Luke Posted February 28, 2019 Share Posted February 28, 2019 Is there a way to set a certain .ITM so that, when equipped, it ignores pips in Single/Two-Handed weapon styles? Unfortunately, I cannot use opcode #233 because it cannot set those proficiencies to 0 if the current CRE has already spent some pips in them...... Quote Link to comment
subtledoctor Posted February 28, 2019 Share Posted February 28, 2019 You can use 177 x2 to apply 2 EFFs with timing mode 2... eff1 reduces SWS by 1 pip, eff2 reduces it by 2 pips. Now apply a 318 effect against eff1 if SWS=0; and other 318 effect against eff1 if SWS>1; and another 318 effect against eff2 if SWS<2. Make sure the 318s get applied begire the 177s. Call your uncle Robert. Don't explain when he gets confused. Quote Link to comment
Luke Posted March 1, 2019 Author Share Posted March 1, 2019 @subtledoctor Thanks! Guess I also need to set type to 1 (offset 0x90 in the EFF) and provide a parent resource (offset 0x94 in the EFF), right? Quote Link to comment
subtledoctor Posted March 1, 2019 Share Posted March 1, 2019 Sorry, yeah, I didn't mention that part. Quote Link to comment
Luke Posted March 9, 2019 Author Share Posted March 9, 2019 (edited) @kjeron Do you know if weapon category 28 (offset 0x001c, Hand-to-hand weapon) is supposed to ignore a character's weapon proficiencies (including weapon style proficiencies)? Edited March 9, 2019 by Luke Quote Link to comment
kjeron Posted March 9, 2019 Share Posted March 9, 2019 The Magical Weapon Slot ignores two-weapon style proficiency, regardless of weapon category. The fist slot ignores two-handed style, single-weapon style, and sword and shield style proficiency, regardless of weapon category. (Some of the bonuses do show up in the record/inventory screen, but are not used.) AFAIK category 28 didn't itself ignore weapon or style proficiency. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.