jastey Posted May 3, 2018 Posted May 3, 2018 (edited) Upon other fixes and impprovements, v16 comes with 5 new components. Many thanks to Lumorus and White Agnus for two of the new components! From the readme: 12. Brage's Sword (not for original BG1)------This component gives the player the possibility to prove that Brage fell victim to an intrigue and save him from a death by the gallows - if the PC wants to. There is an evil quest option, of course.Brage has to be brought to Nashkell alive. The mod also adds the possibility to bring him to Oublek (i.e. the Nashkell authorities) instead of to the temple. This was unfinished original game content. (For this possibility, please note the install order as mentioned above).The quest about Brage's sword starts when talking to Oublek after bringing Brage to Nashkell alive.***** Spoiler *****-The merchant Borda (original game content) plays a role in this quest. Originally, he can be met in the area with the Xvart village. Depending on quest status the Pc can confront him here. If he was already met, there will be a second meeting.-Brage's sword plays a role, as well. It has to be presented to Nalin at some point. After that, it is no longer needed for this mod (and can e.g. be used for Thalantyr's Item Upgrade Mod).-The quest can be solved completely before clearing the Nashkell mines (or later). For the case that Laryssa, Brage's cousin, was killed upon the first confrontation, the last needed quest clue will be found no sooner than Tazok's tent.13. Legal Seachart Sources (not for original BG1) -------This component adds two more possibilities to receive the sea charts for Mendas' trip to Balduran's island. Both ways will be installed.2.A by Lumorus: If the PC helped Aldeth Sachenstar in the Cloakwood as well inside the Merchants' League, Aldeth will be very interested in the research and Balduran's artefacts. He will enable access to the sea charts without the need to steal them or intoxicate the captain.2.B CALABALD (= Calahan + Balduran's Island) by Shuv-Oohl: The sailor Calahan in Ulgoth's Beard wouldn't be a real sailor if he wouldn't have sea charts of his own. He won't part with them without an appropriate compensation, though... PCs with enough gold have now the possibility to go to Balduran's island before entering Baldur's Gate.14. Additions to the House of the Lady and the Bitch Queen's Temple-------This component extends the original game quest about priest Tremains dead son and the scoll of dispel from the temple of Umberlee.3.A Prevent Jalanthe from Making a Mistake, by Lumorus: The High Priest of the Water Queen requests a Book of Wisdom for the scroll of dispel. But would it really be a wise idea for her to rely on another god's help? The PC now can ask explicitely whether the priestess is sure that Umberlee would be pleased if the ceremony was done with the wisdom received by Tymora...3.B Tremain's Sellout: in the original game, Tremain asks the PC to retrieve his dead son from the temple of Umberlee, so he can revive him. The PC now has the possibility to bring the son to the temple, instead.15. A Worried Farmer (not for original BG1)-------In Beregost/Nashkel there are some rumors by a few farmers, so far one of them is addressed in this component: talk to a farmer in Beregost until he tells the PC about a creature making noises behind his house at night. He will then ask the PC to help him to get rid of it.16. Bodies for a Good cause-------This mod plays in Baldur's Gate. Bring the corpses you find in the sewers to Sylar, a necromancer with a special research. This component is also good for PCs that care about the environment! Edited May 3, 2018 by jastey Quote
Angel Posted May 6, 2018 Posted May 6, 2018 Interesting, and just when I was pondering starting a new BG1EE game. This one will go right in. ^^ Quote
Greenhorn Posted May 8, 2018 Posted May 8, 2018 I just want to express admiration that you still make your mods compatible with the old BG:TotSC engine. Too bad not all components are compatible with it ( old engine limitations, I know ) but kudos to all of your hard work so far. Quote
jastey Posted May 8, 2018 Author Posted May 8, 2018 Thank you for the kind words! I am thrilled that there are (is) still players for BG:TotSC. The reason why not all components are compatible with the old engine is because I forgot to code it compatible before playtesting. I could make it compatible, but it would need a complete set of new beta tests, which is why I was shying away. (Reduced motivation because of the little number of possible players might be another reason. But the more I am happy to see that BG:TotSC compatibility is still used.) Quote
Greenhorn Posted May 8, 2018 Posted May 8, 2018 Yes, we ( I ) are endangered species. I would be happy to test several of your mods ( among others ) on my newest nostalgic trip through the Sword coast. Quote
jastey Posted May 8, 2018 Author Posted May 8, 2018 Oh, that sounds great. I'll come back to you if I have something to test. Quote
Greenhorn Posted May 8, 2018 Posted May 8, 2018 BQQE, REBG1, Ajantis BG1 expansion. Did I miss something? Quote
Gwendolyne Posted May 8, 2018 Posted May 8, 2018 Yes, we ( I ) are endangered species. I would be happy to test several of your mods ( among others ) on my newest nostalgic trip through the Sword coast. 1 + 1 = 2 @jastey: coding for classic games is sometimes easier and bug proof. I can't add tarasque animations in EE games because they do not support new dragon animations slots, but with IA, it works like a charm! Quote
jastey Posted May 10, 2018 Author Posted May 10, 2018 I believe you. I am scared of what the 2.5 patch brings with regard to mod compatibility. (Not to be misleading: I am thrilled about the 2.5 patch. I'm just afraid I'll have to update all my mods, again.) Quote
Gwendolyne Posted September 21, 2018 Posted September 21, 2018 (edited) Thank you for the kind words! I am thrilled that there are (is) still players for BG:TotSC. The reason why not all components are compatible with the old engine is because I forgot to code it compatible before playtesting. I could make it compatible, but it would need a complete set of new beta tests, which is why I was shying away. (Reduced motivation because of the little number of possible players might be another reason. But the more I am happy to see that BG:TotSC compatibility is still used.) If you are looking for old engine fans (I mean players who even dislike BGT and prefer playing BG1 vanilla), I may ask them to test your beta versions. Edited September 21, 2018 by Gwendolyne Quote
jastey Posted September 21, 2018 Author Posted September 21, 2018 Hi Gwendolyne, thanks for the offer, I'll keep it in mind but making all new bgqe quests compatible with BG1(:TotSC) isn't high on my list currently. Quote
Son of Imoen Posted February 2, 2019 Posted February 2, 2019 On 5/10/2018 at 10:26 AM, jastey said: I believe you. I am scared of what the 2.5 patch brings with regard to mod compatibility. (Not to be misleading: I am thrilled about the 2.5 patch. I'm just afraid I'll have to update all my mods, again.) What's the news on compatibility with the 2.5 patch? Mini-quests and encounters is bread-and-butter in all of my BG campaigns, but now I'm building an install on BGEE 2.5, will I run into problems? Quote
jastey Posted February 2, 2019 Author Posted February 2, 2019 @Son of Imoen I'm not aware of any changes that would affect bgqe. You should be fine. Thank you for your kind words! Quote
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