jastey Posted March 9, 2019 Share Posted March 9, 2019 Found my mistake - it's not what I posted here. Move on, nothing to see here... If IF_FILE_EXISTS_IN_GAME detects a file but then this file cannot be patched because it's not in the game - where did it find it? I suppose a file with the same name is somewhere in the mod folders? This is the example: Quote ACTION_IF FILE_EXISTS_IN_GAME ~ACVIRGI.DLG~ THEN BEGIN PRINT @206 COMPILE ~ACBre/Virgi/ACVIRGI2.D~ //APPEND ACVIRGI END ELSE BEGIN COMPILE ~ACBre/Virgi/ACVIRGI.D~ //BEGIN ACVIRGI END It prints the line, and then fails to patch the dlg it just detected somewhere. Thing is: I have yet to find this ACVIRGI.DLG it is detecting. Quote Link to comment
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