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Mod Idea - No idea how to even start making it


Sarge945

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So I find that Infinity Engine games tend to encourage a lot of saving-and-reloading. Scribing scrolls, rolling to rest, rolling to pickpocket etc. It sort of encourages a bad sort of "quicksave-quickload-quickload-quickload-got it" type of play. I know this is a discipline thing, but I still personally find it very hard to resist doing it.

 

I was wondering if it would therefore be possible to create an ironman mod - no manual saving, autosaves every 5-10 minutes in the same slot.

 

I was also looking to have some options such as only allowing resting in taverns/inns, or implementing the camping system from Pillars of Eternity.

 

Would this even be possible at all in the Infinity engine? Am I a silly person for even thinking this would be a good idea?

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I was also looking to have some options such as only allowing resting in taverns/inns, or implementing the camping system from Pillars of Eternity.

Possible yes. The areas just need to be flagged as "guarded". But that sometimes kills playability as you don't have wait -x- hours commands.

The spell scrolls issue is solved by making it not possible to fail to learn the spell via a optional mod component. The others have similar solutions... if you like such.

 

Am I a silly person for even thinking this would be a good idea?

Yes. You either play non-reload game, or you don't. It's not worth to try to get people to swallow bad rolls, if they don't like them.

Edited by Jarno Mikkola
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As Jarno says, saving in an area can be disabled with a flag. So you could run a regexp patch to add the flag to every area in the game, then script a timed save in the master game script baldur.bcs. You'd probably need to provide some way for folks to make a hard-point save for when they're done playing for the day, though.

 

Resting is a little trickier--while there is a 'can't rest' flag for areas, it's not really well-enforced by the engine. If you sleep in Waukeen's Promenade, for example, you get interrupted by a guard who tells you to clear off. However, if you mash the sleep button one of them eventually gets through and allows you to sleep.

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I play already in a self set Iron Mode but it would have been nice if such possibility had been available (like in Temple of Elemental Evil) as option for the game.

Edited by Salk
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As Jarno says, saving in an area can be disabled with a flag. So you could run a regexp patch to add the flag to every area in the game, then script a timed save in the master game script baldur.bcs. You'd probably need to provide some way for folks to make a hard-point save for when they're done playing for the day, though.

 

Resting is a little trickier--while there is a 'can't rest' flag for areas, it's not really well-enforced by the engine. If you sleep in Waukeen's Promenade, for example, you get interrupted by a guard who tells you to clear off. However, if you mash the sleep button one of them eventually gets through and allows you to sleep.

Awesome! Now I just have to actually know what any of that means :(

 

"A Place to Save" can be accomplished by making Taverns "safe save" points. Maybe force a save every time you sleep in an inn.

Edited by Sarge945
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