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DavidW

Last call for SCS v32 fixes

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I think at this point I'm about ready to do an "official" v32 release - we seem to have run out of gamebreaking bugs and by now I think v32RC8 is probably more stable than v31.

So:

- speak now if you still have things that you need fixing (don't repeat things already listed, I'm already aware of them and looking into them).

- if you disagree about stability, say. (I can perfectly well iterate for a bit longer - but I don't want to get into the too-common situation where the de facto 'official' release is labelled as a release candidate or beta.)

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My Asylum inmate buddies are getting generic mage scrips, and therefore not reacting to irenicus correctly. Only Tiax reacts and even that Is just his race script I believe. 

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You might want to take a look at the addition I submitted to IWDification to make the IWD area-of-effect spells compatible with the Spell Revisions "Spell Deflection Blocks AoE Spells" component. The gist of it is:

1) Add each AoE arcane spell to an array after the spell is created:

OUTER_SET $arcane_aoe_spell(~WIZARD_SNILLOCS_SNOWBALL_SWARM~)=1

2) At the end of the arcane spells, run a variant of kreso's AoE Deflection code:

ACTION_IF MOD_IS_INSTALLED ~spell_rev.tp2~ ~55~ BEGIN
 ACTION_PHP_EACH arcane_aoe_spell AS spell_name => r2 BEGIN
  OUTER_SET spell_num = (IDS_OF_SYMBOL (~spell~ ~%spell_name%~))
  ACTION_IF spell_num > 0 BEGIN
	OUTER_SNPRINT 1 spell_type ~%spell_num%~
	OUTER_SNPRINT (0 - 3) type_num ~%spell_num%~
	ACTION_IF spell_type = 2 BEGIN
      OUTER_SPRINT i2 ~spwi%type_num%~
	  OUTER_SET found=0
	  OUTER_SPRINT letter ~d~
	  ACTION_FOR_EACH char_check IN d e f g h i j k l m BEGIN
	    ACTION_IF found=0 BEGIN
	      ACTION_IF NOT FILE_EXISTS_IN_GAME ~%i2%%char_check%.spl~ BEGIN
	        OUTER_SET found=1
	        OUTER_SPRINT letter ~%char_check%~
	      END
	    END
	  END
	  ACTION_IF found && r2 && (FILE_EXISTS_IN_GAME ~%i2%.spl~) BEGIN
		PRINT ~%i2% is arcane AoE~
	    COPY_EXISTING ~%i2%.spl~ ~override/%i2%%letter%.spl~ // cloning original into the secondary spell
	      WRITE_ASCII 0x8 ~~ (8) // clearing out the name
	      GET_OFFSET_ARRAY headers 0x64 4 0x68 2 0 0 0x28
	      PHP_EACH headers AS i => r BEGIN
	        WRITE_SHORT (r+0x0c) 1 // target = creature
	        WRITE_SHORT (r+0x26) 1 // projectile = none
	      END
	    BUT_ONLY
	    COPY_EXISTING ~%i2%.spl~ ~override~        // modifying the original
	      READ_LONG 0x34  level
	      READ_LONG 0x64  ab_off
	      READ_SHORT 0x68 ab_num
	      READ_LONG 0x6a  ef_off
	      READ_SHORT 0x70 cast_num // global effects aka casting features
	      total_eff=cast_num
	      FOR (i=0;i<ab_num;i+=1) BEGIN
	        READ_SHORT  (ab_off+i*0x28+0x1e) ef_num  // effect number
	        READ_SHORT  (ab_off+i*0x28+0x20) ef_ind  // effect index
	        total_eff+=ef_num
	      END
	      DELETE_BYTES ef_off ((total_eff - 1)*0x30)
	      DELETE_BYTES ab_off ((ab_num - 1)*0x28)
	      WRITE_SHORT 0x68 1
	      WRITE_LONG 0x6a  (ef_off - (ab_num - 1)*0x28)
	      WRITE_SHORT 0x70 0
	      WRITE_SHORT (ab_off+0x1e) 1
	      WRITE_SHORT (ab_off+0x20) 0
      // ability header
	      WRITE_SHORT (ab_off+0x10) 1 // level required
      // effect
	      offset=(ef_off - (ab_num - 1)*0x28)
	      WRITE_SHORT (offset+0x00) 146   // opcode = cast spell on creature
	      WRITE_BYTE  (offset+0x02) 2     // target = pre-target
	      WRITE_BYTE  (offset+0x03) level   // power level = spell level
	      WRITE_LONG  (offset+0x04) 0     // parameter 1 = caster's level
	      WRITE_LONG  (offset+0x08) 1     // parameter 2 = instant
	      WRITE_BYTE  (offset+0x0c) 1     // timing mode = permanent
	      WRITE_ASCII (offset+0x0d) ~~ (5)  // clearing out the space
	      WRITE_BYTE  (offset+0x12) 100   // probability 1 = 100%
	      WRITE_BYTE  (offset+0x13) 0     // probability 2 = 0%
	      WRITE_ASCIIE (offset+0x14) ~%i2%%letter%~ (8) // resource
	      WRITE_ASCII (offset+0x1c) ~~ (20) // clearing out the space
	    BUT_ONLY
	  END
	END
  END
 END // ACTION_PHP_EACH
END

3) Do the same thing for the AoE priest spells.  (I don't remember if there are minor discrepancies in the priest code is any different but at any rate you can find it at line 4996 of the submitted .tp2 variant.)

Edited by subtledoctor

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I already do this; is it not working correctly?

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45 minutes ago, DavidW said:

I already do this; is it not working correctly?

Ah, no, I just didn't realize SCS already did it.  ☺️

Man, I miss the old site's emoji...

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22 minutes ago, subtledoctor said:

Ah, no, I just didn't realize SCS already did it.  ☺️

Man, I miss the old site's emoji...

:hm:

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On Linux, running classical BG2 GOG through wine, with ToBEx and BGT.

Getting errors in several components, starting with smarter ones. These are all due to missing states in Stats.ids. I will list them here:

[CheckStat] argument [MIND_BLANK] not found in [Stats.IDS]
[CheckStatGT] argument [PRIORITY_BREACH] not found in [Stats.IDS]
[CheckStat] argument [TURNING_TO_STONE] not found in [Stats.IDS]
[CheckStat] argument [PROTECTION_FROM_MAGICAL_WEAPONS] not found in [Stats.IDS]
[CheckStat] argument [DETECT_INVISIBILITY] not found in [Stats.IDS]

I do not know who is to blame here for these missing states; attached is my weidu log file. I will probably make some more alterations in the mods loaded before SCS, but this is already very close to the final one. I just wanted to test that SCS installed without errors or warnings.

Extra info: First, all the above errors are in the context of something like:

[tb#_compile_eval_buffer/weidu_external/workspace/ssl_out/dw#hlgla.baf] PARSE ERROR at line 421 column 1-46
Near Text: )
    [CheckStat] argument [MIND_BLANK] not found in [Stats.IDS]

Second, I checked Stats.ids in NI and MIND_BLANK is present (number 499), PRIORITY_BREACH is present (number 497), TURNING_TO_STONE is present (number 502), PROTECTION_FROM_MAGICAL_WEAPONS is *not* present and DETECT_INVISIBILITY (which accounts for the majority of errors) is *not* present, what is present is DW_DETECT_INVISIBILITY (number 503).

I found no other errors and only one warning:

[stratagems/lang/ENGLISH/mage.tra] has 21 translation strings
warning:illegal argument for CRE_enforce

I can zip and attach the debug file, but it is very big (over 10Mb), so will only do it if you really do need them.

Edit: and while I am at it, a question. I must have missed it if this already exists, but is possible to set the difficulty per component? Say core for smarter mages and insane for smarter priests, and on and so on?

weidu.zip

Edited by grodrigues
Extra noob question. Extra info added.

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Chapter 6 bodhi's script is hanging, after casting her first spell, she's is just standing and taking no action.

Using Improved vampires and bodhi Tactics remix on EE.

Edited by Relay

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I play on BG2 EE 2.5, many mods and SCS RC6 :

 1 -  If I create a druid, I don't have access to "symbolic paws" when I use shapeshifting ability. (same problem with Jaheira)

2 - almost all sahaugins using ranged weapon (crossbow) get only  3 bots : ( one of each : paralytic bot, bolt of biting, and normal bolt). They are not patched corrctly Imo.
    Also some sahuagins have incorrect hp : sahuagins that appears in AR 2300 on spawn points get only 20hp.
SAHBAR01 SAHBAR02 SAHBAR03 SAHPRI01 also get low HP.

3- it seems that golems casting haste and slow effect like to cast theses spells almost each round. THey prefer to cast spell and lose Attack per round.
   I can understand golems like to cast slow effect almost every round because slow effect stack ( I end up with a thac0 of 65 with  Korgan). 
   Imo slow effect should not stack, because haste effect also doesn't stack. 

4- horor battle ( D0batho.cre) seems to not wield any weapon. There are supposed to wield a flaming sword I think.


5- in spellhold ! 
 - Lonk ( the mage protecting the patients) get no mage script, he just attacking in melee with not even a shaft .
 - allies in the fight against irenicus have no attack scripts.
 - clones have no equipements.   

6- would it be possible to give a decent mage script to Kalah.  He is not attacking at all, he only focus to cast some magic projectil to Quayle. 
Unfortunately also, the fight takes end when kalah is dead.

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sorry I cannot find the detailed reason of most of my bugs :

7 - I play with Spell revision revisited and it looks like SCS modify some spells

Blade barrier : it looks like this spell does not bypass magic resistance in my game.

Mods affecting SPPR603.SPL:
00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6)
00001:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 5900 // Initialise les composants de l'IA (requis pour les 
composants tactiques et d'IA)v32 RC6

banishment is also never working in my game. Enemies summons/gated never fail their saving trows.

Mods affecting SPWI605.SPL:
00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6)
00001:  ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 55 // Spell Deflection blocks AoE spellsv4 Beta 16 (Revised V1.0.6)
00002:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 5900 // Initialise les composants de l'IA (requis pour les 
composants tactiques et d'IA)v32 RC6

Summon fiend (level8) : I don't get the SRR version of this spell but the SCS or the vanilla one.

Mods affecting SPWI807.SPL:
00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6)
00001:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 5900 // Initialise les composants de l'IA (requis pour les 
composants tactiques et d'IA)v32 RC6
 

 

8 :  Bodhi in chapter 3 had no attack script at all.  ( I play with improved vampire component but not with improved bodhi component)

 

9 : Beholders use telekinesis, death and desintegration rayon even on basic and improved mod.

 

 

weidu.log :

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
~ASCENSION/ASCENSION.TP2~ #2 #0 // Ascension: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #103 // Restored Bhaalspawn Powers by David Gaider: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #1 // Tougher Abazigal: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis): 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #3 // Tougher Gromnir: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #4 // Tougher Illasera: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #5 // Tougher Yaga-Shura: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #104 // Extended Epilogues for original Bioware NPCs by shawne: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #105 // Extended Epilogues for additional Beamdog NPCs by shawne: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #101 // Ascension Core (ToB requis): 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #102 // Ascension Portraits - Balthazar by Cuv ( Alternate Design 😞 1.7.0
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~EETACT2/SETUP-EETACT2.TP2~ #3 #0 // Core Component: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #110 // Le Rituel (ToB requis): v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #250 // Amelioration du Roi de la crypte, par Kensai Ryu: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #370 // Amelioration de la Couronne de Cuivre, par Kensai Ryu: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #390 // Amelioration de la Passe du Petit Croc, par Mike Barnes: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #450 // Trolls Rationalises: v0.73 alpha 2016022103
~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (orques et ogres): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tréfonds Obscurs: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisité: v4 beta
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #0 // Restauration de lieux: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #1 // Restauration de personnages et de dialogues: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #2 // Restauration de sons: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #5 // Restauration de table d'XP dans ToB: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #6 // Liche Deril: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #8 // Restaurations mineures: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #11 // Restauration du reve de fin avec l'Ecorcheur: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #13 // Restauration de la cinematique de la Promenade de Waukyne: v8.4
~RE/SETUP-RE.TP2~ #2 #0 // Reactions d'Aerie, Anomen, Jaheira et Viconia aux Rencontres: v12
~RE/SETUP-RE.TP2~ #2 #1 // Tempetes et Eclairs, par berelinde (Seigneure des Tempêtes Ada, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #2 // La Magie d'Aimi, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #3 // Les Doigts Agiles d'Anishai, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #4 // Une Soiree en Compagnie d'Aran, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #5 // Les Desirs de Bjornin, par jastey (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #6 // La Tentation de Bodhi, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #7 // A Franc-Marche avec la Maitresse de Guilde Busya, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #8 // Le Cambion Joueur, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #9 // Les Dons de Chanelle, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #10 // Une Nuit avec Coran, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #11 // L'Epreuve de Cyric, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #12 // Un Rendez-Vous avec un Seigneur Pirate, par Kulyok (Desharik, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #13 // La Dryade Esseulee, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #14 // La Douceur d'Edwin, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #15 // Les Exploits d'Eldoth, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #16 // Une Romance avec Elhan, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #17 // Le Gros Gourdin de Firkraag: v12
~RE/SETUP-RE.TP2~ #2 #18 // Le Contrat de Gaelan, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #19 // Une Promenade avec Garren Lancevent, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #20 // Haer'Dalis, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #21 // Le Coeur d'Hendak, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #22 // Ilona, une Fille de Marchand, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #23 // Les Fascinations de Jarlaxle, par Catseye: v12
~RE/SETUP-RE.TP2~ #2 #24 // Une Nuit avec Lais a Imnesvale, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #25 // La Promesse de Laran, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #26 // Le Chant d'Amour de Logan, Lord Coprith, par Ajnos: v12
~RE/SETUP-RE.TP2~ #2 #27 // Mekrath et la Nymphologie, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #28 // Les Marchandises Speciales de Mira, par berelinde: v12
~RE/SETUP-RE.TP2~ #2 #29 // Le Retour de Noober, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #30 // Rebecca la Bohemienne, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #31 // Renal Bloodscalp : une Dangereuse Affaire, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #32 // La Specialite du Vieux Ribald, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #33 // Sire Ryan Trawl, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #34 // Saemon, un Pirate, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #35 // Le Reve de Sendai, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #36 // Sheri D'Avignon, la Barde, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #37 // Solaufein et la Chambre des Plaisirs, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #38 // La Recompense de Phaere, par berelinde (Talak, esclave sexuel, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #39 // Recherches Magiques avec Teos, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #40 // Un Flirt avec Yoshimo, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #41 // Les Peurs d'Isabelle, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #42 // Au Secours d'Anne, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #43 // La Reine Ellesime, par Domi: v12
~RE/SETUP-RE.TP2~ #2 #44 // La Romance de Valygar, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #45 // Une Repetition avec Chandra, par Western Paladin: v12
~RE/SETUP-RE.TP2~ #2 #46 // Goldander Blackenrock : Apres la Fete, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #47 // Une Conversation avc Viekang, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #48 // Bravoure ou Folie ? par Aeryn (Sarevok, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #49 // A Cause de la Lune, par Aeryn (Cernd): v12
~RE/SETUP-RE.TP2~ #2 #50 // La Confession de Cernick, par Cal Jones: v12
~RE/SETUP-RE.TP2~ #2 #51 // Romance avec Valygar - Trône de Bhaal, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #52 // Minsc prend un bain, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #53 // La Vanité de Nizidramanii'yt, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #54 // Un rendez-vous nocturne, par SisterVigilante: v12
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v12
~DERATS_MAGASIN_2/SETUP-DERATS_MAGASIN_2.TP2~ #0 #0 // L'interplan, Articles magiques: v2
~DERATS_OGRE/SETUP-DERATS_OGRE.TP2~ #1 #0 // L'ogre et le gnome, une histoire de bleu: Version 1
~TOTDG/SETUP-TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds -> Oui, mais sans corriger les sauvegardes de jeu existantes: 12.4
~INNERSHADE/SETUP-INNERSHADE.TP2~ #1 #0 // Couleurs de l'Infini : Innershade -> Oui, mais sans corriger les sauvegardes de jeu existantes: 9.5
~WHITEQUEEN/WHITEQUEEN.TP2~ #4 #0 // Couleurs de l'Infini - La Reine Blanche -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.6
~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.0
~SETUP-D0QUESTPACK.TP2~ #3 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #5 // Additional Shadow Thieves Content: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #6 // Alternative Harper/Xzar Plot: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extended Reynald Sequence: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue In The Copper Coronet: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #9 // Rahul Kanakia's Potion Quest: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #10 // Les Epreuves des Enfers Modifiees: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #11 // Oasis Amelioree II -> IO2 Dialogue & Combat Enhancement: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #13 // Saving Sanik In Brynnlaw: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #14 // Burglary Of The Bookkeeper: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #15 // New Fate For The Dryads' Acorns: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #16 // The Tragedy Of Besamen: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #17 // Further Slaver Involvement: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #18 // Sending The Solamnic Knights Home: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel The Lich: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #20 // Reward Negotiation: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #21 // Infernal Thievery: v3.3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Cure Sleep Fix: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 16 (Revised V1.0.6)
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.2.3)
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.92
~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised 1.2.3)
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #110 // Amelioration des icones des objets: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #180 // Recipients uniques -> Corrections uniquement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1120 // Plus de munitions dans les boutiques: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1225 // Ajuster le temps de forgeage de Cromwell -> Forgeage instantane (reglage BG2 original): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2510 // Parchemins de sort avec restriction de niveau (Angel): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3020 // Identification de tous les objets: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3267 // Munitions recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3300 // Focus camera en cas de mort: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de  mourir de facon permanente: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4020 // PNJs style ToB: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4140 // Ne pas attribuer automatiquement un script IA avance au groupe: v7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3010 // Remplacer les fleches +1 par des non-magiques  "de qualite": v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3505 // Wider selection of random scrolls in Baldur's Gate I: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4030 // Metamorphose amelioree: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4100 // Improved NPC customisation and management: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4150 // Permettre aux Mages Cagoules de deceler le lancement de sorts a l'interieur, dans les zones au niveau du sol, a Athkatla: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4160 // Augmenter le prix de la licence pour pratiquer la magie a Athkatla -> La licence coute 10.000 po: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4190 // Rendre la Tour de garde accessible entre SoA et ToB (attention, ceci la rendra inaccessible jusqu'a la fin de SoA😞 v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4215 // Retirer les objets exagerement opportuns de certaines regions: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4217 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer les projectiles jusqu'a +2 des conteneurs aleatoires: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4250 // Make spell sequencers and contingencies into innate abilities: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les  composants tactiques et d'IA): v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6030 // Mages plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6040 // Pretres plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6100 // Potions pour PNJ: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6540 // Dragons plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6550 // Spectateurs plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6560 // Flagelleurs mentaux plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6800 // Illasera plus intelligente: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6810 // Gromnir plus intelligent: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6820 // Yaga-Shura plus intelligent: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6830 // Abazigal plus intelligent: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6840 // Donner a Irenicus et a Sendai d'Ascension les versions de SCSII de leurs scripts et capacites: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6850 // Donner aux demons les scripts et capacites d'Ascension: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8000 // Rendre le debut du donjon d'Irenicus legerement plus difficile: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8010 // Seigneur des ombres ameliore: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8020 // Les demi-liches lancent des sortileges: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8040 // Augmenter la difficulte des regroupements de monstres en fonction du niveau: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8050 // Rencontres aleatoires ameliorees: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8060 // Chateau de'Arnise ameliore (inspire du mod Tactics): v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8070 // Oeil aveugle ameliore: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8110 // Sahuagins ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8120 // Antre des spectateurs amelioree (adapte du Quest Pack): v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8140 // Drows legerement ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8150 // Tour de garde legerement amelioree: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8160 // Temple des geants de feu ameliore: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8170 // Enclave de Sendai amelioree: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8180 // Antre d'Abazigal amelioree: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8190 // Rencontres mineures ameliorees: v32 RC6
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7550 // Gain stats as you level up -> 5 points for a full BGT game; only the main character can advance over their racial maximum.: TB#Tweaks, V 2.61
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #3 // Mule de bat (bgee) -> Fontes sans fond
~A7NOEENPCS/SETUP-A7NOEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v3.5
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #160 // Morts-vivants version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // Mephites version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #185 // Creatures feeriques version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #190 // Elementaires version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #191 // Augmenter le nombre de DV des princes elementaires: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Pas de recompenses en XP pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #500 // Capacite de stockage des contenants legerement etendue -> Utiliser la capacite de stockage recommandee (999): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer les options de jeu cachees -> Toutes les options disponibles: 2.2
~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la forêt de tethyr: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere planétaire: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura amélioré: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi (before underdark): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi (after underdark): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araignées (Pai’Na entrance and leading to Temple of the Forgotten God—Amaunator 😞 v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes dans les catacombes: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis: v4 beta
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.0
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.0
~A7-AUTOHASTE/SETUP-A7-AUTOHASTE.TP2~ #0 #0 // Increase party movement speed outside combat -> By 50 percent: 1.0
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter: v3.4
~NPC_EE/NPC_EE.TP2~ #0 #762 // Choose a class for Mazzy -> Make Mazzy a paladin: v3.4
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // No Reputation Loss from Slayer Form (Cheat): Version 1.0
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // Disable Random Treasures: Version 1.0
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3 // Alternative Sorcerer Spell Progression: Version 1.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v7
~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #11 // Reduced experience for killing monsters -> Reduce by 50%: 1.0
~XPMOD/SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%: 7
 

Edited by DrAzTiK

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To Draztik (progress report, in case you're worried I'm ignoring you):

1) to look at Fixed

2) bolts to look at; hit points fixed all done 

3) to look at excessive casting frequency fixed; can't reproduce cumulative Slow

4) I don't think d0batho is a vanilla game creature; judging by the prefix, it's Quest Pack

5) Lonk fixed; rest to look at I can reproduce, and have fixed, the problems with Lonk and the mad mages. I can't reproduce the missing-weapon problem (except that they're missing if you're on Core or lower and the game's vanilla clones are present, but that's vanilla-game behavior.

6) to look at Smarter mages now gives a script to Kalah

7) blade barrier: it bypasses MR on my (non-SR) install, so I suspect this is SR

    banishment (aka Death Spell): I basically don't touch it, so again I think probably SR

    summon fiend: probably SCS; to look at

8 ) [stupid emojis] to look at fixed

9) will check, though I think their SR behavior is intentionally different from vanilla fixed - their difficulty variable wasn't being set correctly.

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Just a little request to make the Innate Sequencers (love this component, btw!) are little more user friendly:

Any chance of making the sequencer icons a little bit more distinct from the spell icons, e.g. by just changing the color of the create-trigger icons to blue (same as many HLAs)? As it is, it's impossible to tell them apart from the "this will cast the spells" icon and you have to Tab or wait for the tooltip.

(If there's a HOWTO somewhere about how to create BG icons, I'd be happy to give it a go, but I'm a bit limited that I only have access to Linux and a VirtualBox Windows XP guest...)

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Ran into an installation error with the most recent github version (RC 8+):

Spoiler

### 1500: Include arcane spells from Icewind Dale: Enhanced Edition ###
[...]
copying to override/SPWI719C.bam
Copying 1 file ...

Including file(s) make_bams_green.tpa
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
ERROR: cannot convert strref_map_14716 or %strref_map_14716% to an integer
ERROR: [stratagems/iwdspells/copyover/icon/statdesc.2da] -> [weidu_external/workspace] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Include arcane spells from Icewind Dale: Enhanced Edition], rolling back to previous state
Will uninstall 1064 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1500.
Uninstalled    1064 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1500.
ERROR: Not_found
Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
Automatically Skipping [Include arcane spells from Icewind Dale: Enhanced Edition] because of error.
Using Language [English]
weidu_external/lang/english/setup.tra file not found. Skipping...
[.\lang\en_us\dialog.tlk] created, 421457 string entries

NOT INSTALLED DUE TO ERRORS Include arcane spells from Icewind Dale: Enhanced Edition

D:\Steam\steamapps\common\Baldur's Gate II Enhanced Edition>
ERROR: cannot convert strref_map_14716 or %strref_map_14716% to an integer
ERROR: [stratagems/iwdspells/copyover/icon/statdesc.2da] -> [weidu_external/workspace] Patching Failed (COPY) (Not_found)
ERROR: Not_found
Include arcane spells from Icewind Dale: Enhanced Edition (Sword Coast Stratagems) was not installed due to errors.

You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.

If you don't want to spent time for that now, you can also continue without the component or exit the program. The Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.

and

Spoiler

### 1510: Include divine spells from Icewind Dale: Enhanced Edition ###
[...]
copying to override/sppr727C.bam
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
ERROR: cannot convert strref_map_14716 or %strref_map_14716% to an integer
ERROR: [stratagems/iwdspells/copyover/icon/statdesc.2da] -> [weidu_external/workspace] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Include divine spells from Icewind Dale: Enhanced Edition], rolling back to previous state
Will uninstall 953 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1510.
Uninstalled    953 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1510.
ERROR: Not_found
Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
Automatically Skipping [Include divine spells from Icewind Dale: Enhanced Edition] because of error.
Using Language [English]
weidu_external/lang/english/setup.tra file not found. Skipping...

NOT INSTALLED DUE TO ERRORS Include divine spells from Icewind Dale: Enhanced Edition

D:\Steam\steamapps\common\Baldur's Gate II Enhanced Edition>
ERROR: cannot convert strref_map_14716 or %strref_map_14716% to an integer
ERROR: [stratagems/iwdspells/copyover/icon/statdesc.2da] -> [weidu_external/workspace] Patching Failed (COPY) (Not_found)
ERROR: Not_found
Include divine spells from Icewind Dale: Enhanced Edition (Sword Coast Stratagems) was not installed due to errors.

You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.

If you don't want to spent time for that now, you can also continue without the component or exit the program. The Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.

 

 

Edited by Throari
Code -> Spoiler

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If you want to install straight from GitHub, you’re on your own, sorry. 

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Guest Macnube

Not sure if this is a bug or not, but it's behavior I've never seen before and seemed odd - a gibberling just quaffed a potion of fortitude. Are they supposed to be getting potions?

BG1EE with SCS 32 r8 on Hardcore Difficulty

 

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