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SR Revised V1.3.200 (2020 August 22nd)


Bartimaeus

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20 minutes ago, Bartimaeus said:

It does not appear to have one, unfortunately. I do not know enough about spell states (and what slots are already taken up and such) to be able to just assign it one by myself, either.

Looking into Spell States, it appears that Spell Immunity before SRR would update the SpellState value of WIZARD_SPELL_IMMUNITY to a value of 1-8 depending on the specific sub-spell (Abjuration would assign 1, Conjuration would assign 2, etc.). Since Dispelling Screen is replacing Spell Immunity, I am wondering as part of the casting if it can be set to update the value of WIZARD_SPELL_IMMUNITY.ย 

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1 hour ago, Bartimaeus said:

I don't know how that would interface with SCS, but you can certainly do it on your own end.

I'd be interested to hear from the creator of SCS on this. Looking at some SCS scripts, they do appear to reference the WIZARD_SPELL_IMMUNITY and make decisions off of it. With the change from Spell Immunity to Dispelling Screen, WIZARD_SPELL_IMMUNITY is no longer updating like SCS expects it to.

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Friends
Flat +5 Charisma bonus is pretty strong when weighed against it's economical impact, I think this would also benefit from scaling (and consequently synergize nicely with Scales of Balance lol)

Enchanted Weapon
We have wildly different experiences playing the trilogy because even with BG1's xp cap I still hit close to the 8 mil xp most playthroughs. So it's crazy to me see that some people don't make it past level 25 as a wizard. But regardless of all that, I think it'd be overpowered to allow Enchanted Weapon to work on weapons that already have effects on them (I have no idea if that's even possible to code it to discriminate...). Those items will not be balanced around the ability to potentially turn all weapons into +5 or even +6 or +7 weapons so their extraneous abilities could easily tip the balance as well as make clear 'winners/losers' in the weapons department...

Magic Missile
Think it'd be nifty if an extra missile was added at levels 20 and 25

Magic Fang
Though I don't see any obvious bugs with it when I view the .spl, both your version and SR Beta have no visual effect for animals that have successfully had their fangs enchanted. Since it's a mod, it might cause people to think it's a bug as they're likely expecting an effect like Resist Fear where all affected creatures get a glowy effect or something, and they will probably overlook the spell as I did for a while.

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Guest Commenter

The current +5 Charisma bonus means that high CHA party leaders with low reputation don't have to use items to get the ideal 15 Reaction for a lot of BG1's quests.

The math is: 10 base Reaction, plus 12 from having 23 Charisma, minus 7 from having the lowest Reputation.

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On 12/25/2020 at 4:55 AM, JediMindTrix said:

Friends
Flat +5 Charisma bonus is pretty strong when weighed against it's economical impact, I think this would also benefit from scaling (and consequently synergize nicely with Scales of Balance lol)

Enchanted Weapon
We have wildly different experiences playing the trilogy because even with BG1's xp cap I still hit close to the 8 mil xp most playthroughs. So it's crazy to me see that some people don't make it past level 25 as a wizard. But regardless of all that, I think it'd be overpowered to allow Enchanted Weapon to work on weapons that already have effects on them (I have no idea if that's even possible to code it to discriminate...). Those items will not be balanced around the ability to potentially turn all weapons into +5 or even +6 or +7 weapons so their extraneous abilities could easily tip the balance as well as make clear 'winners/losers' in the weapons department...

Magic Missile
Think it'd be nifty if an extra missile was added at levels 20 and 25

Magic Fang
Though I don't see any obvious bugs with it when I view the .spl, both your version and SR Beta have no visual effect for animals that have successfully had their fangs enchanted. Since it's a mod, it might cause people to think it's a bug as they're likely expecting an effect like Resist Fear where all affected creatures get a glowy effect or something, and they will probably overlook the spell as I did for a while.

Friends: Strong for sure, but I was never able to come up with a formula that I liked for spanning both BG1 and BG2 for being effective, and like a lot of things when I can't find a good formula for it, I tend to just leave it how it is. Potential options I thought of were +1/per 3 levels (max of +5 at 15th level), +2 + 1/per extra 3 levels (max of +5 at 10th level).

Enchanted Weapon: I'm nearly a hundred percent sure the enchantment level does not stack (i.e. casting the EE verison of Enchanted Weapon on a weapon that's already +4 does not make it +7, and in fact, I wouldn't be surprised if it instead made it worse by making it +3 instead).

Magic Missile: Will never happen, sorry. Already one of the best level 1 spells, and formulaically, it would make no sense to have a giant 10 level gap in between increased scaling.

Magic Fang: That'd be cool, but I'm not sure what to use.

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I can't come up with a formula for friends either.

Enchanted Weapon: My bad I should've been more clear. I meant stack with the other effects like 'On-Hit: 20% chance of instant death' for ex. Being able to turn Silver Sword +3 into a +5 weapon.

Magic Missile: I'm not sure which level is considered 'epic' for mages but I think becoming an epic mage would qualify as sufficient justification for allowing them to channel more weave into a magic missile spell

Magic Fang: I would just make the affected creatures pulse glow white?

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For Enchanted Weapon, I think the brainstorming is a bit too constrained. Elevating the enchantment of a weapon is practically useless except against about six enemies in the whole trilogy. Who is going to devote a 4th-level slot for that?

The EE version of the spell already applies it to the person, rather than to a weapon: anything you pick up becomes a +3 weapon, whether it's a simple club or a named +1 or +2 weapon with extra effects. A mod really just needs to make this spell scale to +5. Hmm, maybe my mod should do that.

As far as an SR version, it would be better to temporarily add an enchantment to a weapon - not just "what enemies can it hit" but an actual, useful - but temporary - enchantment. Like, enchant a sword to do extra fire damage if you're facing trolls, or enchant a bow to cause sleep when you are about to assault the bandit camp.

Not sure exactly what the best implementation would be, but something like the EE spell could work, casting it on a person instead of an item. Basically code up a bunch of on-hit effects that seem balanced and fun, and create a method to choose one when casting the spell (either an invisible creature dialogue, or opcode 214).

Magic Missile is a 1st-level frackin' spell, and is already more powerful than most other 1st- and 2nd-level spells. It does not need a boost. There are any numberย  of mods out there that add more powerful variants of MM, which are appropriately set at higher spell levels. Off the top of my head, Tome & Blood adds "Melf's Fiery Missiles" as a 2nd-level variant with added fire damage, and IWDification/SCS adds "Mordenkainen's Force Missiles" at 4th level, and IIRC the Made In Heaven spell pack adds several mid-level missile spells.

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Casting "Magical Stone" (Level 1 Divine spell) results in Crash-to-Desktop with:

ASSERTION FAILED!
File: ObjAnimation.cpp
Line: 23846

Exp: bAttackProb[0] == FALSE && bAttackProb[1] == FALSE && bAttackProb[2] == FALSE

Msg: no msg.
Run Debugger?

Spell revision info:

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised V1.3.205)

Complete WeiDU:

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: v28
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: v28
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: v28
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: v28
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: v28
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: v28
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: v28
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: v28
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: v28
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: v28
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: v28
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: v28
~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: v28
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: v28
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: v28
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: v28
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: v28
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: v28
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13
~BGT/BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.21
~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.1
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.1
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 4.1.0
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v23
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v23
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v23
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v23
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v23
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v23
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v23
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v23
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v23
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v23
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v23
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16
~SOA/SETUP-SOA.TP2~ #0 #1 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): 2.2
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 3.0
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.4
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #31 // Restored Elfsong Tavern Movie: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.3
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.06
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1104 // Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1600 // Hooded unarmoured mages: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)
~BG_TRAVEL/SETUP-BG_TRAVEL.TP2~ #0 #66 // New travel system between Baldur's Gate City areas -> Full version of component: v2.1
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v5
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v5
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v5
~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
~PHORD_DRUIDKITS/SETUP-PHORD_DRUIDKITS.TP2~ #0 #0 // Druid Kit Revisions: v1.0
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v10
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls (main component): v4.2.0
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.2.0
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.2.0
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.2.0
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.2.0
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.2.0
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.2.0
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.2.0
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.2.0
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.2.0
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.2.0
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields: v4.2.0
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core): v4.2.0
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.2.0
~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core): v4.2.0
~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core): v4.2.0
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.2.0
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.2.0
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.2.0
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.2.0
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.2.0
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #5 // Cap charges of Wands and Staves: v5
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #8 // Miscellaneous Item Improvements (see readme): v5
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // Add Potions of Extra Healing in BG1: v5
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #10 // Nerf BG1 easter egg items: v5
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #11 // Sensible Shops (see readme): v5
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.300)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised V1.3.205)
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2510 // Level-Lock Spell Scrolls (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3262 // Recoverable ammunition -> 75% chance to recover after a successful hit: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3272 // Recoverable throwing weapons -> 75% chance to recover after a successful hit: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4060 // Consistent Stats: Minsc -> Use BG Values: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4070 // Consistent Stats: Viconia -> Use BG Values: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #3 // Balance thief abilities: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #11 // Safana: Swashbuckler-Kit: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #12 // Kivan: Archer-Kit: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #20 // General fixes: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #21 // Set reputation to 9 after leaving Candlekeep: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #22 // Soundpatch part I - Gamesounds: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #24 // Item Addon (IWD-Types): 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #28 // Xan's improved spellbook: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #29 // Change Kagain's proficiencies : 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #31 // restore unique BG1-Items: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #32 // Minsc's bald head: 1.73
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Enhanced Candlekeep Catacombs: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #3 // Enhanced Thieves' Maze & Undercity: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Enhanced Xvart Village: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Enhanced Zombie Farm: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // A Real Spider Plague: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Cloakwood Assassins: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // The Surgeon's Plight: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Minor BG1 Quests: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Enhanced Ankhegs: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Basilisks: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Dread Wolves: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Mustard Jellies: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Winter Wolves: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Wraith Spiders: v3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v33.4
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #230 // Cambion/Isair Animation -> Some cambions: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #280 // Alu-Fiend/Madae Animation -> Some alu-fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #415 // Skeleton Warriors -> Skeleton animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #480 // Svirfneblin Animations -> Animations only: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7010 // Moinesse's Avatars for IA -> 50% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #8010 // BG1 Animations for NPCs -> 50% of relevant creatures: v5
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #1 // Main Component: Jarl's BGT Adventure Pack: 0.8.0
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #2 // The Cave of the Black Alaric: 0.8.0
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #3 // Second meeting and dialogue improvements for Niemain and the Zhentarim: 0.8.0
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #15 // Creature fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #1060 // Other compatibility fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -> BG2 immunities (suggested!): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2003 // Fenten buys more ankheg shells (Baldur's Gate) -> Infinite shells: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2007 // Reflection cloak tweaks: -> Original Cloak of Spell Reflection (SoA๐Ÿ˜ž v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4000 // Amazon kit (needed for Shar Teel): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4010 // Priest of Shar (needed for Viconia): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4020 // Priest of Tempus (needed for Branwen): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4030 // Bladesinger(needed for Keiria): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5001 // Kit for Shar Teel -> Amazon: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5005 // Priest of Shar kit for Viconia: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5006 // Priest of Tempus kit for Branwen: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5013 // Jester kit for Eldoth Kron: v1.8.1
~KITPACK6/SETUP-KITPACK6.TP2~ #0 #0 // General Class, Kit, & Class-Combination Rebalancing
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10 (Revised V1.3.300)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised V1.3.205)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised V1.3.205)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18 (Revised V1.3.205)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18 (Revised V1.3.205)
~WTPFAMILIARS/SETUP-WTPFAMILIARS.TP2~ #0 #0 // WTP Familiars (Requires Throne of Bhaal): 2.5
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #121 // WPO - Weapon Category Collapse: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.28
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #40 // Shorten Gorion battle cutscene: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #110 // Change store buying prices -> Reduce to 67% (recommended): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #175 // Change store selling prices -> Increase by 150% (recommended): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #215 // Change gem and jewelry prices -> Reduce to 67% (recommended): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #247 // Change quest gold rewards -> Reduce to 50%: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #430 // Realistic random treasures -> Both 1 and 2 (25% of treasures lost): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #470 // Change creature gold carried -> Reduce to 50% (recommended): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5.2.1
~TNT/TNT.TP2~ #0 #0 // Smarter familiars: v8.6
~TNT/TNT.TP2~ #0 #1 // More resilient familiars: v8.6
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.6
~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.6
~TNT/TNT.TP2~ #0 #5 // Trap reminders -> generic: v8.6
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.6
~TNT/TNT.TP2~ #0 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.6
~TNT/TNT.TP2~ #0 #16 // Extended soundsets for NPC -> Additions only: v8.6
~TNT/TNT.TP2~ #0 #23 // Make NPC soundsets available to PC: v8.6
~TNT/TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.6
~TNT/TNT.TP2~ #0 #28 // Remove blur graphics from items: v8.6
~TNT/TNT.TP2~ #0 #30 // Effects of scrolls and potions do not stack with themselves: v8.6
~TNT/TNT.TP2~ #0 #31 // Sensible wand of frost -> Single target: v8.6
~TNT/TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.6
~TNT/TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.6
~TNT/TNT.TP2~ #0 #36 // Algernon's cloak: usable once per day: v8.6
~TNT/TNT.TP2~ #0 #38 // Distinct color for Perdue's sword: v8.6
~TNT/TNT.TP2~ #0 #39 // Working protection from poison: v8.6
~TNT/TNT.TP2~ #0 #40 // Really PnP protection items: v8.6
~TNT/TNT.TP2~ #0 #41 // Spider form ignores web: v8.6
~TNT/TNT.TP2~ #0 #48 // Working Non-Detection: v8.6
~TNT/TNT.TP2~ #0 #59 // Fair fights -> Also remove undroppable items granting unfair advantages from ALL enemies: v8.6
~TNT/TNT.TP2~ #0 #60 // No XP farming: v8.6
~TNT/TNT.TP2~ #0 #63 // Sensible multiclass restrictions: v8.6
~TNT/TNT.TP2~ #0 #64 // Bloodless deeds: v8.6
~TNT/TNT.TP2~ #0 #67 // More map notes: v8.6
~TNT/TNT.TP2~ #0 #68 // Disable lightning during rain: v8.6
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #6 // Alternative Sorcerer Spell Progression: Version 1.1.7
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #7 // Alternative Weapon Mastery: Version 1.1.7
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #8 // Alternative Wisdom Bonus Spells: Version 1.1.7
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #9 // Alternative Constitution Bonuses: Version 1.1.7
~SETUP-ITEM_PACK.TP2~ #0 #8 // Item Pack for Tutu/BGT: v1.8
~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2 (BGT๐Ÿ˜ž 2.4 (BGT)
~POLYTWEAK/POLYTWEAK.TP2~ #0 #60 // Improved (less buggy) trolls: v2.00
~XPMOD/SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%: 7
~XPMOD/SETUP-XPMOD.TP2~ #0 #16 // Quest XP Reduction -> Reduce to 50%: 7
~SETUP-BP-BALANCER.TP2~ #0 #1 // XP for Spell Learning -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #6 // XP for Disarming Traps -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #11 // XP for Pick Pocket -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT๐Ÿ˜ž v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #10 // Portraits for Dark Side of the Sword Coast: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #20 // Portraits for Northern Tales of the Sword Coast: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #21 // Alternate Portrait for Will Scarlet of NTotSC: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #50 // Portraits for Stone of Askavar: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1380 // Portraits for Ascalons Questpack: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1450 // Portraits for Gavin BG1: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1530 // Portraits for Slandor: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1540 // Portraits for Sirines: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v3.0
~NOGAMEOVER/SETUP-NOGAMEOVER.TP2~ #0 #100 // Game Over Only On Party Death: 1.7
~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.6
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v9
~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)
~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 10122015
~SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 10122015
~SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 10122015
~SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 10122015
~SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 10122015
~SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 10122015
~SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 10122015
~SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 10122015
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.4

ย 

Update : To fix, change "Appearance" in Shadowkeeper to "Cleric Female Elf". Thanks to Serg Blackstrider.

viconia.jpg

Edited by Chitown Willie
Link to post
38 minutes ago, Chitown Willie said:

Casting "Magical Stone" (Level 1 Divine spell) results in Crash-to-Desktop with:

ASSERTION FAILED!
File: ObjAnimation.cpp
Line: 23846

Exp: bAttackProb[0] == FALSE && bAttackProb[1] == FALSE && bAttackProb[2] == FALSE

Msg: no msg.
Run Debugger?

Spell revision info:

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised V1.3.205)

Complete WeiDU:

ย  Reveal hidden contents

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: v28
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: v28
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: v28
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: v28
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: v28
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: v28
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: v28
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: v28
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: v28
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: v28
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: v28
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: v28
~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: v28
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: v28
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: v28
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: v28
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: v28
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: v28
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13
~BGT/BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.21
~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.1
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.1
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 4.1.0
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v23
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v23
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v23
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v23
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v23
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v23
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v23
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v23
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v23
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v23
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v23
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v23
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16
~SOA/SETUP-SOA.TP2~ #0 #1 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): 2.2
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 3.0
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.4
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #31 // Restored Elfsong Tavern Movie: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.3
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.06
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1104 // Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1600 // Hooded unarmoured mages: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)
~BG_TRAVEL/SETUP-BG_TRAVEL.TP2~ #0 #66 // New travel system between Baldur's Gate City areas -> Full version of component: v2.1
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v5
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v5
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v5
~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
~PHORD_DRUIDKITS/SETUP-PHORD_DRUIDKITS.TP2~ #0 #0 // Druid Kit Revisions: v1.0
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v10
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v10
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls (main component): v4.2.0
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.2.0
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.2.0
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.2.0
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.2.0
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.2.0
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.2.0
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.2.0
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.2.0
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.2.0
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.2.0
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields: v4.2.0
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core): v4.2.0
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.2.0
~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core): v4.2.0
~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core): v4.2.0
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.2.0
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.2.0
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.2.0
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.2.0
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.2.0
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #5 // Cap charges of Wands and Staves: v5
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #8 // Miscellaneous Item Improvements (see readme): v5
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // Add Potions of Extra Healing in BG1: v5
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #10 // Nerf BG1 easter egg items: v5
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #11 // Sensible Shops (see readme): v5
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.300)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised V1.3.205)
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2510 // Level-Lock Spell Scrolls (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3262 // Recoverable ammunition -> 75% chance to recover after a successful hit: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3272 // Recoverable throwing weapons -> 75% chance to recover after a successful hit: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4060 // Consistent Stats: Minsc -> Use BG Values: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4070 // Consistent Stats: Viconia -> Use BG Values: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #3 // Balance thief abilities: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #11 // Safana: Swashbuckler-Kit: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #12 // Kivan: Archer-Kit: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #20 // General fixes: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #21 // Set reputation to 9 after leaving Candlekeep: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #22 // Soundpatch part I - Gamesounds: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #24 // Item Addon (IWD-Types): 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #28 // Xan's improved spellbook: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #29 // Change Kagain's proficiencies : 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #31 // restore unique BG1-Items: 1.73
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #32 // Minsc's bald head: 1.73
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Enhanced Candlekeep Catacombs: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #3 // Enhanced Thieves' Maze & Undercity: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Enhanced Xvart Village: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Enhanced Zombie Farm: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // A Real Spider Plague: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Cloakwood Assassins: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // The Surgeon's Plight: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Minor BG1 Quests: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Enhanced Ankhegs: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Basilisks: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Dread Wolves: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Mustard Jellies: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Winter Wolves: v3
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Wraith Spiders: v3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v33.4
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #230 // Cambion/Isair Animation -> Some cambions: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #280 // Alu-Fiend/Madae Animation -> Some alu-fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #415 // Skeleton Warriors -> Skeleton animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #480 // Svirfneblin Animations -> Animations only: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7010 // Moinesse's Avatars for IA -> 50% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #8010 // BG1 Animations for NPCs -> 50% of relevant creatures: v5
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #1 // Main Component: Jarl's BGT Adventure Pack: 0.8.0
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #2 // The Cave of the Black Alaric: 0.8.0
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #3 // Second meeting and dialogue improvements for Niemain and the Zhentarim: 0.8.0
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #15 // Creature fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #1060 // Other compatibility fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -> BG2 immunities (suggested!): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2003 // Fenten buys more ankheg shells (Baldur's Gate) -> Infinite shells: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2007 // Reflection cloak tweaks: -> Original Cloak of Spell Reflection (SoA๐Ÿ˜ž v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4000 // Amazon kit (needed for Shar Teel): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4010 // Priest of Shar (needed for Viconia): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4020 // Priest of Tempus (needed for Branwen): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4030 // Bladesinger(needed for Keiria): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5001 // Kit for Shar Teel -> Amazon: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5005 // Priest of Shar kit for Viconia: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5006 // Priest of Tempus kit for Branwen: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5013 // Jester kit for Eldoth Kron: v1.8.1
~KITPACK6/SETUP-KITPACK6.TP2~ #0 #0 // General Class, Kit, & Class-Combination Rebalancing
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10 (Revised V1.3.300)
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10 (Revised V1.3.300)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised V1.3.205)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised V1.3.205)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18 (Revised V1.3.205)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18 (Revised V1.3.205)
~WTPFAMILIARS/SETUP-WTPFAMILIARS.TP2~ #0 #0 // WTP Familiars (Requires Throne of Bhaal): 2.5
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #121 // WPO - Weapon Category Collapse: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.28
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.28
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #40 // Shorten Gorion battle cutscene: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #110 // Change store buying prices -> Reduce to 67% (recommended): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #175 // Change store selling prices -> Increase by 150% (recommended): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #215 // Change gem and jewelry prices -> Reduce to 67% (recommended): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #247 // Change quest gold rewards -> Reduce to 50%: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #430 // Realistic random treasures -> Both 1 and 2 (25% of treasures lost): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #470 // Change creature gold carried -> Reduce to 50% (recommended): v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5.2.1
~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5.2.1
~TNT/TNT.TP2~ #0 #0 // Smarter familiars: v8.6
~TNT/TNT.TP2~ #0 #1 // More resilient familiars: v8.6
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.6
~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.6
~TNT/TNT.TP2~ #0 #5 // Trap reminders -> generic: v8.6
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.6
~TNT/TNT.TP2~ #0 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.6
~TNT/TNT.TP2~ #0 #16 // Extended soundsets for NPC -> Additions only: v8.6
~TNT/TNT.TP2~ #0 #23 // Make NPC soundsets available to PC: v8.6
~TNT/TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.6
~TNT/TNT.TP2~ #0 #28 // Remove blur graphics from items: v8.6
~TNT/TNT.TP2~ #0 #30 // Effects of scrolls and potions do not stack with themselves: v8.6
~TNT/TNT.TP2~ #0 #31 // Sensible wand of frost -> Single target: v8.6
~TNT/TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.6
~TNT/TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.6
~TNT/TNT.TP2~ #0 #36 // Algernon's cloak: usable once per day: v8.6
~TNT/TNT.TP2~ #0 #38 // Distinct color for Perdue's sword: v8.6
~TNT/TNT.TP2~ #0 #39 // Working protection from poison: v8.6
~TNT/TNT.TP2~ #0 #40 // Really PnP protection items: v8.6
~TNT/TNT.TP2~ #0 #41 // Spider form ignores web: v8.6
~TNT/TNT.TP2~ #0 #48 // Working Non-Detection: v8.6
~TNT/TNT.TP2~ #0 #59 // Fair fights -> Also remove undroppable items granting unfair advantages from ALL enemies: v8.6
~TNT/TNT.TP2~ #0 #60 // No XP farming: v8.6
~TNT/TNT.TP2~ #0 #63 // Sensible multiclass restrictions: v8.6
~TNT/TNT.TP2~ #0 #64 // Bloodless deeds: v8.6
~TNT/TNT.TP2~ #0 #67 // More map notes: v8.6
~TNT/TNT.TP2~ #0 #68 // Disable lightning during rain: v8.6
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #6 // Alternative Sorcerer Spell Progression: Version 1.1.7
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #7 // Alternative Weapon Mastery: Version 1.1.7
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #8 // Alternative Wisdom Bonus Spells: Version 1.1.7
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #9 // Alternative Constitution Bonuses: Version 1.1.7
~SETUP-ITEM_PACK.TP2~ #0 #8 // Item Pack for Tutu/BGT: v1.8
~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2 (BGT๐Ÿ˜ž 2.4 (BGT)
~POLYTWEAK/POLYTWEAK.TP2~ #0 #60 // Improved (less buggy) trolls: v2.00
~XPMOD/SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%: 7
~XPMOD/SETUP-XPMOD.TP2~ #0 #16 // Quest XP Reduction -> Reduce to 50%: 7
~SETUP-BP-BALANCER.TP2~ #0 #1 // XP for Spell Learning -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #6 // XP for Disarming Traps -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #11 // XP for Pick Pocket -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT๐Ÿ˜ž v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #10 // Portraits for Dark Side of the Sword Coast: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #20 // Portraits for Northern Tales of the Sword Coast: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #21 // Alternate Portrait for Will Scarlet of NTotSC: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #50 // Portraits for Stone of Askavar: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1380 // Portraits for Ascalons Questpack: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1450 // Portraits for Gavin BG1: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1530 // Portraits for Slandor: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1540 // Portraits for Sirines: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v3.0
~NOGAMEOVER/SETUP-NOGAMEOVER.TP2~ #0 #100 // Game Over Only On Party Death: 1.7
~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.6
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v9
~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)
~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 10122015
~SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 10122015
~SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 10122015
~SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 10122015
~SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 10122015
~SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 10122015
~SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 10122015
~SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 10122015
~SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 10122015
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.4

ย 

Update : To fix, change "Appearance" in Shadowkeeper to "Cleric Female Elf". Thanks to Serg Blackstrider.

viconia.jpg

Uh, is there anything I need to do here? The Magical Stone .itm doesn't even use an animation, so I'm a little confused on what the issue here is.

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9 hours ago, Bartimaeus said:

Uh, is there anything I need to do here? The Magical Stone .itm doesn't even use an animation, so I'm a little confused on what the issue here is.

This issue is linked with Infinity Animations, specifically with restored original BG character animations. When such character cast Magical Stone (and some other spells, I don't remember which ones, seems those which create an item like MMM but I'm not sure) the game crash. Changing character animation to BG2 one fix the problem. So this is IA issue, not SR/IR and I don't know if anything could be done here apart from fixing on IA side which is unlikely at the moment.

Link to post

Noticed this post from 2018 :

"Halt Undead and Control Undead are affected by magic resistance. Doesn't that make them kind of...useless? Not sure if bug or just absolutely terrible spells. Lower Resistance does exist, yes, but...these spells are specifically for targeting the undead, and many undead have way too high of spell resistance to effectively be combated by Lower Resistance."

Seems like still an issue - Repeated attempts on a skeleton in High Hedge didn't work.

Link to post
8 hours ago, Chitown Willie said:

Noticed this post from 2018 :

"Halt Undead and Control Undead are affected by magic resistance. Doesn't that make them kind of...useless? Not sure if bug or just absolutely terrible spells. Lower Resistance does exist, yes, but...these spells are specifically for targeting the undead, and many undead have way too high of spell resistance to effectively be combated by Lower Resistance."

Seems like still an issue - Repeated attempts on a skeleton in High Hedge didn't work.

You got an actual magic resistance message...or it just doesn't work? There's a big difference.

15 hours ago, Serg BlackStrider said:

This issue is linked with Infinity Animations, specifically with restored original BG character animations. When such character cast Magical Stone (and some other spells, I don't remember which ones, seems those which create an item like MMM but I'm not sure) the game crash. Changing character animation to BG2 one fix the problem. So this is IA issue, not SR/IR and I don't know if anything could be done here apart from fixing on IA side which is unlikely at the moment.

Hmm, okay, although I still don't see why Magical Stone in particular is a issue for the BG1 animation, if Magical Stone does not even set a weapon animation. Shouldn't the same thing happen if you like...hold a dart or something?

Edited by Bartimaeus
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11 hours ago, Bartimaeus said:

Hmm, okay, although I still don't see why Magical Stone in particular is a issue for the BG1 animation, if Magical Stone does not even set a weapon animation. Shouldn't the same thing happen if you like...hold a dart or something?

I don't know either but still (check the link to picture). Seems, this spell creates MS on the main screen weapon slots only and unselect all equipped weapons in character's inventory. Thus holding dart or something in weapon slot is not the same case.

Edited by Serg BlackStrider
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