Jump to content
Sign in to follow this  
Hannibal_Rex

Vintage BG1 spells only support?

Recommended Posts

I've been away from the Baldur's Gate series for years, way before the EEs came out, but I'm amazed and pleased to see that SCS is going as strong as ever.

 

SCS has always been one of my favorite mods, but at the same time, I'm very nostalgic for vintage BG1. So my ideal version would also support bringing the gameplay back as closely to BG1 as possible. For the player characters, most of that can be achieved simply by self-restraint; don't dual wield, ignore the kits, don't use thief traps, etc. It's a bit of a hassle to distinguish between BG1 and BG2 spells, but it's still possible.

 

However, I've noticed that restricting SCS casters to BG1 spells only seems to be an option for BGTutu installs. Would it be possible to implement that option for the EE too? And possibly even remove non-BG1 divine spells from PC spellbooks on top of that?

 

From the readme, I've noticed kits have been added to some enemies, but this can be changed with an ini entry, which seems good enough.

 

How well does SCS function with other legacy BG1 elements that can be modded back into the game, like the simpler weapon proficiencies?

 

Has anyone done some comprehensive legacy BG1 game mechanics mod, and if so, would that be compatible with SCS?

Share this post


Link to post
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×