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K4thos

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Hey, K4thos. Just out of curiosity, would it be alright to ask for a rough estimate about how far along IWD-in-EET is from being ready for a public release? 50%?

No rush or anything. Even if it took several more years I'd still be excited to play it 😃

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On 3/14/2019 at 7:11 AM, Ser Elryk said:

Hey, K4thos. Just out of curiosity, would it be alright to ask for a rough estimate about how far along IWD-in-EET is from being ready for a public release? 50%?

No rush or anything. Even if it took several more years I'd still be excited to play it 😃

years? No, I don't think so. I would label the current progress of IWD2 content as "pre-alpha":

- all dialogs and scripts converted and compiled without errors,

- spells finished,

- items on the way (still working on the code that automatically generates EE style item descriptions based on stats and actual opcodes used by the item),

- all other file formats conversions finished,

- AWizardDidIt’s writing implemented.

 

In other words both IWD:EE and IWD2 content is already up and running locally. It's not ready for tests yet since some stuff is still missing:

- above mentioned items code is still WIP,

- enemy AI to work correctly requires help of EEex - I will send to Bubb a list of stuff that I hope EEx will be able to solve,

- I think some people may be interested in IWD2 style custom progression system with feats and free multi-classing that this mod aims to offer - lua code for this stuff as well as lifting engine limitations to allow it is not there yet (IWD2 feats are done though)

No ETAs - it will be done when it's done and only when I feel that it’s in polished enough state to warrant external testing effort. I also don't want to put any pressure on Bubb, so nah, no ETAs.

The project is far enough in development though that I'm now comfortable with asking for help once again. New topic regarding these tasks (spell icons art for new spells from IWD2, missing Tracking lines for BG1, Contact Other Plane strings for BG1/2 and IWD2 content, as well as familiar strings for IWD2 content) will be posted soon.

 

Edited by K4thos

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6 hours ago, K4thos said:

years? No, I don't think so. I would label the current progress as "pre-alpha":

- all dialogs and scripts converted and compiled without errors,

- spells finished,

- items on the way (still working on the code that automatically generates EE style item descriptions based on stats and actual opcodes used by the item),

- all other file formats conversions finished,

- AWizardDidIt’s writing implemented.

 

In other words both IWD:EE and IWD2 content is already up and running locally. It's not ready for tests yet since some stuff is still missing:

- above mentioned items code is still WIP,

- enemy AI to work correctly requires help of EEex - I will send to Bubb a list of stuff that I hope EEx will be able to solve,

- I think some people may be interested in IWD2 style custom progression system with feats and free multi-classing that this mod aims to offer - lua code for this stuff as well as lifting engine limitations to allow it is not there yet (IWD2 feats are done though)

No ETAs - it will be done when it's done and only when I feel that it’s in polished enough state to warrant external testing effort. I also don't want to put any pressure on Bubb, so nah, no ETAs.

The project is far enough in development though that I'm now comfortable with asking for help once again. New topic regarding these tasks (missing Tracking lines for BG1, Contact Other Plane strings for BG1/2 and IWD2 content, as well as familiar strings for IWD2 content) will be posted soon.

 

This sounds very promising! Thank you so much for sharing and all the hard work you and the rest of the Moders are doing. 

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3 hours ago, Gorion88 said:

This sounds very promising! Thank you so much for sharing and all the hard work you and the rest of the Moders are doing. 

Yes, indeed! Thank you very much K4thos!! 🤩

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23 hours ago, K4thos said:

Contact Other Plane strings for BG1/2 [...] will be posted soon.

Fun!

Quote

OH MIGHTY KAHRK!!!

 

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This project is amazing.

Can't wait to see that... and play it! Wow, BG and IWD all in one, truly mind-boggling.

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Same here - I'd love to rock my evil party in IWD and collect some loot for further in game use.  :)

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Still have to experience the whole Icewind dale serie. so for me its going to be a big adventure!

 

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1 hour ago, Arthas said:

Question: wouldn't copyright issues arise when converting this mod?

No. You need IWDEE to install IWDEE-in-EET.

Unless you convert it to not use IWDEE.

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On 6/24/2019 at 9:52 AM, Arthas said:

Question: wouldn't copyright issues arise when converting this mod?

good question, considering IWD2 won't be needed on you computer to install IWD-in-EET (which has all the IWD:EE and IWD2 content).

Unlike IWD:EE portion of the mod, which is converted almost exactly the same as BG:EE is in EET (100% on the fly, using resources copied directly from the game installed on your computer), all IWD2 resources are included in the mod package. As long as there is no enhanced edition of IWD2, I don't think additional IWD2 directory check is necessary. Converting IWD2 on the fly would be a pain - currently it takes almost 2 hours locally and it's done with "spaghetti" code, so not something that I would feel comfortable sharing. Historically copyright holders didn't care about using resources from classic IE games in mods (even whole games - see NEJ mod).

Edited by K4thos

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