bob_veng Posted October 8, 2019 Share Posted October 8, 2019 On 10/6/2019 at 10:16 PM, Luke said: Please, enlighten me.... I mean, if you cannot damage the tank with your weapons, why should you stop from pelting the mage? Because in so doing the Mordekainen's Sword and similar would be useless? Mmmh... It's not psychologically realistic: "i will focus on a distant threat, and totally ignore one that's next to me while it cuts at my flesh and breaks my bones". Altho, the player can do this, but the AI isn't and shouldn't be designed as if there was another puller-of-strings on the other side. Eventually you would start feeling the presence of this human directed meta-opponent which would hurt immersion. Quote Link to comment
DavidW Posted October 8, 2019 Share Posted October 8, 2019 Actually that is (more or less) how SCS’s AI is designed: after all, the underlying system is AD&D, which has a human player controlling all creatures. Quote Link to comment
bob_veng Posted October 9, 2019 Share Posted October 9, 2019 well to extent that it's less and not more it doesn't feel that way, which is certainly a good thing. Quote Link to comment
subtledoctor Posted October 9, 2019 Author Share Posted October 9, 2019 On 10/6/2019 at 11:48 AM, Luke said: I was not suggesting that... I was simply saying Beamdog should implement those two triggers, Ah. Well I agree with you there. Beamdog's "last hurrah" with the Infinity Engine should probably be to officially incorporate all of the EEex work. On 10/6/2019 at 4:16 PM, Luke said: I mean, if you cannot damage the tank with your weapons, why should you stop from pelting the mage? Because in so doing the Mordekainen's Sword and similar would be useless? Mmmh... Easier and generally superior solution is to simply install Spell Revisions... ;) Quote Link to comment
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