Jump to content

Compatibility issue on BG2EE v2.5


Recommended Posts


Different from original BG2, it seems that EE engine automatically apply all passive spells(AP_) in clab  table for the NPC, if he/she is level 1. And the Level ONE NPCs mod are doing the same thing to the .cre file of NPCs. So NPC may get doubled benifits or penalties from AP spells of first level in clab table. This issue are in v3 of this mod. Not test in BGEE/SOD nor previous version e.g. 2.3 of BG2EE.

I think the mod should skip the "apply passive ability" part for EE game.

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...