Jump to content

SR Revised V1.3.900 (2022 August 8th)


Recommended Posts

Ok I got bored and decided to start a new test playthrough with the latest commits from your github repo. Everything really good so far (Whistling Sword was fixed btw) but I just encountered an issue that I'm not sure is caused by SR but I don't know where else to ask tbh and it's close enough.

I was doing the basilisk area and I think my main character got hit and very slowly started to "petrify". Instead of looking all gray like the other statues (honestly I have never been petrified before so I don't even know what it looks like) my character turned brown and had the "held" debuff. I was expecting the game to be over but it never happened. I remained "held" but I couldn't leave the map with my other companions and I had no more stone to flesh scrolls left on me, so effectively I soft locked the game... I think.

It's possible this is caused by some weird interaction between other mods but I though I would check over here anyway.

Link to comment

That's been SR behavior for years now, actually. I think the reasoning behind it (since I'm not the one that implemented it, I can only guess here) being that it doesn't break character relationships (since the original style of petrifying booted your characters out of your party, which at least non-EE games used to think of as a relation-ending), doesn't lead to permadeath if their statue gets destroyed (since they remain in the party), and doesn't destroy items like petrification did. I actually am still considering whether to restore classic petrification behavior for non-party members - see here in the "Imprisonment" block.

Edited by Bartimaeus
Link to comment
3 hours ago, Kilgor said:

Blade of Roses doesn't seem to apply any of the Singing Sword bonuses.

Should go in the IRR thread, :). Anyways, it does, but it works oddly. The character with the Blade of Roses must actually be attacking for it to sing. So simply standing around with it out will not be enough. I'm trying to recall why it's like this instead of the always on passive, but I'm struggling to remember...

Edited by Bartimaeus
Link to comment

Mage version of Chaos has -6 save on every effect, instead of -4 save like the cleric version.

Also mage Chaos hold effect can't be saved against and have only 9 effects, while the cleric Chaos has 16 effects.

Edited by Kilgor
Link to comment

Hello Bart,

 

Found a minor bug  in spell_rev/languages/english/setup.tra that affects the name of the components.

 

Lines:

@10002=~Cure Sleep Fix~
@10003=~Mirror Image Fix~
@10004=~Dispel Magic Fix~

Should be:

@10002=~Mirror Image Fix~
@10003=~Dispel Magic Fix~
@10004=~Cure Sleep Fix~

 

Thank you for taking the time to fix and enhance this great mod!

Best regards.

Edited by Antipatiko
Link to comment
4 hours ago, Antipatiko said:

Hello Bart,

 

Found a minor bug  in spell_rev/languages/english/setup.tra that affects the name of the components.

 

Lines:


@10002=~Cure Sleep Fix~
@10003=~Mirror Image Fix~
@10004=~Dispel Magic Fix~

Should be:


@10002=~Mirror Image Fix~
@10003=~Dispel Magic Fix~
@10004=~Cure Sleep Fix~

 

Thank you for taking the time to fix and enhance this great mod!

Best regards.

Nice spot and it has been fixed, thank you! Also have fixed what @DavidW described here, so a thanks to him as well.

Edited by Bartimaeus
Link to comment

Is there a rationale for Secret Word belonging to the Enchantment School instead of Abjuration like other anti-spell protection spells? Noticed when Dynaheir could not learn it. If it is a bug, the docs should also be amended (but maybe they are generated automatically?).

Link to comment
6 hours ago, grodrigues said:

Is there a rationale for Secret Word belonging to the Enchantment School instead of Abjuration like other anti-spell protection spells? Noticed when Dynaheir could not learn it. If it is a bug, the docs should also be amended (but maybe they are generated automatically?).

The latest version of SR has it as Enchantment as well, and it's probably been that way for a while. Not an SRR change. Spell Thrust is Abjuration, Secret Word is Enchantment, Pierce Magic is Abjuration, Ruby Ray of Reversal is Transmutation, Khelben's Warding Whip is Evocation, Pierce Shield is Abjuration, and Spell Strike is Abjuration. If I had to guess, the rationale for changing Secret Word, Ruby Raby and Reversal, and Khelben's Warding Whip was probably loosely related to their concept, but more to do with balancing the specialist mages out a bit (...and making it so that Transmuters weren't completely anti-magic-less).

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...