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Elemental staves force a save even on creatures they can't insta-kill

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Posted (edited)

Due to the way the instant killing of elementals effect is implemented in the staves of Fire-, Air- and Earth, they will force a saving throw and produce a sound even when hitting a creature that isn't an elemental of the appropriate type.

Suggested fix: Move the save or die effect and the sound effect to EFF files and use opcode 177, like the Mace of Disruption does.

While at it, maybe also add a message saying "elemental destroyed"?

Edited by Angel

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It is. I found it while playing an EE game with Angel's item pack installed, which had copied the original effects into a new item--the report I made about the Staff of Water over yonder.

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