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SR Revised V1.3.900 (2022 August 8th)


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V1.00h released:

  1. Improved Haste should no longer have a weird graphical effect - I guess this issue was why protection against sectype wasn't already used to begin with.
  2. Mazzy's innate Haste now handled to work similarly to SR's Haste (still only self-affecting, of course).
  3. The various forms of Haste from both SR and IR should hopefully not be stackable between each other.
  4. The original version of Fire Shield Blue (at 4th level, SPWI403, replaced by a disabled version of Mestil's Acid Shield) was not properly marked for deletion from party member spellbooks in the fix spellbooks component.
  5. Color Spray actually uses its externalized slow effect (was previously only using it at first level).
  6. Mass Cure removed from Druid spellbooks - whoops!
  7. Vocalize provides immunity to the silence icon, so even if some form of silence is cast upon you again after casting Vocalize, it will not appear.
  8. Protection from Elemental Energy now uses the correct icon (albeit it's still not ideal, since it never really received its own unique icon).
  9. MS5's Ogre Berserker's weapon now has an icon. An attempt to prevent its script from being overwritten has been made, but I haven't tested to see if it's actually been effective.
  10. The fix party member spellbooks component should now remove spells from memorization in addition to the spellbook proper.
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good work Bartimaeus ;)

 

About vocalize : in my current game and after some tests, it works correctly againt power word silence but it doesn't work against silence (level 2 priest) : no animations, impossible to cast it when I click the vocalize icon in the spell toolbar.

 

Also when I kill a dark planetar (also be called fallen planetar) summoned by mage enemies , I loose 10 point of reputation

 

harper call is not working also in my game. Jaheira can cast the spell but no resurection happens.

Edited by DrAzTiK
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Planetar bug was already fixed a couple of versions ago, actually. That was the result of transitioning fighter-like summonables away from the actual literal fighter class (and instead simulating it) to prevent weirdites and inconsistencies in people's mod installs, and selecting the "innocent" class as a temporary replacement...which of course, means reputation loss when you kill them, which I forgot to change for a couple of versions. Already fixed as of the last couple of versions, though.

 

Silence: That's bizarre. Both Silence and Power Word: Silence use the same opcode for silencing. Either way, I cannot confirm: I cast priests' Silence upon myself (using a modified AoE projectile that targets friendly creatures), confirm that I am silenced by trying to cast another spell, and am able to cast Vocalize to clear it immediately after.

 

Harper's Call: Cannot confirm. I create two Jaheiras, kill one of them, cast Harper's Call using the other, and she's resurrected.

 

Are you playing on BG:EE? BG2:EE? What's your weidu.log look like?

Edited by Bartimaeus
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I am playing BG2EE. here my weidu.log.

 

 

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.6.67.3
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.6.67.3
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.6.67.3
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.6.67.3
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.6.67.3
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #0 // Ascension Core (ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #1 // Abazigal Ameliore (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #3 // Gromnir Ameliore (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #4 // Illasera Ameliore (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #5 // Yaga-Shura Ameliore (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #101 // Ascension Portraits - Bodhi: v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20170519
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~EETACT2/SETUP-EETACT2.TP2~ #0 #0 // Core Component: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #0 #110 // Westley Weimer's "The Ritual": v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #0 #250 // Kensai Ryu's Improved Crypt King: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #0 #370 // Kensai Ryu's Improved Copper Coronet: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #0 #450 // Westley Weimer's Streamlined Trolls: v0.73 alpha 2016022103
~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (orques et ogres): v4 beta
~SETUP-D0QUESTPACK.TP2~ #3 #10 // Les Epreuves des Enfers Modifiees: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #11 // Oasis Amelioree II -> IO2 Dialogue & Combat Enhancement: v3.3
~RE/SETUP-RE.TP2~ #2 #0 // Reactions d'Aerie, Anomen, Jaheira et Viconia aux Rencontres: v12
~RE/SETUP-RE.TP2~ #2 #1 // Tempetes et Eclairs, par berelinde (Seigneure des Tempêtes Ada, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #2 // La Magie d'Aimi, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #3 // Les Doigts Agiles d'Anishai, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #4 // Une Soiree en Compagnie d'Aran, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #5 // Les Desirs de Bjornin, par jastey (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #6 // La Tentation de Bodhi, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #7 // A Franc-Marche avec la Maitresse de Guilde Busya, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #8 // Le Cambion Joueur, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #9 // Les Dons de Chanelle, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #10 // Une Nuit avec Coran, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #11 // L'Epreuve de Cyric, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #12 // Un Rendez-Vous avec un Seigneur Pirate, par Kulyok (Desharik, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #13 // La Dryade Esseulee, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #14 // La Douceur d'Edwin, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #15 // Les Exploits d'Eldoth, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #16 // Une Romance avec Elhan, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #17 // Le Gros Gourdin de Firkraag: v12
~RE/SETUP-RE.TP2~ #2 #18 // Le Contrat de Gaelan, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #19 // Une Promenade avec Garren Lancevent, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #20 // Haer'Dalis, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #21 // Le Coeur d'Hendak, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #22 // Ilona, une Fille de Marchand, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #23 // Les Fascinations de Jarlaxle, par Catseye: v12
~RE/SETUP-RE.TP2~ #2 #24 // Une Nuit avec Lais a Imnesvale, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #25 // La Promesse de Laran, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #26 // Le Chant d'Amour de Logan, Lord Coprith, par Ajnos: v12
~RE/SETUP-RE.TP2~ #2 #27 // Mekrath et la Nymphologie, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #28 // Les Marchandises Speciales de Mira, par berelinde: v12
~RE/SETUP-RE.TP2~ #2 #29 // Le Retour de Noober, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #30 // Rebecca la Bohemienne, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #31 // Renal Bloodscalp : une Dangereuse Affaire, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #32 // La Specialite du Vieux Ribald, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #33 // Sire Ryan Trawl, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #34 // Saemon, un Pirate, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #35 // Le Reve de Sendai, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #36 // Sheri D'Avignon, la Barde, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #37 // Solaufein et la Chambre des Plaisirs, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #38 // La Recompense de Phaere, par berelinde (Talak, esclave sexuel, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #39 // Recherches Magiques avec Teos, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #40 // Un Flirt avec Yoshimo, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #41 // Les Peurs d'Isabelle, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #42 // Au Secours d'Anne, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #43 // La Reine Ellesime, par Domi: v12
~RE/SETUP-RE.TP2~ #2 #44 // La Romance de Valygar, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #45 // Une Repetition avec Chandra, par Western Paladin: v12
~RE/SETUP-RE.TP2~ #2 #46 // Goldander Blackenrock : Apres la Fete, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #47 // Une Conversation avc Viekang, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #48 // Bravoure ou Folie ? par Aeryn (Sarevok, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #49 // A Cause de la Lune, par Aeryn (Cernd): v12
~RE/SETUP-RE.TP2~ #2 #50 // La Confession de Cernick, par Cal Jones: v12
~RE/SETUP-RE.TP2~ #2 #51 // Romance avec Valygar - Trône de Bhaal, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #52 // Minsc prend un bain, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #53 // La Vanité de Nizidramanii'yt, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #54 // Un rendez-vous nocturne, par SisterVigilante: v12
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v12
~WHEELS/SETUP-WHEELS.TP2~ #1 #0 // Les Roues de la Prophetie (The Wheels of Prophecy): v7
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #2 #0 // Alternatives: v13.4
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15 (Revised V1.00d)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15 (Revised V1.00d)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Cure Sleep Fix: v4 Beta 15 (Revised V1.00d)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 15 (Revised V1.00d)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 15 (Revised V1.00d)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 15 (Revised V1.00d)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 15 (Revised V1.00d)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 15 (Revised V1.00d)
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.15a)
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.92
~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.92
~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #1042 // Revised Armor -> Without Movement Speed Penalties: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised 1.15a)
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised 1.15a)
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #110 // Amelioration des icones des objets: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #180 // Recipients uniques -> Corrections uniquement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #200 // Retirer l'effet de Flou des objets, par exemple la Cape de deplacement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1120 // Plus de munitions dans les boutiques: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1160 // Forteresses pour toutes les classes -> Pas de restrictions (Baldurdash): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1225 // Ajuster le temps de forgeage de Cromwell -> Forgeage instantane (reglage BG2 original): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2350 // Alterer les restrictions des multi-classses -> Autoriser les humains a se multi-classer: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2510 // Parchemins de sort avec restriction de niveau (Angel): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3020 // Identification de tous les objets: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3280 // Accorder a chaque classe/kit quatre emplacements d'arme: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3300 // Focus camera en cas de mort: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4020 // PNJs style ToB: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4030 // Caracteristiques coherentes : Edwin -> Valeurs de BG1: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4040 // Caracteristiques coherentes : Jaheira -> Valeurs de BG1: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4060 // Caracteristiques coherentes : Minsc -> Valeurs de BG1: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4070 // Caracteristiques coherentes : Viconia -> Valeurs de BG1: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4140 // Ne pas attribuer automatiquement un script IA avance au groupe: v7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3010 // Remplacer les fleches +1 par des non-magiques "de qualite": v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4010 // Donner aux creatures de grande taille, volantes, non materielles ou assimilees l'immunite aux toiles d'araignee et aux enchevetrements: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4030 // Metamorphose amelioree: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4150 // Permettre aux Mages Cagoules de deceler le lancement de sorts a l'interieur, dans les zones au niveau du sol, a Athkatla: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4160 // Augmenter le prix de la licence pour pratiquer la magie a Athkatla -> La licence coute 10.000 po: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4170 // Augmenter le prix demande par Gaelan Bayle -> Gaelan veut 40.000 pieces d'or: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4180 // Rendre les parchemins de liberte accessibles plus tot: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4215 // Retirer les objets exagerement opportuns de certaines regions: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4217 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer les projectiles jusqu'a +2 des conteneurs aleatoires: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4230 // Retarder l'arrivee des marchands-bonus au Marche de l'Aventurier et a la couronne de Cuivre: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5010 // Deplacer Bouh dans le sac de Minsc: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6023 // Ajouter les capacites de haut niveau (HLA) aux lanceurs de sorts -> Tous les lanceurs de sorts eligibles de ToB ont des HLA, seuls les lanceurs de sorts choisis de SoA peuvent en beneficier: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6034 // Mages plus intelligents -> Les mages lancent des sorts a incantation courte instantanement au debut d'un combat en mode de difficulte difficile et au-dela: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6044 // Pretres plus intelligents -> Les pretres lancent des sorts a incantation courte instantanement au debut d'un combat en mode de difficulte difficile et au-dela: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6102 // Potions pour PNJ -> La moitie des potions laissees tombees par les ennemis tues se brisent et sont perdues: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores -> Les demons ont environ 50% de points de vie en plus de la normale: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents -> Les genies ont environ 50 pour cent de points de vie de plus que la normale: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6530 // Celestes plus intelligents -> Les celestes ont environ 50% de points de vie en plus de la normale: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6540 // Dragons plus intelligents -> Les dragons ont une augmentation substantielle de points de vie: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6550 // Spectateurs plus intelligents -> Donner aux rayons des spectateurs une certaine chance de traverser les protections ; l'antimagie des spectateurs bloque tous les sorts, incluant ceux qui peuvent blesser, pendant un round (simule les regles D&D): v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6561 // Flagelleurs mentaux plus intelligents -> Les illithids ont une resistance aux degats amelioree ; les illithids peuvent voir au-dela de l'invisibilite (correspond au mod Tactics): v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6800 // Illasera plus intelligente: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6810 // Gromnir plus intelligent: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6820 // Yaga-Shura plus intelligent: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6830 // Abazigal plus intelligent: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6840 // Donner a Irenicus et a Sendai d'Ascension les versions de SCS de leurs scripts et capacites: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6850 // Donner aux demons les scripts et capacites d'Ascension: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8000 // Rendre le debut du donjon d'Irenicus legerement plus difficile: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8010 // Seigneur des ombres ameliore: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8020 // Les demi-liches lancent des sortileges: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8042 // Augmenter la difficulte des regroupements de monstres en fonction du niveau -> Difficulte presque maximale (maximale pour tout sauf les liches): v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8050 // Rencontres aleatoires ameliorees: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8061 // Chateau de'Arnise ameliore (inspire du mod Tactics) -> Trolls fantomes ameliores (comme dans Tactics): v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8070 // Oeil aveugle ameliore: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8081 // Bodhi amelioree (inspiree du mod Tactics) -> Version originale de Tactics : Bodhi amelioree, avec les scripts de SCSII: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8090 // Les objets des membres du groupe leur sont enleves a Spellhold: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8100 // Combat contre Irenicus a l'asile ameliore: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8110 // Sahuagins ameliores: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8120 // Antre des spectateurs amelioree (adapte du Quest Pack): v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8140 // Drows legerement ameliores -> Ameliorer les defenses d'Ust Natha: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8150 // Tour de garde legerement amelioree: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8160 // Temple des geants de feu ameliore: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8170 // Enclave de Sendai amelioree: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8180 // Antre d'Abazigal amelioree: v31 RC2 + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8190 // Rencontres mineures ameliorees: v31 RC2 + kreso's Spell Revisions compatibility
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #3 // Mule de bat (bgee) -> Fontes sans fond
~A7NOEENPCS/SETUP-A7NOEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v3.5
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #160 // Morts-vivants version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // Mephites version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #185 // Creatures feeriques version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Pas de recompenses en XP pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7675 // Gain stats as you level up -> 5 points for a full BGT game; everybody can advance exactly one point over their racial maximum; not retroactive (Quester).: TB#Tweaks, V 2.61
~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer les options de jeu cachees -> Toutes les options disponibles: 2.2
~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag (a installer apres stratagems, readme): v4 beta
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.0
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.0
~A7-AUTOHASTE/SETUP-A7-AUTOHASTE.TP2~ #0 #0 // Increase party movement speed outside combat -> By 50 percent: 1.0
~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter: v3.4
~NPC_EE/NPC_EE.TP2~ #0 #704 // Choose a class for Valygar -> Make Valygar a single-class fighter: v3.4
~NPC_EE/NPC_EE.TP2~ #0 #762 // Choose a class for Mazzy -> Make Mazzy a paladin: v3.4
~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices: v3.4
~NPC_EE/NPC_EE.TP2~ #0 #3000 // multiclass kit choice: v3.4
~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: 3.0
~ATP/ATP.TP2~ #1 #410 // ATP: Sorts rares en vente a la boutique de magie du Megaventure: 3.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3194 // Alterer les interruptions du repos hostiles -> Desactiver en totalite: v7

 

 

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Looks alright to me. I installed a copy of BG2:EE and lo and behold, I run into the same issue. Looks like EE games need SWI219 to have a special flag to enable spellcasting while silenced, and this is a bug from SR (i.e. it's not my fault). Fixed, thank you. For Subtledoctor: in DLTCEP under general properties, write 512 in the "not in combat" field to fix this issue.

 

Now let's look at Harper's Call...casts the spell, character is resurrected, caster immediately takes 10 damage, but then the character dies right after. I would guess this is because Harper's Call gives a penalty to all stats when a character is raised - including constitution. And because BG2EE handles stat reductions differently from ToB, it can immediately kill the character in question. Again, this isn't my fault, this is something that's present in SR and I'm rather shocked that nobody has discovered it or Vocalize before now. Fixed, and thank you. V1.00i will be released momentarily to fix these two issues.

 

V1.00i now released to fix the above two issues. The fix for Harper's Call isn't perfect - basically, for just a moment you'll see the raised character having full HP, then drop down to 1 after the constitution penalty kicks in. No matter what I seemed to do, the constitution penalty seemed to kill the character unless I healed the character and added a short delay in between the healing and the penalty. Still, it at least works now.

Edited by Bartimaeus
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Improved hast doesn't cancel slow effect, quite embarrassing.

 

break enchantment can cure silence if I am not wrong. Maybe it could be interesing to add it in the spell description. I was not aware of it before to read the power word silence description.

 

mass regenerate : the behaviour is different from mass cure because I can cast mass regenerate on others characters, it is not centered on the caster like mass cure.

 

Chaos level 7 mage : in the spell book and in the spell tool bat, the icon is similar to the old vanilla spell chaos level 5, I don't know if it is intented.

Edited by DrAzTiK
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Improved Haste: Can't confirm. Can you send me a copy of your SPWI613.spl from override (or if you've biffed, from your biffer backup folder)? Also, against what slow effect - just mage spell Slow, or something else in particular?

 

*edit*: I reverse the previous "can't confirm" about Improved Haste. I discovered what the problem is. The Hastes don't let themselves stack, and as such, have a protection from themselves opcode at the end of its effects. This also has the unintended effect (unintended here, anyways) of providing immunity to the sectype opcode that's patched in after during installation. So basically, I need to figure out a way to patch in the Slow-cancelling opcode BEFORE the immunity opcode. A "set insert_point" is needed during the macro patching, I guess. Luckily, normal Haste already has this, so it's just a matter of adding it to Improved Haste. Sadly a bug completely of my own making from when I was updating Improved Haste to more thoroughly protect against slow effects. I'm going to look through a lot of potentially stackable buffs and making sure these "protection from similar spells" opcodes are in the right order.

 

Break Enchantment: Yep, that's intended behavior (after all, not everyone can cast Vocalize). I will update its description, especially since I'm pretty sure this spell does not even mention it can break petrification!

 

Mass Regenerate: Thanks!

 

Chaos: Probably a leftover from the icon reorganization fixes, thanks again.

Edited by Bartimaeus
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V1.00j released:

  1. Chaos should now have the correct icon.
  2. Break Enchantment's new description: "Upon casting this spell, the caster is able to free a victim from enchantments and curses. The spell can reverse the effects of confusion, deafness, feeblemindedness, hold, petrification, and silence, free a victim from magical fear, sleep, and charm, and break the effects of a curse. Note that Break Enchantment cannot remove the curse from a cursed shield, weapon, or suit of armor, for example, but allows those afflicted with any such cursed item to get rid of it. Certain special curses may not be countered by this spell, or may be countered only by a caster of a certain level or through a particular ritual."
  3. Storm Shield makes clear that it is not cumulative with itself.
  4. Strength of One makes clear that it is not cumulative with itself.
  5. Blade Barrier and Globe of Blades make clear that they are not cumulative with themselves or each other (and on a side-note, Globe of Blades actually *becomes* non-cumulative with itself and Blade Barrier - Blade Barrier already had it, but Globe of Blades was lacking it).
  6. Improved Haste's slow counter is now patched in at the correct insert point.
  7. Mass Regeneration now has the correct targeting.
  8. Went over all protection spells that are not supposed to be cumulative with themselves and corrected a number of spells that had them not in quite the correct order: various Protections Against Evils, Mage Armor, Ghost Armor, Barkskin, Resist Elements, Storm Shield, Magic Resistance, and Regeneration. Most of these, with the exception of I think Storm Shield, were only very slightly out of order, mostly because of other versions of the spell across the arcane-divine spectrum or vs. IR copies of the spells (i.e. the divine version of Resist Elements was specifying protection against the divine version of the spell before the arcane version, which prevented the protection against the arcane version from ever happening...so you could cast the arcane version right after and stack them, but not the other way around). Storm Shield had its protection against itself inserted right in the middle of spell, and so was lacking its protections against gas spells like Cloudkill as a result. Now fixed.
Edited by Bartimaeus
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I am in ToB now. :

 

- banishment : maybe I am wrong but nothing happens when hostiles summons are struck by the spell. (but I don't mind because it would make summons almost useless imo)

 

-gated pit fiend and gated glabrezu are fighting each other. (but I think it is intended)

 

- gated glabrezu will attack gated death knight if death knight is gated AFTER glabrezu. very strange .

 

-spell trap : isn't it supposed to block AoE spells ? I take damage from incendiary cloud and meteor swarm. I will make more test with others AoE spells and others spell deflection spells.

 

2 notes witch are not really about bug/fix :

 

-prismatic mantle : Am I the only one who find this spell almost useless now, especially for enemies. It is not really hard to find +3 weapons very early in BG2 and I have meet many mages enemies (with SCS) casting prismatic mantle for almost nothing. This spell should protect from all magicals weapons Imo.

 

mind blank : can you tell me what this spell is usefull to ? is it similar to chaotics command or maybe better ?

Edited by DrAzTiK
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I can confirm that spell deflection, greater spell deflection and spell trap do not block arcane AoE spell in my game. ( and surely minor spell deflection also)

I play with the component : Spell Deflection blocks AoE spells: v4 Beta 15 (Revised V1.00d)-c

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Banishment: I have not touched Banishment except to fix its icon. Does this apply to ALL summonings, or were there particular ones you tested it against?

Pit Fiend/Glabrezu: Nothing I did, but I would assume it's as designed, since glabrezus are demons and pit fiends are devils.

Death Knight: Again, nothing that I touched, but I'd curious to know if this is intended behavior as well.

Spell Trap: EE game, right? I think Luke has complained about this on BGEE as well. Not completely certain what the cause is. I guess I need to test whether vanilla SR correctly deflects AoE spells vs. SRR's on EE games.

Prismatic Mantle: Yeah, it's a problematic case. What I have thought about doing is increasing its protection up to +3 and making it so that its prismatic effect can only trigger once per round upon a given enemy (i.e. if you have two fighters attacking a caster with it, they'll both be affected by the mantle, but only once per round each). It's pretty hard to figure out what to do with this one.

Mind Blank: I have to be honest: the spells Mind Blank protects against is a bit random. I didn't choose them, but yes, it has similarities to Chaotic Commands, and also grants protection against all the Power Words (though I'm not completely sure why - wasn't my choice), Oracle (but not Detect Illusion?), and maybe a couple of other things.

Edited by Bartimaeus
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Is Spell Trap supposed to block AoE effects? I thought only Deflections did that.

Banishment, from glancing at the files, is meant to banish creatures with gender "SUMMONED." (It triggers destself.eff in them.). Perhaps the creatures DrAzTiK is casting it against are different? (Could be illusionary summons, or gated fiends, or just some trash mobs added by a mod that coded them wrong... lots of possibilities.)

 

Frankly I don't think Banishment is a very good spell - I rarely memorize it. Maybe if it had some kind of 'dimensional wrench' effect as well - cause extra-planar creatures (i.e. those gated fiends unaffected by Banishment) to suffer some kind of debuff. Or something.

 

Mind Blank: it is SI:Enchantment. In SR, Power Word spells are in the Enchantment school. Power Words, by dint of being words, must operate in some way via the mind; therefore, Mind Blank blocks their effects. Makes enough sense that I'm happy with it.

Edited by subtledoctor
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I can confirm that spell deflection, greater spell deflection and spell trap do not block arcane AoE spell in my game. ( and surely minor spell deflection also)

I play with the component : Spell Deflection blocks AoE spells: v4 Beta 15 (Revised V1.00d)-c

It should only prevent the mage from being effected, not the fact that everyone else in the area is blown to pieces...
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Is Spell Trap supposed to block AoE effects? I thought only Deflections did that.

 

Banishment, from glancing at the files, is meant to banish creatures with gender "SUMMONED." (It triggers destself.eff in them.). Perhaps the creatures DrAzTiK is casting it against are different? (Could be illusionary summons, or gated fiends, or just some trash mobs added by a mod that coded them wrong... lots of possibilities.)

 

Frankly I don't think Banishment is a very good spell - I rarely memorize it. Maybe if it had some kind of 'dimensional wrench' effect as well - cause extra-planar creatures (i.e. those gated fiends unaffected by Banishment) to suffer some kind of debuff. Or something.

 

Mind Blank: it is SI:Enchantment. In SR, Power Word spells are in the Enchantment school. Power Words, by dint of being words, must operate in some way via the mind; therefore, Mind Blank blocks their effects. Makes enough sense that I'm happy with it.

Correct me if I'm wrong, but isn't Spell Trap in SR essentially a "Greatest Spell Deflection"? I'm pretty sure it uses the same opcode, just set to 99 spell levels instead of 15 like Greater Spell Deflection. I know in vanilla, Spell Trap actually absorbs spells and grants a sort of Wondrous Recall-like effect, but SR removed that. Either way, I didn't touch change that, but I guess I was assuming Spell Trap is supposed to deflect all the same.

 

Banishment: Yeah, I would guess so. From what I'm seeing, fiends do not use that gender, but instead use 9 (summoned_demon). Devas have it set to 4 (neither), while Planetars have it set to male/female. Djinni and Efreeti have it set to male. The Elemental Princes have it set to male/female. Everything besides that looks correct. I'm not sure if Devas, Planetars, Fiends, and the Elemental Princes should have Banishment be effective upon them, but I'm thinking at least Djinni/Efreeti should. Also, if I remember correctly, I think the summon cap of 5 is hardcoded in at least BG2 via the 0x6 gender (summoned), so if you install the unlimited summons component of Anthology Tweaks, it probably simply mass changes the gender to something else, which means I should probably figure out what and account for it. As for the merit of the spell itself, I'm not exactly a huge fan of it, especially since it currently does not affect the most powerful of summons (which is where it would actually be effective - any battle where celestials and fiends are getting summoned). I'm still thinking it over, though.

 

Mind Blank: Fair enough. I may go over that spell with a fine tooth comb and figure out more comprehensively what it should do and detail it in its description.

Edited by Bartimaeus
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