cmorgan Posted January 31, 2019 Posted January 31, 2019 2019 is a long ways from 2015, and I am behind in new macros and existing code, so I apologize for asking rather than doing my own tests - looking for existing code for modern .cre creation and patching. Under the category of “exploring ideas that are guilding the lilly because we have simple ways of adjusting by copying existing resources and patching them”... Do we now have a working function that can create a party-joinable .cre on the fly (updates to Wisp, Mike1072, and Theacefes mod work creating scenery actors through LPF)? Follow up question - if I set bit 20: Prevent exploding death (BGEE) on a .cre that is to be a party-joinable NPC, does it mess with regular BG2, or should I just roll out a GAME_IS patch stack and only do that on BG2EE|EET? Quote
Ardanis Posted January 31, 2019 Posted January 31, 2019 It's faster to just make them in DLTCEP. At least I've made several hundreds of them for SoD, and at no point wished for code option to do so. Don't think exploding party members was ever a thing in original content. Quote
lynx Posted February 1, 2019 Posted February 1, 2019 didn't scan the content, but the effect variant that sets a stat is there. https://gibberlings3.github.io/iesdp/opcodes/bg2tob.htm#op295 Quote
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