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Ajantis BGII: Problems and Bug Reports


jastey

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10 hours ago, jastey said:

@marcnivar Would you check whether Global("SPRITE_IS_DEADC#Ajantis","GLOBAL") is at 1?

I will check later.

Just to inform that I also noticed one minor problem yesterday- there is a talk that my pc agreed to return the shield. But I found that the shield was unequipped and left in Ajantis's inventory after the talk. Probably good thing to some people who want to keep it though.

 

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4 hours ago, marcnivar said:

But I found that the shield was unequipped and left in Ajantis's inventory after the talk.

It's the way it is coded. The action was probably moved to an NPC, not the quest character. This is a bug report I get for a gazillion item transfers, most times it works, sometimes the items remain. I'll have a look at it. It should be gone, but

Spoiler

Ajantis will get the shield back later. ;)

 

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Er... "SPRITE_IS_DEADnpcname" is the variable with which the engine stores whether a character is dead or alive. It should be 0 (alive) or 1 (dead). 129 makes... no sense. 😳

EDIT_ It not being 0 would explain the behavior with skipped Bodhi's kidnapping, though. Set it to 0 by cheats. If you check it later, does it stay at 0 (while Ajantis is alive)?

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On 12/30/2021 at 11:18 AM, marcnivar said:

The value is 129.

Did Ajantis die a lot?
And if so, how did you revive him?

In the ToB engine, the value is incremented when the actor dies and decremented on revival. Not sure, if this was changed in EE engines.
Maybe they don't cover all cases of revival.

Edited by Taimon
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I think I know when this happened after tracing back the global of my early save games.

His global was correct initially. However, at one time, he was imprisoned by the lich in the Unseeing Eye dungeon. I returned to surface to buy a freedom scroll, returned to the area he disappeared, and freed him. After that, his global changed to 129.

I also tried correcting the global before meeting Bodhi (to 0), and the abduction scene triggered flawlessly. The global also remained as 0 after the event.

Edited by marcnivar
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I'm using this mod for the first time. Douglas keeps popping up without saying anything. We've already done the in law rejection and gone through his struggles then the marriage

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Me again.  I'm trying to get your Ajantis BG2 mod to install with my EET setup, and Project Infinity is throwing out this error.  Any ideas what I've done wrong?  I'm assuming its a conflict with another mod, but I have no idea which one.  

Spoiler

//[D:\Tools\Project Infinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [Sir Ajantis NPC for BGII] [20]
//Appending to files ...
//Appending to files ...
//Appending to files ...
//Wilson detected - Wilson interdia.2da append - set Wilsons's banter file (BWILSON & BWILSO25)
//Appending to files ...
//Copying 1 file ...
//Copying 1 file ...
//FAILURE:
//ERROR: charsets were not converted because iconv could not be found in AjantisBG2\Tra\autotra/iconv
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//ERROR Installing [Sir Ajantis NPC for BGII], rolling back to previous state
//Will uninstall  73 files for [ajantisbg2\ajantisbg2.tp2] component 0.
//Uninstalled     73 files for [ajantisbg2\ajantisbg2.tp2] component 0.
//ERROR: Failure("ERROR: charsets were not converted because iconv could not be found in AjantisBG2\\Tra\\autotra/iconv")
//Please make a backup of the file: Setup-ajantisbg2.debug and look for support at: jastey@web.de
//Automatically Skipping [Sir Ajantis NPC for BGII] because of error.
//Using Language [English]
//NOT INSTALLED DUE TO ERRORS Sir Ajantis NPC for BGII
//WARNING: unpausing installation will continue from next component.
//
//WARNING: ajantisbg2:0 has encounter errors durring installation, exited with ExitCode = 2

 

WeiDU.log

Edited by Barachiel
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3 hours ago, Barachiel said:

//ERROR: charsets were not converted because iconv could not be found in AjantisBG2\Tra\autotra/iconv

The iconv.exe should definitely be inside this folder. I'd assume your OS / Defender / Antivirus is preventing it from running?

Or do the different slashes in the path confuse your OS maybe?

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6 hours ago, jastey said:

The iconv.exe should definitely be inside this folder. I'd assume your OS / Defender / Antivirus is preventing it from running?

Or do the different slashes in the path confuse your OS maybe?

I am using Windows 11, which is the bane of my existence...

Windows Defender HAS been a constant problem modding this game.  I have to go and kill 2 settings in Windows Security just to get PI to even run, and they turn back on with every reboot.  Just listing an exception has NOT worked.  Do you happen to know what I'd need to do to get iconv.exe to work?  

EDIT:  I did just go down the file path and check for the exe.  It's not there.  

EDIT2:  I did extract the archive anew, and it is there now.  ... Probably Defender.  

EDIT3:  Well, it installed properly this time.  I did a an exemption for "iconv.exe" process to Defender before reinstalling.  Maybe that did the trick.  Thank you for your help.

Edited by Barachiel
Troubeshooting + Fix
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I''ve run into a small issue that I attribute to a mod conflict because I am silly and mindlessly followed an out-of-date install thread for a bunch of mods in a load order.  I have created some kind of conflict inside Firkraag's Maze whereby strategems or another mod that adds things to the area is in conflict with Ajantis' Questline.  Essentially creating a dead map that makes a CTD upon Entry.  Now...  I've managed to remote 'fix' my way through it so far, by console command fixing the quest with Firkragg and Garren Windspear and the Order of the Radiant Heart.(woot)  But now I'm trying to remote 'fix' the Ajantis bit...  I've never played the mod before and I've tried looking through these forums to maybe summon him with commands and force the right globals.  I think I got warm, but I never managed to actually get the npc I spawn to react to me, so I must be doing something wrong.  (I have no idea how the quest works in there so I dunno what I'm missing).  Would it be possible to Run the global events remotely from outside the dungeon to Skip that part of Firkraags dungeon?

 

*Update* Apparently Creating him, and then force joining him to your party seems to skirt around the issue... For now.

Edited by Felicity
Update
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@Felicity You skipped the whole quest to free him, and all variables that might have been set by your choices there. If you still have a save from before you cheated Ajantis in, better cheat in the character that gives you the quest item to kick off the quest. The cre code is "C#AJTRAE". Cheat him in and talk to him, he should give you an item that will kick off the quest. Put it into the quick slot and use it while being in the Windspear Hills to start the quest.

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