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[solved] Quick question to IF_FILE_EXISTS_IN_GAME


jastey

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Found my mistake - it's not what I posted here. Move on, nothing to see here...

If IF_FILE_EXISTS_IN_GAME detects a file but then this file cannot be patched because it's not in the game - where did it find it? I suppose a file with the same name is somewhere in the mod folders?

This is the example:

Quote

  ACTION_IF FILE_EXISTS_IN_GAME ~ACVIRGI.DLG~ THEN BEGIN
    PRINT @206
    COMPILE ~ACBre/Virgi/ACVIRGI2.D~ //APPEND ACVIRGI
  END ELSE BEGIN
    COMPILE ~ACBre/Virgi/ACVIRGI.D~ //BEGIN ACVIRGI
  END

It prints the line, and then fails to patch the dlg it just detected somewhere. Thing is: I have yet to find this ACVIRGI.DLG it is detecting.

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