southfla79 Posted May 10, 2019 Share Posted May 10, 2019 (edited) Correct and yes, bg2ee Edited May 10, 2019 by southfla79 Link to comment
DavidW Posted May 10, 2019 Author Share Posted May 10, 2019 Okay, that’s pretty strange. I can only assume it’s some problem that I solved without noticing in some library file update. A quick workaround would be to remove those three spells from the override before installing SCS. Of course, that means whatever changes Tome and Blood produces won’t apply to those spells. Link to comment
southfla79 Posted May 10, 2019 Share Posted May 10, 2019 Thanks David! I'll do that for now. Link to comment
Azoth Posted May 11, 2019 Share Posted May 11, 2019 Was running an EET (BGEE2.5) installation yesterday night. Everything went fine and is looking ok in game (only short test). BGEE2.5+SOD+DLCMerger BG1NPC 24 BG1UB 16 BG2EE2.5 EET 1.0RC11 Ascension 1.7.2 UB 27rc1 Quest Pack 3.3 Wheels of Prophecy 8.2 PPE 1.01 EET_end LeUI-SOD 3.9 SCS 32RC10 Just wanted to let you know and two questions. Is there any incompatbility between QuestPack: Additonal Random Encounters and SCS: Improved Random Encounters? Can i change the class/kit with SCS: Improved NPC customisation. If yes, how? I wasnt able to do it in my quick test. Thanks. Link to comment
DavidW Posted May 11, 2019 Author Share Posted May 11, 2019 9 minutes ago, Azoth said: Is there any incompatbility between QuestPack: Additonal Random Encounters and SCS: Improved Random Encounters? Not so far as I know. 9 minutes ago, Azoth said: Can i change the class/kit with SCS: Improved NPC customisation. Only for NPCs, and only when they first join the party and before leveling them up. (They have a special ability that gives you a change class/kit menu.) Link to comment
Alonso Posted May 11, 2019 Share Posted May 11, 2019 What does the component Improved NPC customisation do? Link to comment
Guest temp Posted May 11, 2019 Share Posted May 11, 2019 On 5/10/2019 at 6:15 PM, southfla79 said: The install started as a large megamod set us but when SCS initialize AI failed Since disabling AVG to install, Ive not had an initialise AI failure Link to comment
Alonso Posted May 12, 2019 Share Posted May 12, 2019 13 hours ago, DavidW said: RTM My bad, I was looking at the old readme. Link to comment
Azoth Posted May 12, 2019 Share Posted May 12, 2019 17 hours ago, DavidW said: Only for NPCs, and only when they first join the party and before leveling them up. (They have a special ability that gives you a change class/kit menu.) Thanks. Its working like a charm. Only minor thing i noticed is that Minsc's 2 pips from ranger class stay after changing to another class. Also after lvling. Link to comment
DavidW Posted May 12, 2019 Author Share Posted May 12, 2019 Known bug, fixed locally. Link to comment
Guest roronoa Posted May 12, 2019 Share Posted May 12, 2019 There was an issue mentioned before in Ascension with the bridges not appearing in the final battle. Has this issue been fixed in RC10? Link to comment
DavidW Posted May 12, 2019 Author Share Posted May 12, 2019 It’s an Ascension bug, nothing to do with SCS. Link to comment
Hicuty Posted May 14, 2019 Share Posted May 14, 2019 (edited) Improved shapeshifting bug - Earth elemental token sets physical immunity to 100 instead of 50. - Fire elemental token deals no fire damage on hit. Edited May 14, 2019 by Hicuty Link to comment
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