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Thanks for EET!


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Just finished my first playthrough with EET and various other mods. For the most part it was relatively bug free. I did feel a bit OP in BG2 although not in TOB (Ascension I think was really kicking my butt hard?).

 

Couple of bugs I did note:

* Breakable weapons mod continues through SOD, BG2 and TOB. This almost caused me to have to quit Watcher's Keep as the fallen warrior's spirit's sword kept breaking while he was under my control - he couldn't kill anything only knock things unconscious so I had to reload until by chance I managed to make it the full way through without his sword breaking. I don't think I install in next time unless there's a way to limit it to BG1 only.

* Some weird things with Imoen's thief levels in BG2? She ended up wayyy overleveled compared to my main character so I ended up doing a fresh import into BG2 which fixed her though.

 

Anyway just wanted to say thank you and hope the list of compatible mods continues to grow.

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@Zanalina

 

It is good to see reports of people who really played through EET all the way.

 

For the sake of BWS it would be quite interesting to see your Weidu.log and WeiDU-BGEE.log. There is not yet some *recommended* mod selection for EET and very little material to establish one yet. Your experience could be used, especially with regards to some settings for SCS or EET_Tweaks to see how a balanced game in EET could be optimised.

 

(There is my own experience with EET I have tried to share but it is VERY subjective, so it will be good to hear more voices on it.)

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So I think these are the right logs?

 

 

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 24200
~SETUP-BWS.TP2~ #0 #0 // 20161130 - Updated by agb1 (installation started 20/09/2017)
~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC9.2
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v14
~AC_QUEST/SETUP-AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.00b_160119 BWP Fix
~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.1
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v10
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #0 // Jaheira Recast: Character Sounds -> Use new SoD Character Sounds: v2.0
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #2 // Jaheira Recast: Dialog Voiceover: v2.0
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #3 // Jaheira Recast: Give Jaheira her BG2 Portrait: v2.0
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension Core (requires ToB): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues for Bioware NPCs by shawne: v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended Epilogues for Beamdog NPCs by shawne: v1.51 BETA BWP 20170519
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 14
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v9 BWP Fix
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v11 BWP Fix
~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: 2.21
~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v5 BWP Fix
~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v5 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.2
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 9.2
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.2
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.2
~MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2~ #0 #0 // Expanded Mage Stronghold EET: 0.1
~SWORDAP/SETUP-SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v2 BWP Fix
~AMBER_EET/SETUP-AMBER_EET.TP2~ #0 #0 // Amber the NPC MOD for BG2EE and EET: v5.01
~AMBER_EET/SETUP-AMBER_EET.TP2~ #0 #1 // Amber ToB New Content (English Only): v5.01
~AJANTISBG2/SETUP-AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 14
~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15 BWP Fix
~KIVAN/SETUP-KIVAN.TP2~ #0 #200 // Change Deheriana's Class from Fighter/Mage/Cleric to: -> Wild Mage: v15 BWP Fix
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v15 BWP Fix
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 22
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health (Can be disabled or enabled via player-initiated dialogue): 22
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 22
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #4 // Alternate Portrait Selection (Default portrait is already installed) -> Dawnbringer, by Amaurea: 22
~SETUP-ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod: 1.3 and 1.5 BWP Fix
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8 BWP FIX
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v4 BWP Fix
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 4 BWP Fix
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v5 BWP Fix
~NINDE_EET/NINDE_EET.TP2~ #0 #0 // Ninde NPC Mod for EET: V 3.0
~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v3 BWP Fix
~ADRIAN_EET/SETUP-ADRIAN_EET.TP2~ #0 #0 // Adrian for EET: v4.0
~ADRIAN_EET/SETUP-ADRIAN_EET.TP2~ #0 #1 // Install alternate class for Adrian? -> Change Adrian's class to Cleric/Mage: v4.0
~ADRIAN_EET/SETUP-ADRIAN_EET.TP2~ #0 #3 // Crossmod Content: v4.0
~ARATH_EET/ARATH_EET.TP2~ #0 #0 // Arath NPC for EET: 4.0
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1 BWP Fix 3
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v5 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v14 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v14 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v14 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v14 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v4.2_Isaya BWP Fix
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.3_Isaya BWP Fix
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2_Isaya BWP Fix
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 4.0
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 3.0
~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v5 BWP Fix
~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v5 BWP Fix
~LAVALYGAR/LAVALYGAR.TP2~ #0 #0 // LaValygar - new talks with Valygar Corthala
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1_Isaya
~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3 BWP Fix
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4 BWP Fix
~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 1.6 BWP Fix
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 2.3
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 2.3
~KELSEY.TP2~ #0 #0 // Kelsey: v4 BWP Fix
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2: v4 BWP Fix
~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA): v4 BWP Fix
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: pre_v1.04_170808
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: pre_v1.04_170808
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: pre_v1.04_170808
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: pre_v1.04_170808
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: pre_v1.04_170808
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: pre_v1.04_170808
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: pre_v1.04_170808
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: pre_v1.04_170808
~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB): v2.1 BWP Fix
~NEPHELE_EET/NEPHELE_EET.TP2~ #0 #0 // Nephele NPC Mod for EET: 3.0
~UB/UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v27beta
~UB/UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v27beta
~UB/UB.TP2~ #0 #2 // Kalah and What He Was Promised: v27beta
~UB/UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v27beta
~UB/UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v27beta
~UB/UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v27beta
~UB/UB.TP2~ #0 #7 // Restored Encounters: v27beta
~UB/UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v27beta
~UB/UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v27beta
~UB/UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v27beta
~UB/UB.TP2~ #0 #12 // Item Restorations: v27beta
~UB/UB.TP2~ #0 #15 // NPC Portrait Restorations: v27beta
~UB/UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v27beta
~UB/UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v27beta
~UB/UB.TP2~ #0 #18 // Restored Minor Dialogs: v27beta
~UB/UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v27beta
~UB/UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v27beta
~UB/UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v27beta
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v12
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v7 BWP fix
~SETUP-D0QUESTPACK.TP2~ #0 #401 // Miscellaneous Enhancements -> Without Additonal Random Encounters: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.2 BWP Fix
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v6 BWP Fix
~SETUP-EDWINROMANCE.TP2~ #0 #0 // Edwin Romance: v2.0.7 BWP Fix
~SETUP-EDWINROMANCE.TP2~ #0 #2 // Edwin flirts: v2.0.7 BWP Fix
~SETUP-EDWINROMANCE.TP2~ #0 #3 // New ending for Viconia Romance by Laufey: v2.0.7 BWP Fix
~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
~WILSONCHRONICLES/WILSONCHRONICLES.TP2~ #0 #0 // Wilson Chronicles - expansion for our favorite bear companion: 1.1
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v15 BWP Fix
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v15 BWP Fix
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v15 BWP Fix
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #1 // Cernd: v6
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #2 // Nalia: v6
~EETMOVEITEMSSOA/EETMOVEITEMSSOA.TP2~ #0 #0 // Some of your old items found in Irenicus Dungeon (ONLY FOR EET): v0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.3
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.91
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.91
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.91
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.91
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.91
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.91
~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.12
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2351 // Alter Multiclass Restrictions -> Allow non-humans acces to all multiclass combinations: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3011 // Maximum HP for NPCs (the bigg) -> For Non-Party-Joinable NPCs Only: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4120 // Give Coran A Legal Dexterity Score of 19: v3
~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and two powerful bows to the game: v2.3
~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 3.0
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Allow Yeslick to use axes: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4172 // Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6511 // Improved fiends -> Fiends have normal hit points: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6521 // Smarter genies -> Genies have normal hit points: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6531 // Smarter celestials -> Celestials have normal hit points: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6541 // Smarter dragons -> Dragons have normal hit points: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP fix + K4thos' EET compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP fix + K4thos' EET compatibility
~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.12
~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.12
~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.12
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.91
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.91
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.51 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.51 BWP Fix
~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1030 // Romance Cheat: Isra will Romance Neutral Characters: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1040 // Give Hexxat an Inactive Fighter Class: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1011 // Imoen appearance -> BG2: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1042 // Viconia appearance -> SoD: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4000 // Add Priest of Tempus kit for Priests: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4010 // More bandit scalps: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // FPS & cutscenes audio adjustment -> 60 FPS: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4030 // Remove junk from global scripts: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4040 // Import party items to SoA: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4080 // Replace classic BG1 movies with BG:EE ones -> Replace movies: 1.7
~SODBANTER/SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.2b
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.1
~EET_END.TP2~ #0 #0 // EET end - last mod in install order
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #0 // Area Patcher: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #2001 // Fix AR2300 Script - Prevent infinite loop after Sahuagin king dies: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #2003 // Fix AR0406 Script - Remove Lord Jierdan from Copper Coronet after Windspear Hills battle: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #5000 // Fix BG1NPC X#AJR1.ARE: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #5001 // Fix BG1NPC X#CH11.ARE: ALPHA 16
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #0 // Install Marker: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #100 // Gives some original game items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #101 // Gives some Big Picture items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #102 // Gives some CtB items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #103 // Gives some Huple NPC items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #104 // Gives some Iylos items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #105 // Gives some Keto items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #106 // Gives some Kim items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #107 // Gives some Kivan and Deheriana items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #108 // Gives some Lena items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #109 // Gives some Les Exiles de Lunargent items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #110 // Gives some Ninde items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #111 // Gives some Skie ReDone items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #112 // Gives some TDD items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #113 // Gives some Tashia items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #115 // Gives some TS items the Droppable Flag: ALPHA 3
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #1000 // Main -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #2000 // Followers -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #8000 // Innershade -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #9000 // I Shall Never Forget -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #10000 // Rogue Rebalancing -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #11000 // Sellswords -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #12000 // Tales Of The Deep Gardens -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #14000 // Finch -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #17000 // Isra: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #18000 // Valerie: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #19000 // The White Queen -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #21000 // Tower of Deception: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #22000 // Siege of Dragonspear -> Vanilla: 0.71
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
// Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible

 

and

 

 

~SETUP-WEIDU.TP2~ #0 #0 // 24200

~SETUP-BWS.TP2~ #0 #0 // 20161130 - Updated by agb1 (installation started 20/09/2017)
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v15
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v15
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v15
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v15
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v15
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.0
~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.8
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.8
~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.8
~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.8
~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.8
~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.8
~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v22.8
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.8
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.8
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU: v11 BWP Fix
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 10
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 13
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 13
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 13
~GAVIN/GAVIN.TP2~ #0 #5 // Gavin: Alternate Portraits (Default portrait is already installed) -> Dawn skies, by Kaeloree: 13
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1 BWP Fix
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu: 2.0 BWP Fix
~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?: 2.0 BWP Fix
~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?: 2.0 BWP Fix
~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Sirene NPC for Baldur's Gate: Siege of Dragonspear
~SIRENE/SETUP-SIRENE.TP2~ #0 #7 // Alternate Portrait (BG2 style) by Isandir
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1
~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
~GARRICK_FLIRT/SETUP-GARRICK_FLIRT.TP2~ #0 #0 // Garrick's Infatuation: b20140925
~SETUP-VYND.TP2~ #0 #0 // Vynd for BGTutu, BGT and BG:EE: 1 BWP Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.1

 

 

They seem a bit short though to me! I'm doing a fresh install at the moment so possibly I've deleted the log but hope that helps a little.

Edited by Zanalina
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So I think these are the right logs?

 

 

They seem a bit short though to me! I'm doing a fresh install at the moment so possibly I've deleted the log but hope that helps a little.

Logs are fine - just, next time you post such amount, please use spoiler tags for it, makes it easier for people and the forum software to handle it.

Very big mods may often just have a single line, the entries are by component, like BG1UB is many small components while equally big AC-mod is a single line.

Edited by Roxanne
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* Breakable weapons mod continues through SOD, BG2 and TOB. This almost caused me to have to quit Watcher's Keep as the fallen warrior's spirit's sword kept breaking while he was under my control - he couldn't kill anything only knock things unconscious so I had to reload until by chance I managed to make it the full way through without his sword breaking. I don't think I install in next time unless there's a way to limit it to BG1 only.

I also add this problem in my last run but, until now, I thought I made an error when choosing mods/components (I didn't use BWS for my install)...

 

J've just checked once more and the only component related seems to be :

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3021 // Replace many +1 magical weapons with Fine ones -> Fine weapons are immune to the iron crisis: v30 BWP fix + K4thos' EET compatibility

But you have not this component...

Edited by Fouinto
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Hmm I wonder if it is just the base game behaviour crossing over from BG1 all the way to TOB? Not sure of any other way to explain it but I definitely had normal weapons breaking on me in BG2/TOB (hilariously it would happen to guys I was fighting in BG2 semi frequently so they would end up trying to punch me to death).

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I am pretty sure that, at least once, I used a mod/component that allowed to choose the scope of this behavior (BG1EE part only or Whole EET), (weapons and/or armors and/or helms) and probability of this to happen for each type of items (i.e. : 5% for helms, 10% for armors...).

Probably an old version of EET_Tweaks...

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@Zanalina

 

It is good to see reports of people who really played through EET all the way.

 

For the sake of BWS it would be quite interesting to see your Weidu.log and WeiDU-BGEE.log. There is not yet some *recommended* mod selection for EET and very little material to establish one yet. Your experience could be used, especially with regards to some settings for SCS or EET_Tweaks to see how a balanced game in EET could be optimised.

 

(There is my own experience with EET I have tried to share but it is VERY subjective, so it will be good to hear more voices on it.)

 

Hey Roxanne, you can check mine as well as I'm pretty far into EET. Probably 200+ hours now, and completed several quests in BG2. Taking a slight break but hope to return to it soon (just a bit bored by gaming in general right now.)

 

A few balance-related things I noticed:

1. Vampires in Firkraag's dungeon are so very, very tough, especially compared to the rest of the dungeon. I had to turn back twice from them. The Rakshasa outside is no joke, either, but that's okay since A) it's a Rakshasa, and B) it is a good indicator to NOT go into the dungeon until you're stronger.

2. Mages are of course very tough at times, but doable. At least now that I have further advanced knowledge of the game in general. But still some very tough spots where you either have to run or semi-cheese through, like wait for their protections to run out. At least, this is in my experience, and I'm not a super knowledgeable BG player yet.

3. The Druid Grove Rakshasa's - also impossible for my party. Just avoiding it for a good while now.

4. XP related. 50% seems to be a decent spot, but on SCS with all Tactical options turned on + Hard difficulty, 50% is too low. I had to then boost to 200% for a quest or two so I would "catch up" and be where I was supposed to be. Because I was lacking the XP to have the spells necessary to compete against the tougher magical enemies. Maybe 75% or even the full 100% on those settings would be ideal?

 

That's all that come to mind right now. I have super enjoyed the EET all the way to a few dozen hours into BG2. The game is really fun. Question - Is further content ever being considered for EET? Maybe revisiting Thalantyr in BG2 or something, so he can forge new items for you? Just a thought. Oh, and keep in mind I didn't do Ulgoth's Beard yet, so I missed that XP the first time through (I know I can return later, but there isn't a good roleplaying reason just yet to do that.)

 

Everything else is awesome. Only getting a few items left after the thieves pick through your BG/SoD gear was awesome. Other than that I've had just several minor bugs, like dialog triggering when getting a new companion and them talking about quests they weren't involved with. Sometimes getting a "flood" of dialogue from certain characters about old quests, etc.. But that's it.

 

If you have any questions feel free to ask me. I might fire up the game tonight and play a bit more.

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@ fluent

This is good feedback.

Most of the things you noticed on enemies is from SCS. Since that are all independent components, they can be selected by BWS for different setups (e.g. Firkraag harder dungeon for tactical only.)

 

More EET content? EET does not add any content, it is meant as a platform for modders to add news stuff for the new possibilities.

E.g. my Sandrah mod involves Thalantyr in later quests and also puts new content into a number of BG1 and SoD areas. In my mod you revisit older parts during later campaigns. So far it is the only mod I know of that already uses these features. (Most mods design for the separated game and then just glue together for EET still.)

Edited by Roxanne
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Your Sandrah mod is exactly what I'm talking about. I meant to ask if the EET team had any plans to expand into actual content. Others could do like your Sandrah mod, offering EET content that ties together things in BG1-SoD-BG2, offering official new story bits and "EET exclusive" type of content. Sort of like Beamdog does but this content would be for the EET. That would be cool, IMO.

 

I also wish the whole thing would be easier to get into. I like how BWS makes it easier to install things, but as a first time player I messed up by adding all these extra SCS options, even though I knew they'd be challenging, I didn't realize they'd be impossible with the "wrong" settings (like turning XP gain down lower.) Improvements in the install process would be great, IMO, and just lowering the bar for entry a bit more for other players to get a more balanced experience. And more balancing in general would be cool for SCS (although that's a separate topic, I know.) I didn't realize the Harder Firkraag dungeon for example, would have a super hard, nearly (and maybe) impossible encounter with vampires. I took "Tactical" to mean really challenging but not impossible.

 

It'd be cool for you guys (modders) to combine forces. All the various companion quests could be worked on simultaneously and really polished and taken to new heights. "Official EET content." You guys could all give Beamdog a run for their money. :love:

 

We need more Sandrah type mods. I still have to play that one, but it sounds like exactly the next evolution for EET (even though it's not EET content so to speak, but you know what I mean.)

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Those are quite a number of topics in one post. Let us keep things apart.

1. EET by itself is a mod that merges all the campaigns into ome game that can be played as one now. It does not add content on its own, although it restores some scones into context like how you segue from SoD to SoA. It adds a number of advantages to the game like continuous gameplay with continuous NPCs, a common worldmap you can travel all over, a single chapter sequence, one set of rules etc.

 

2. SCS is a separate mod with a large number of components and designed to enhance enemy behavior for all game installations (+ some game tweaks that it adds). Reports like yours are helpful to find which *doses* of SCS may be best suited for EET and *EET-tactical* >> BWS can offer this pre-selection once we have it.

 

3. *EET content + EET Team* - there is no such thing, or if there is, I am not aware of it. K4thos created EET inspired by the BGT for the classic game. He had people contributing, testing and helping with tools. EET is in a stable version since half a year now and its creator has not been seen since then. Modders are just exploring possibilities of the new possibilities that are offered.

 

4. There are some individual activities to add specific EET content to the game

  • Breagar has been recently updated to EET compatibility, he was a BGT creature (like Sandrah) who spanned the whole original game and now has some new SoD content added by jastey.
  • I have started Corwin to become available already prior to SoD and I can imagine that in EET she may become available again if you visit Baldur's Gate town again.
  • I have released the part 1 of a Caelar related mod that lets you side with her against her advisor during SoD and I have a plan that you later can revisit Dragonspear to free her and have her as a ToB companion, this way having a party including all your former antagonists.
  • Non-content mods, e.g. Thalantyr item mod, shop mods, kits etc are already continuous in the way that you can always re-visit and use them from later parts of EET.
  • Most modders are still reluctant to provide *EET-exclusive* stuff, they are afraid to lose their audience that sticks with the segregated game (and complain about the missing continuity of it...)

 

Edited by Roxanne
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Good stuff, thanks Roxanne. What I meant by EET Team is that I always thought modders should team up and work as a group on adding more great content to the game in that style. I understand why modders don't want to do that, but hopefully the EET becomes more popular so more players use it as the standard way to play the game. Then modders wouldn't have to worry about missing their audience. But yeah, I get that. Nobody seems to like BG1 much anymore compared to BG2 (I do, but whatever.)

 

Power in numbers and all that. More modders should combine forces and focus their efforts + combine talents. But that's just been a thought of mine for awhile now, for any RPG mod scene, really.

 

2. More SCS feedback. I like stronger vampires in theory, same with Rakshasas... I just think that that specific vampire encounter could be toned down with less overall vampires in one battle.

 

4. All that sounds awesome. More mods that tie you back into BG1/SoD areas in some way (reasons to head back to the Nashkel Carnival, or even the werewolf cabin in High Hedge. Tons of possibilities.) would start to make the EET it's "own thing", almost like a mod expansion in some ways. Not sure if I'm being clear. But yeah, you guys rock. Keep doing what you do, you're all really improving this series over time.

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Hah, nice! You are already thinking ahead of the game.

 

Wish I could restart and try your mod, it sounds awesome, but I'm already deeper into BG2. And this is actually the furthest I've ever gotten in BG2, so I'd like to at least beat the game once. ON a future EET run, though, I'll use the Sandrah mod for sure. You'll have to let me know of some others I should try, too, since I was a bit unclear on which ones *should* be enabled with BWS (a few were yellow/orange, and at the time I wasn't sure if they would mess up the XP gains and stuff like that. Which is why I hope BWS functionality is improved even more for first-time players...)

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