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Bartimaeus

SR Revised V1.0.9 (2019 January 16th)

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V1.0.8 released:

  1. Dispel Magic now correctly says "any creatures" instead of "any enemies".
  2. Polymorph Other now correctly states "no penalty" instead of a "+2 bonus" for creatures 11-15 HD.
  3. Harper's Call now applies its stat penalty to Jaheira instead of the raised character (I did figure out what was going on, but ultimately it's more trouble than it's worth, and also I thought wouldn't any party member with less than 6 points in any given stat be instantly killed upon being revived with no way to avoid it, whereas Jaheira should always have the stats for this unless you cast it too many times at once...and with that in mind, the stat penalty has been decreased from 5 to 3).
  4. Various anti-magic attacks no longer mention being able to dispel Dispelling Screen when they shouldn't be able to.
  5. Larloch's Energy Drain no longer grants +30 maximum HP, but instead +20 (which is what it is in regular SR - the idea being that you get 5 per level drain) but also immediately heals 30 hit points on top of that. Still not ideal, but each level drain instead giving 6 HP was annoying me.
  6. A few spells have their own unique icons courtesy of @DreamSlaveOne and @Pacek's work that never got implemented - specifically, Dimension Step, Summon Death Knight, and the Regeneration series of spells (no more re-using the Cure series, which was a bit of a problem if you were running a Cleric-Druid).
  7. subtledoctor's updated spellbook fixer is disabled in favor of my original one (which is perfectly functional as far as I know, if a bit clunky to mod).
  8. Prismatic Mantle's range has been fixed to 5 instead of 1000.
  9. When the enchanted_weapon settings.ini switch is set to 0 on EE games, the description and stuff is still updated to the proper SR format now.
  10. Confirmed that the dispel_globe settings.ini switch is working as intended when set to 0 (i.e. M/Globe of Invulnerability makes you immune to Dispel and Remove Magic).
  11. Reviewed innate abilities and confirmed that spell-like abilities such as the Bhaalspawn powers should have their power levels set for the most part...but then discovered that @Relay's report was about a non-SR spell, since both the innate version of Vampiric Touch and Larloch's Minor Drain already have their power levels.
  12. Poison's power levels on its initial damage are fixed (can no longer pierce Spell Deflections/Globe of Invulnerability).
  13. Call Woodland Beings' Hamadryad and Nymph's spellbooks fixed. Nymph no longer has two Entangles but instead has two Dooms (too many Entangles is more annoying than helpful, I find), while Hamadryad's wasn't at all what it was supposed to be, and is now (albeit a little revised).

Will update post and thread title when actually fully released. (edit): Now live.

One thing I'm still looking out for, if anyone wants to bother, is where some additional scrolls might be placed in BG1 (and possibly BG2, but mostly BG1). Specifically Detect Alignment, Friends, and Wraithform.

Edited by Bartimaeus

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Fire shield seems to be copying over improperly when installing SRR main component. SPWI418 is losing it's Protection from Insects OP codes I believe from Kreso's spell immunity update. It's Deleting any 206 effects in favor of adding 321, but doing so indiscriminately. SEE kreso_ee.tph

Easy fix is to update the spells we want to block Insects to opcode 318. (I don't see any drawback here??)

Storm shield (sppr322.spl) should protect from the secondary effects of insect attacks. SPPR319E.spl not SPPR319D.spl - Etc.. 

 

Tested on Fresh install with SRR

 

Edited by Relay

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8 hours ago, Relay said:

Fire shield seems to be copying over improperly when installing SRR main component. SPWI418 is losing it's Protection from Insects OP codes I believe from Kreso's spell immunity update. It's Deleting any 206 effects in favor of adding 321, but doing so indiscriminately. SEE kreso_ee.tph

Easy fix is to update the spells we want to block Insects to opcode 318. (I don't see any drawback here??)

Storm shield (sppr322.spl) should protect from the secondary effects of insect attacks. SPPR319E.spl not SPPR319D.spl - Etc.. 

 

Tested on Fresh install with SRR

 

Hmm, I'm pretty sure the same must happen in non-Revised games, since SRR does not touch kreso_ee.tph at all. You suggest using opcode 318, but that would crash non-EE games. I'm just gonna have to go on a case-by-case basis here, I think, which isn't ideal, since it means I have to look through all the spells. And thanks @ Storm Shield.

V1.0.9 released:

  1. Storm Shield (both druids' and Priest of Talos') should now properly block against insect spells again.
  2. I'd added the new Death Knight icon to the arcane version of Summon Death Knight, but forgot to for the divine version - now fixed.
  3. Vampiric Touch's secondary effect (that grants a maximum HP bonus) was self-immunizing against an old version of its filename (and therefore not working).
  4. Protection from Evil spells were not self-immunizing against Magic Circle Against Evil.
  5. A number of spells have improved or simply added support with Kreso's "update instance of spell" code for EE games (related to the function Relay described above that was accidentally deleting Fire Shield's protection against insects), including: Bless, various Protections from Evil, the Regeneration series of spells, Draw Upon Holy Might, Magic Resistance, the three different types of Mage Armor spells, Expeditious Retreat, Reflected Image, Wraithform, Vampiric Touch, Fire Shield, Mestil's Acid Sheath, Minor Globe of Invulnerability, and Larloch's Energy Drain. To eventually do: the Hastes(?) and Storm Shield (harder because of all of their self-immunities).
Edited by Bartimaeus

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