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bgqe: question to support if installed on BG:EE


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Due to compatibility reasons the install order for bgqe and bg1 npc is bgqe first. Since version 16 there are some new components.

 

Before direct EET compatibility was added to BG:EE, it was on the EET Compatible Mod list for "supported mods installed on BG:EE".

My questions:

Would this still be the case or could there be difficulties in any way due to new content? Did/do you have to consider the mod's presence in the EET transformation code somehow to ensure the correct transformation of the mod to EET?

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Would this still be the case or could there be difficulties in any way due to new content? Did/do you have to consider the mod's presence in the EET transformation code somehow to ensure the correct transformation of the mod to EET?

 

no, unless the mod added resources that conflict with BG2 ones. With the prefixes usage - very unlikely. But since Quest Encounters already has native support I doubt anyone would install it on BG:EE either way. bg1 npc already uses cpmvars, so hopefully it will be updated at some point.
Edited by K4thos
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