SETUP-FADE.TP2~ #0 #2 // Fade EE: give Fade Shadowdancer kit: 5.6
~XULAYE_EET/XULAYE_EET.TP2~ #0 #0 // Xulaye NPC Mod for EET: v2.5
~SIMENPC/SIMENPC.TP2~ #0 #0 // Sime NPC: v0.4
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 23
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health  (Can be disabled or enabled via player-initiated dialogue): 23
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 23
~ADRIAN/ADRIAN.TP2~ #0 #2 // Adrian for BGII -> Change Adrian's class to Mage/Thief: v6
~ADRIAN/ADRIAN.TP2~ #0 #10 // Install optional soundset for Adrian (only in English) -> Phaelin's soundset: v6
~ADRIAN/ADRIAN.TP2~ #0 #20 // Crossmod content: v6
~ADRIAN/ADRIAN.TP2~ #0 #31 // Adrian Tolerates High Reputation -> For Active Romance or Friendship: v6
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
~FAREN/SETUP-FAREN.TP2~ #0 #0 // Faren NPC for Baldur's Gate II: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #1 // Choose Faren's weapon proficiency skillset -> Martial configuration: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #3 // Adrian Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #4 // Ajantis Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #5 // Amber Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #6 // Angelo Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #7 // Arath Content: 4.0
~BRANWEN/BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v8pre
~FAREN/SETUP-FAREN.TP2~ #0 #10 // Branwen Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #11 // Chloe Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #12 // Coran Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #13 // Dace Linton Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #15 // de'Arnise Romance Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #16 // Edwin Romance Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #17 // Fade Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #19 // Isra Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #20 // Iylos Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #21 // Kelsey Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #22 // Keto Content (Shadows of Amn content only): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #24 // Nathaniel Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #25 // Nephele Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #26 // Ninde Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #27 // Romantic Encounters Content (can be installed before or after Romantic Encounters): 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #28 // Saerileth Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #29 // Sarah Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #30 // Solaufein Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #31 // Tashia Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #32 // Tiax Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #33 // Tsujatha Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #34 // Xan Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #35 // Xulaye Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #36 // Yasraena Content: 4.0
~FAREN/SETUP-FAREN.TP2~ #0 #37 // Yeslick Content (Shadows of Amn content only): 4.0
~SAFANA/SAFANA.TP2~ #0 #0 // Safana in Amn: v0.4
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
~CHATTYIMOEN/CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: 1.5
~CHATTYIMOEN/CHATTYIMOEN.TP2~ #0 #10 // Chatty Imoen: Add NPC Interactions: 1.5
~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #2 // Romance Option -> Don't Allow multiple Romance (Only valid for Vanilla romances): 4.1.0
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #0 // All Things Mazzy: Version 3.11
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #1 // For the Evil: Additional content that might disturb a truly good player.: Version 3.11
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #2 // For the Good: Additional content that might annoy a truly evil player.: Version 3.11
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #4 // Optional Soundset for Clara NPC: Version 3.11
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #5 // Optional Hi-Res Portrait for Mazzy created by Edvin.: Version 3.11
~NEERABANTERS/NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
~NEERABANTERS/NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.0
~NEERA/NEERA.TP2~ #0 #3 // How much time would you like between talks (approximately)? -> 1 hour: v1.3.0
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.9
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v21
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v21
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v21
~TOD/TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
~TOD/TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.6
~TOD/TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.6
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.2
~DJINNICOMPANION/DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.9
~ACBRE/ACBRE.TP2~ #1 #0 // Breagar: Contents: 12.0.0
~ACBRE/ACBRE.TP2~ #1 #2 // Breagar: Crossmods and PID: 12.0.0
~ACBRE/ACBRE.TP2~ #1 #11 // Change Breagar's dialog timer? (Default is 30 minutes between dialogues.) -> 1 hour real time between talks: 12.0.0

~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #0 // Brandock the Mage: Beta_16
~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #10 // Brandock the Mage: Crossmod Content: Beta_16
~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #30 // Use Dialogue Style for Brandock's Banter in SoD: Beta_16
~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #50 // Use Short Cutscene in Thalantyr's Abode: Beta_16
~C#GREYTHEDOG/SETUP-C#GREYTHEDOG.TP2~ #0 #0 // Grey The Dog NPC: 8
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #1 // Cernd: v6
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #2 // Nalia: v6
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2
~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #101 // Change Sarevok back to his BG1, non-TotSC version -> Only give Sarevok bonuses (eg. don't lower his Saving Throws): v1.2
~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #251 // Give Sarevok a better weapon -> Give him Ascension's Final Battle Sarevok's sword: v1.2
~SWORDAP/SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v3.1.0

 

 

Pre EET core component install WeiDU-BGEE log:

Spoiler

~DLCMERGER/DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> Merge all available DLCs: 1.3
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v30
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v30
~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #34 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #44 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #54 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #64 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #74 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v30
~BG1NPC/BG1NPC.TP2~ #0 #114 // BGEE Banter Timing Tweak -> Banter Timing: Very slow (about 55 minutes between banter dialogs): v30
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v30
~BG1NPC/BG1NPC.TP2~ #0 #131 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v30
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v30
~GARRICK-TT/SETUP-GARRICK-TT.TP2~ #1 #0 // Garrick: Tales of a Troubadour: 1.26
~K9SHARTEELNPC/SETUP-K9SHARTEELNPC.TP2~ #0 #0 // Install Shar-Teel NPC Mod: v1.4
~VERRSZA/VERRSZA.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG1EE: 6.0
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #0 // Install Scaled Spawning (BGEE Only): BETA 1.41
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #3 // Install Improved Beggars Component: BETA 1.41

 

 

Edited by zelazko
Link to comment

OK. The ending Brandock banter could be if Brandock is a "7th" party member then there is a bug with failing banter occasionally that I only fixed locally so far. You'll miss out teh content but the banters won't loop.

For Breagar, please install the Stutter Debug Tool one more time and see whether ACBRE.bcs is repeating a script for breagar. If you really set C:SetGlobal("ACBreImmyTalk","GLOBAL",17) or even 20 then it can't be script block 54 any more.

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I installed Stutter Debugger once more. Now it shows block 216:

UJ0OM5K.jpg

IF
    OR(2)
        Global("ENDOFBG1","GLOBAL",0)
        GlobalLT("BD_PLOT","GLOBAL",41)
    InParty(Myself)
    See(Player1)
    OR(8)
        Global("ACBGMISC83","LOCALS",1)
        Global("ACBOOK70","LOCALS",1)
        Global("ACMISC04","LOCALS",1)
        Global("ACMISC49","LOCALS",1)
        Global("ACMISC60","LOCALS",1)
        Global("ACMISC87","LOCALS",1)
        Global("ACMISC97","LOCALS",1)
        Global("ACSW1H17","LOCALS",1)
THEN
    RESPONSE #100
        DisplayStringHead(Myself,669507)  // Running block 216 of ACBRE.BCS
        StartDialogueNoSet(Player1)
END

 

I use C:SetGlobal("endofbg1","GLOBAL",1)

but it cannot find the global? 0_o

The dialogue loop repeats.

 

 

sokQn8o.png

 

I also found out that by starting manually conversation with Breagar his PID is nonexistent and he only utters this phrase: "Why do you wish to waste my time with idle banter?"

 

I made by mistake TOb quick save with the Breagar. This got rid entirely of the endless loop dialogue but I don't know if this is advised.

 

E5YKgBQ.jpg

Probably gonna messed up some important global values?

Edited by zelazko
Link to comment

Same exact problem with endless loop dialogue happens to another mod NPC - Isra. But not to Brandock or Gavin. Also the glitch don't affect BG2 mod added NPCs. Breagar in BG2 is fully functional with properly working PID. I am still unable to find the script which prompts this endless dialogue loop. Something triggers endless dialogue loop for those mod added npcs using MULTIG.DLG or MULTIJ.DLG state 10 Response: Why do you wish to waste my time with idle banter?

 

 

 

Edited by zelazko
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