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My new "Made in Heaven" mods


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Hi Angel,

Attempting to install "Miscellaneous Item Improvements v4":

FAILURE:
No explicit choice of spell for externalised potn11.itm, and potn11.spl is not available
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Miscellaneous Item Improvements (see readme)], rolling back to previous state
Unable to Unlink [weidu_external/backup/mih_ip/7/OTHER.7]: Unix.Unix_error(1, "unlink", "weidu_external/backup/mih_ip/7/OTHER.7")

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21 minutes ago, Chitown Willie said:

Hi Angel,

Attempting to install "Miscellaneous Item Improvements v4":

This means another mod has already changed potn11.itm (the Potion of Invulnerability) in a way that is incompatible with my modifications.  Do you have another mod installed that changes items, like Item Revisions?  Note that my mod is probably not compatible with IR.

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So I reversed the sequence:

  • ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Miscellaneous Item Improvements (see readme): v4

then:

  • ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.2.32)

And that worked successfully.

Taking a peek behind-the-scenes, 2 different Potions of Invulnerability:

BTEST1.itm

This potion confers very high resistance to all attacks, and gives bonuses to all saving throws. The effects of the elixir last for 5 turns, but can only be used by warriors. The liquid in the potion has a strange, murky quality to it that you haven't noticed in other potions.

STATISTICS:

Armor Class: set to 0
Saving Throws: +5 bonus
Not Usable By:
 Wizard Slayer

POTN11.itm

This potion confers immunity to non-magical weapons and the non-magical attacks of certain creatures. It also provides enhanced protection against other forms of attack, granting the user a +2 bonus to AC and saving throws. Multiple uses of this potion are not cumulative. The effects last for 1 turn and cannot be dispelled.

Usable By:
 Warrior

So I think I got MIH + Item Revisions to coexist peacefully - with MIH trumping on conflicts.

Edited by Chitown Willie
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33 minutes ago, Chitown Willie said:

So I reversed the sequence:

  • ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Miscellaneous Item Improvements (see readme): v4

then:

  • ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.2.32)

And that worked successfully.

Alright, thanks for reporting this.  I probably can resolve this conflict from my end, but I'll have to examine exactly what changes IR makes to this item so I can take that into account in my code.  I'm actually surprised this is the only issue to far, I'd expect more.

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11 minutes ago, Chitown Willie said:

Just wanted to say I really like your "Nerf BG1 easter egg items" component.

Discovered the Mastercraft Splint in place of Ankheg Plate @ Nashel - and makes much more sense.

Aw thanks.  Yeah, I wanted them to be still nice, but not game breakers.  And that splint mail is still pretty rare for some reason despite not being all that special. ^^

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1 hour ago, Endarire said:

What BG1 Easter Eggs exist and how do you nerf 'em?

Spoiler

- Coast Way (area between Friendly Arm Inn and Beregost, in one of the rocks in the NW corner): Ring of Protection +1 => Angel Skin Ring (100 gp base value)

- Friendly Arm Inn (near a tree at the southern edge of the area): Ring of Wizardry => Fire Opal Ring (500 gp base value)

- Nashkel (near western edge of one of the farmlands): Ankheg Plate +2 => Splint Mail +1

- Fire Leaf Forest (area with the river, in copse of trees near northern edge): Scroll of Cloud Kill => Scroll of Flame Arrow

- Gibberling Mountains (extreme SE area on the map, crack in the cliff): Ring of Fire Resistance => Flamedance Ring (125 gp base value)

Design goal here was to make the items still nice to have but not game-breaking.  Additionally, I feel the Ankheg Plate +2 and the Ring of Wizardry should be unique, and there are too many Rings of Protection +1 going around as it is already.  And the  Splint Mail +1 is a nice to have for the early game and strangely obscure; the first one I normally find is in the Flaming Fist barracks and by then you already have several superior armors.

Edited by Angel
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20 hours ago, Chitown Willie said:

How about all the Wands lying around (Frost/Lightning)? Perhaps they should be nerfed too?

That's what "Cap charges of Wands and Staves" is for.  I don't want to take them away entirely.

19 hours ago, Endarire said:

To clarify, is this nerfing of BG1 Easter Eggs optional?  I like the items as-is, and playing with an item randomizer is enough of a 'rebalance.'

All tweaks are optional and can be installed or removed independently from the Item Pack.

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On 6/13/2020 at 7:27 AM, Endarire said:

Our group eagerly awaits a new questpack version from you!  What's your status?

Could be next month or next year, I really don't know yet.  Currently I'm still working on the prison in Saradush, but I still have plenty other stuff to meddle around with.

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Hey Angel,

Just curious - In the Fire Leaf Forest, did you nerf the Cloudkill scroll to Flame Arrow?

I know it's not explicitly listed, but I haven't seen that before.

Nerf BG1 Easter Egg Items

This replaces some of the easter egg items in hidden containers in Baldur's Gate 1 by valuable but non-magical items. These are the Ring of Wizardry at the Friendly Arm Inn, the Ring of Protection +1 at the crossroads, the Ankheg Plate +2 in Nashkel and the Ring of Fire Resistance in the Gibberling Mountains.

Update: Never mind - Just saw your hidden spoiler.

Edited by Chitown Willie
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