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Compatibility issue on BG2EE v2.5


c4_angel

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Posted

Hello.

Different from original BG2, it seems that EE engine automatically apply all passive spells(AP_) in clab  table for the NPC, if he/she is level 1. And the Level ONE NPCs mod are doing the same thing to the .cre file of NPCs. So NPC may get doubled benifits or penalties from AP spells of first level in clab table. This issue are in v3 of this mod. Not test in BGEE/SOD nor previous version e.g. 2.3 of BG2EE.

I think the mod should skip the "apply passive ability" part for EE game.

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