xiaoleiwen Posted December 30, 2021 Share Posted December 30, 2021 10 hours ago, jastey said: @marcnivar Would you check whether Global("SPRITE_IS_DEADC#Ajantis","GLOBAL") is at 1? I will check later. Just to inform that I also noticed one minor problem yesterday- there is a talk that my pc agreed to return the shield. But I found that the shield was unequipped and left in Ajantis's inventory after the talk. Probably good thing to some people who want to keep it though. Quote Link to comment
jastey Posted December 30, 2021 Author Share Posted December 30, 2021 4 hours ago, marcnivar said: But I found that the shield was unequipped and left in Ajantis's inventory after the talk. It's the way it is coded. The action was probably moved to an NPC, not the quest character. This is a bug report I get for a gazillion item transfers, most times it works, sometimes the items remain. I'll have a look at it. It should be gone, but Spoiler Ajantis will get the shield back later. Quote Link to comment
xiaoleiwen Posted December 30, 2021 Share Posted December 30, 2021 17 hours ago, jastey said: @marcnivar Would you check whether Global("SPRITE_IS_DEADC#Ajantis","GLOBAL") is at 1? The value is 129. May I know what does it mean? (just curious) Quote Link to comment
jastey Posted December 30, 2021 Author Share Posted December 30, 2021 Er... "SPRITE_IS_DEADnpcname" is the variable with which the engine stores whether a character is dead or alive. It should be 0 (alive) or 1 (dead). 129 makes... no sense. EDIT_ It not being 0 would explain the behavior with skipped Bodhi's kidnapping, though. Set it to 0 by cheats. If you check it later, does it stay at 0 (while Ajantis is alive)? Quote Link to comment
Taimon Posted December 31, 2021 Share Posted December 31, 2021 (edited) On 12/30/2021 at 11:18 AM, marcnivar said: The value is 129. Did Ajantis die a lot? And if so, how did you revive him? In the ToB engine, the value is incremented when the actor dies and decremented on revival. Not sure, if this was changed in EE engines. Maybe they don't cover all cases of revival. Edited December 31, 2021 by Taimon Quote Link to comment
xiaoleiwen Posted December 31, 2021 Share Posted December 31, 2021 (edited) I think I know when this happened after tracing back the global of my early save games. His global was correct initially. However, at one time, he was imprisoned by the lich in the Unseeing Eye dungeon. I returned to surface to buy a freedom scroll, returned to the area he disappeared, and freed him. After that, his global changed to 129. I also tried correcting the global before meeting Bodhi (to 0), and the abduction scene triggered flawlessly. The global also remained as 0 after the event. Edited December 31, 2021 by marcnivar Quote Link to comment
jastey Posted December 31, 2021 Author Share Posted December 31, 2021 @Taimon thanks for your help, as always! @marcnivar I declare this to be a glitch from the engine unrelated to my mod! Great that we could at least trace this down. Quote Link to comment
Guest Ash Posted March 28, 2022 Share Posted March 28, 2022 I'm using this mod for the first time. Douglas keeps popping up without saying anything. We've already done the in law rejection and gone through his struggles then the marriage Quote Link to comment
jastey Posted March 29, 2022 Author Share Posted March 29, 2022 Ash, which game are you on? Would you post your weidu.log? I'd like to either get hands on your savegame to investigate, or you could install the Stutter Debug Tool, see which script block causes Douglas to pop up, and look up the according script block with Near Infinity and post it here. Quote Link to comment
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