CamDawg Posted January 29, 2019 Posted January 29, 2019 Amber is a tiefling rogue of a chaotic good alignment, possessed of a few special abilities. Despite being fairly intelligent, she can at times be rather blunt when communicating with other people. This trait rarely earns her friends among the people she meets, and the feeling of initial dislike is usually mutual. But underneath her prickly manners, she has a good heart and is prepared to go to great lengths to help those who she sees to be weak and in need of aid. Project Page Download Readme Version 5.1 fixes text formatting for non-English mod versions. v5.1 changelog Fixed text formatting for EE (non-English versions). Added libiconv-1.9.2-1-src.7z for licence info on ivonv.exe. Version 5 adds native EET compatibility and a ton of bugfixes. v5 changelog Native EET compatibility Updated old code libraries; other optimizations and modernizations Amber's item restrictions have been expanded to be more comprehensive; on EE they now utilize EE-only functions to show up as other unusable items (e.g. red borders) Fixed bug with class/kit checks in Amber's banters Fixed broken tokens in Amber's interjections Fixed bug with Rashryn's spawn in the Promenade When curing Amber's vampirism, she could sometimes spawn hostile Fixed a handful of bugs where dialogues with Player1 would check Player2 for triggers, or vice-versa Fixed a handful of bugs with items having wrong/illegal charges on their items Numerous small item fixes In EE games, item descriptions now more closely follow the EE style guide Abyssal Pipe's Cloudkill now gets blocked by poison immunity, as appropriate Feline Fur Cloak and Ymmrt's Robe now display appropriate portrait icons Bottled Elements no longer misses a description Beauty Kit now properly displays visuals and plays audio when used Blade of Roses +4 had wrong speed factor, wrong damage in description, and had incomplete fear immunity Thorard's Saucer now enforces its required strength Speed factor was incorrect for Club +2 Gillian's Bracelet also had incomplete fear immunity Speed factor and entangle effect was incorrect for Mielikki's Gift (regular and upgraded) Box of Pixie Dust had incorrect duration for its invisibility effect Art for the new areas now uses the native tileset format for EEs, reducing potential seams in the tiles Numerous typo fixes Quote
CamDawg Posted January 30, 2019 Author Posted January 30, 2019 16 hours ago, CamDawg said: Art for the new areas now uses the native tileset format for EEs, reducing potential seams in the tiles One point about this--I forget to mention in the readme that this is thanks to @argent77 and his tile2ee tool. argent77 does a lot of work on the tools that all of us use and, like @Wisp and @Avenger and other tool makers, does not get nearly enough credit for making the lives of other modders a lot easier. Quote
jastey Posted February 1, 2019 Posted February 1, 2019 One two no, one question, I just put it here: From the tp2: Quote COPY_EXISTING ~songlist.2da~ ~override~ SET_2DA_ENTRY 0 2 3 ~m#blank.mus~ ADD_MUSIC ~amber~ ~music/mxm#am.mus~ What is the "m#blank.mus" there for, and where and how is it used? Which mods would need such a "blank music" entry? (Fading Promises has one, and I don't know what for.) Hold on, the mod uses a music so I think I know what the blanc mus is for. Also, does the above replace the old: Quote COPY_EXISTING ~songlist.2da~ ~override~ REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~0 No_music ****~ ~0 BLANK blank.mus~ ? (I guess the answer is "yes") Quote
CamDawg Posted February 1, 2019 Author Posted February 1, 2019 It doesn't really matter what the track in slot 0 is named, as long as it's a blank track. I know a few other mods use g3blank, for example. Quote
jastey Posted February 3, 2019 Posted February 3, 2019 @CamDawg One more question: Quote ACTION_FOR_EACH file IN iplot01k.itm iplot04g.itm iplot04h.itm iplot04i.itm xr2400.are xr2600.are BEGIN DISABLE_FROM_KEY "%file%" END From the weidu readme: Quote DISABLE_FROM_KEY file ... Removes one or more files from the chitin.key, while leaving the containing bif file itself untouched. Do not use without a real reason. May I ask what these items are and what the reason for using DISABLE_FROM_KEY was? Quote
CamDawg Posted February 3, 2019 Author Posted February 3, 2019 BG2 shipped with files listed in the key that don't actually exist. Any time you would try a COPY_EXISTING_REGEXP over items or areas, WeiDU would quit with a 'file not found' error. It's fixed by both the Fixpack and the EEs, but since Amber has a C_E_R for her item restrictions, I threw it in as a precaution. Tweaks also has this code, for example. Quote
jastey Posted May 15, 2021 Posted May 15, 2021 Amber updates to v5.1. Version 5.1 fixes text formatting for non-English mod versions. v5.1 changelog Fixed text formatting for EE (non-English versions). Added libiconv-1.9.2-1-src.7z for licence info on ivonv.exe. Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.