Guest Eimerian Posted December 12, 2019 Share Posted December 12, 2019 Hey all, I am the one who sent Jastey the translated files some months ago. I have since then tried this translation in an EET playthrough, and have discovered a lot of ways to improve it. Silly little mistakes mostly, like writing then instead of than. In about a month I should be done with ToB and will send out a revised version of the translation. @Jastey: You asked for SoD feedback. I did not notice anything weird. A minor problem is that if kicked from the party, Breagar had his default BG1 line and goes to Beregost, when I think it would make more sense for him to wait at the Flaming Fist camp like the other SoD NPCs. Quote Link to comment
jastey Posted December 12, 2019 Author Share Posted December 12, 2019 Thank you for the feedback and your work on the translation! I am very looking foreward to it. Quote Link to comment
jastey Posted January 28, 2020 Author Share Posted January 28, 2020 Ascalon's Breagar NPC MOd updates to v9.0.0! -It is now fully compatible with Imoen 4 Ever (with a revised banter path plus one additional dialogue). -It is now compatible with any "Skip SoD" tweak in EET as it is included in Endless BG1 Mod (if Breagar was in group when facin Sarevok, he will turn up in BGII)Mod only installs the default portrait, alternative remove due to Copyright thoughts -The mod is now independent on the Worldmap mod, but still compatible independent on install order. -many bugfixes. Changes: Spoiler -fixed swapped portrait options. -Anstinus will only initiate dialogue once. -compatibility with Imoen 4 Ever added: including one new dialogue if i4e is installed -Imoen-Breagar banter inside Irenicus Dungeon should trigger in all BGII games correctly -Breagar interjection into Imoen's dialogue about Duergar in ID should work correctly -(EET) compatibility with skip SoD tweak(s): Breagar will spawn in BGII if he was in party upon entering the Undercity Temple. -(BGII) after talking with Reggik, Galtor, and Audhild in the smithy, teleporting Breagar and PC back into inn should work in cutscene -Breagar and group should return to original game Taerom smithy area after bg1 quest is finished and Breagar rejoins the group. -Breagar should comment in Tanners Cellar as meant to -Breagar should comment upon Fierkraags dungeon as meant to -Viconia banter should not end after Breagar's line -optimized SoD scripting for party management -Breagar should give the correct kickout-dialogue in SoD -Ellie and Bork: if PC helped Ellie first, speaking with Bork should not lead to being stuck in the quest -after bringing the juwels to Cromwell and upgrading the axe it should appear in the inventory andthe jewels should be gone, even if Breagar's inventory was full. -Reggik will no longer drop the third dwarven text fragment, it will be handed over by Galthur only. -EET, BGII(:EE): Anstinus Tower area will show on the worldmap correctly -Breagar Mod is now compatible but completely independent on the Worldmap Mod. -component "alternative portrait" removed due to Copyright reasons -Breagars stats in all cres unified to INT 10, WIS 12. -added folder libiconv-1.9.2-1-src.7z with iconv licence info Quote Link to comment
jastey Posted January 28, 2020 Author Share Posted January 28, 2020 1. Translation is being worked on, but not complete. 2. I guess so, but writing NPC crossmod banter is not on my priority list. It's not that I would not like to have them, but I'd really need to take the time, and if I did, there would be several other NPCs I'd write banters for, first. Quote Link to comment
lefreut Posted January 28, 2020 Share Posted January 28, 2020 (edited) Sorry @jastey to bother you again just after you make a new release, but there are some typos in the tra files. @103 in ACBre\tra\german\acarea.tra has sound [acbre_85] not in ACBre\tra\english\acarea.tra In fact the sound reference is there but inside the string not outside (the ~ is misplaced). @18 in ACBre\tra\english\acbgqe.tra contains unknown keyword <CHARNAMEN> @18 in ACBre\tra\german\acbgqe.tra contains unknown keyword <CHARNAMEN> @9 in ACBre\tra\german\acbre25j.tra contains unknown keyword <CHRNAME> These should be <CHARNAME>. @110 in ACBre\tra\english\acbre.tra contains unknown keyword <PROHIMHER> It should be <PRO_HIMHER>. Edited January 28, 2020 by lefreut Quote Link to comment
jastey Posted January 28, 2020 Author Share Posted January 28, 2020 Awesome! Thank you @lefreut for taking the time. It is much appreciated! Which tool are you using for this? Quote Link to comment
lefreut Posted January 28, 2020 Share Posted January 28, 2020 @jastey It's an homemade tool called TraChecker. I have describe it in the past here. It seems the download link is gone. I need to upload it again (and also update the post as I think there are some new things). Quote Link to comment
jastey Posted January 28, 2020 Author Share Posted January 28, 2020 @lefreut Wow completely missed this! Uploading it again would be cool. Quote Link to comment
Gwendolyne Posted January 28, 2020 Share Posted January 28, 2020 (edited) @jastey you can DL it here at the bottom of the 1st post. Edited January 29, 2020 by Gwendolyne Quote Link to comment
jastey Posted April 29, 2020 Author Share Posted April 29, 2020 Eimerian completed the English version! Now I would need a proof reader for it, and would be very happy for volunteers! I also made a call for proof readers here. Quote Link to comment
jastey Posted December 18, 2020 Author Share Posted December 18, 2020 The mod updates to v10.0.0 - with a full English version, as well as some bugfixes and more crossmod. The English version was completed by Eimerian and all was proofread by Brokenkatana, thank you very much! Changelog v10.0.0: -English version completed by Eimerian, all proofread by Brokenkatana -crossmod with BST added -crossmod with bgqe should be installed component-wise -crossmod with bgqe: I_C_T2 changed to I_C_T for better compatibility -second friendship dialogue in BG1 should be triggered -typo corrections -SoD content improvements -compatibility with the Transitions Mod Quote Link to comment
Chitown Willie Posted December 24, 2020 Share Posted December 24, 2020 Thanks Jastey. Can't help but compare to Kagain, and initial impression is that Breagar is slightly overpowered: (Breager vs Kagain) Strength : 17 vs 16 Axe Proficiency: 3* vs 2* Special Ability : Ghost Hammer/Fire resistance vs None Since I typically play with the following mods/components: Thrown Hammers Jarl's BGT Tweaks (Item Addon (IWD-Types)) Scales of Balance I decided to make the following revisions: Proficiencies (1* each): Hammer, Axe, Single Weapon Style, Two-Handed Weapon Style Gains "Ghost Hammer" at level 3 Thought process: Tone down low levels Better distinguish Kagain vs Breager Maintain focus on Axe, but allow for flexibility with respect to fighting style (Defense? Go Battle Axe + Single Weapon or Shield. Offense? Go with Great Axe (from Jarl's) + Two-Handed Style. Need to crush some skeletons? Go Hammer + Single Weapon). Allows for growth (i.e., 3rd level Ghost Hammer) Whatcha think? Quote Link to comment
jastey Posted December 24, 2020 Author Share Posted December 24, 2020 @Chitown Willie I am only maintaining the mod so I will not change his stats/proficiencies, sorry. To me, the difference between Kagain and Breagar is clearly the alignment (Breagar is LG iirc) and of course the by far better story for Breagar. Quote Link to comment
megamike15 Posted December 26, 2020 Share Posted December 26, 2020 so where is he in bg 1, sod, and bg2? that detail is missing from the readme. Quote Link to comment
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