Arthas Posted May 1, 2020 Share Posted May 1, 2020 (edited) A friendly bump because Ascalon's Breagar is one of the best npc mods out there and it would be sad if Jastey's request is missed.:( Edited May 1, 2020 by Arthas Quote Link to post
jastey Posted December 18, 2020 Author Share Posted December 18, 2020 The mod updates to v10.0.0 - with a full English version, as well as some bugfixes and more crossmod. The English version was completed by Eimerian and all was proofread by Brokenkatana, thank you very much! Changelog v10.0.0: -English version completed by Eimerian, all proofread by Brokenkatana -crossmod with BST added -crossmod with bgqe should be installed component-wise -crossmod with bgqe: I_C_T2 changed to I_C_T for better compatibility -second friendship dialogue in BG1 should be triggered -typo corrections -SoD content improvements -compatibility with the Transitions Mod Quote Link to post
Chitown Willie Posted December 24, 2020 Share Posted December 24, 2020 Thanks Jastey. Can't help but compare to Kagain, and initial impression is that Breagar is slightly overpowered: (Breager vs Kagain) Strength : 17 vs 16 Axe Proficiency: 3* vs 2* Special Ability : Ghost Hammer/Fire resistance vs None Since I typically play with the following mods/components: Thrown Hammers Jarl's BGT Tweaks (Item Addon (IWD-Types)) Scales of Balance I decided to make the following revisions: Proficiencies (1* each): Hammer, Axe, Single Weapon Style, Two-Handed Weapon Style Gains "Ghost Hammer" at level 3 Thought process: Tone down low levels Better distinguish Kagain vs Breager Maintain focus on Axe, but allow for flexibility with respect to fighting style (Defense? Go Battle Axe + Single Weapon or Shield. Offense? Go with Great Axe (from Jarl's) + Two-Handed Style. Need to crush some skeletons? Go Hammer + Single Weapon). Allows for growth (i.e., 3rd level Ghost Hammer) Whatcha think? Quote Link to post
jastey Posted December 24, 2020 Author Share Posted December 24, 2020 @Chitown Willie I am only maintaining the mod so I will not change his stats/proficiencies, sorry. To me, the difference between Kagain and Breagar is clearly the alignment (Breagar is LG iirc) and of course the by far better story for Breagar. Quote Link to post
megamike15 Posted December 26, 2020 Share Posted December 26, 2020 so where is he in bg 1, sod, and bg2? that detail is missing from the readme. Quote Link to post
Chitown Willie Posted December 26, 2020 Share Posted December 26, 2020 9 hours ago, megamike15 said: so where is he in bg 1, sod, and bg2? that detail is missing from the readme. Spoiler BG1: In the Candlekeep Inn near Winthrop. Quote Link to post
jastey Posted December 26, 2020 Author Share Posted December 26, 2020 @megamike15 yes, the readme doesn't give much info that's something that should be added for future versions. @Chitown Willie already pointed out the location inside Candlekeep. Spoiler If you do his small quest there, he will be later in Thunderhammer Smithy with Taerom. In SoD he will come to the PC on the third floor of the Ducal Palace after Imoen woke the PC up. In BGII he will be in the locked room in Irenicus' Dungeon with the golem. I'm not sure he'll be in SoD if you start a completely new game. Quote Link to post
megamike15 Posted December 27, 2020 Share Posted December 27, 2020 so i found an issue with this mod. so when it updates weidu it causes faren to no longer install. it gives this error ERROR: No translation provided for @132ERROR: problem parsing TP file [FAREN/SETUP-FAREN.TP2]: Not_foundFATAL ERROR: Not_found this is only an issue with the bg 2 version of the mod and with faren specifically. does not seem to cause the same problems in bg1/sod. Quote Link to post
Guest ront Posted December 27, 2020 Share Posted December 27, 2020 Hello, would it be possible to add Breagar to the list of npc supported by Skip Chateau Irenicus? The code to make it possible is already bundled in the mod:https://forums.beamdog.com/discussion/60934/mod-skip-chateau-irenicus/p1 If you take a look at the readme, it will explain how do to it. Quote Link to post
jastey Posted December 27, 2020 Author Share Posted December 27, 2020 6 hours ago, megamike15 said: so i found an issue with this mod. so when it updates weidu it causes faren to no longer install. it gives this error ERROR: No translation provided for @132ERROR: problem parsing TP file [FAREN/SETUP-FAREN.TP2]: Not_foundFATAL ERROR: Not_found this is only an issue with the bg 2 version of the mod and with faren specifically. does not seem to cause the same problems in bg1/sod. @megamike15 this is a problem of Faren mod and not related to Breagar. Breagar was just the first mod in your folder shipping with weidu v247 (I'll blame the Auto Mod Packager for that..). The Faren mod reads in the version number from a separate tra-file which is not a good idea per se. In this case it means you have to protect the setup-faren.exe from updating itself to v247, i.e. remove all other setup.exes from teh game folder before copying and running the one from Faren. Quote Link to post
jastey Posted December 27, 2020 Author Share Posted December 27, 2020 44 minutes ago, Guest ront said: would it be possible to add Breagar to the list of npc supported by Skip Chateau Irenicus? Absolutey! Very good idea which I didn't think of yet. Thanks for the reminder! Quote Link to post
megamike15 Posted December 27, 2020 Share Posted December 27, 2020 26 minutes ago, jastey said: @megamike15 this is a problem of Faren mod and not related to Breagar. Breagar was just the first mod in your folder shipping with weidu v247 (I'll blame the Auto Mod Packager for that..). The Faren mod reads in the version number from a separate tra-file which is not a good idea per se. In this case it means you have to protect the setup-faren.exe from updating itself to v247, i.e. remove all other setup.exes from teh game folder before copying and running the one from Faren. alright. it looks like faren is the only mod that has been effected. i did not have this issue before this weidu update. guess it was only a matter of time as it has not been updated since 2015. Quote Link to post
jastey Posted December 27, 2020 Author Share Posted December 27, 2020 @megamike15 this will be fixed for WeiDU v248 afaik. Generalized Biffing also seems to need the same workaround. That's he only other mod I am aware of. Quote Link to post
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