Jump to content
Sign in to follow this  
Angel

Elemental staves force a save even on creatures they can't insta-kill

Recommended Posts

Posted (edited)

Due to the way the instant killing of elementals effect is implemented in the staves of Fire-, Air- and Earth, they will force a saving throw and produce a sound even when hitting a creature that isn't an elemental of the appropriate type.

Suggested fix: Move the save or die effect and the sound effect to EFF files and use opcode 177, like the Mace of Disruption does.

While at it, maybe also add a message saying "elemental destroyed"?

Edited by Angel

Share this post


Link to post

It is. I found it while playing an EE game with Angel's item pack installed, which had copied the original effects into a new item--the report I made about the Staff of Water over yonder.

Share this post


Link to post
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...