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weapon enchantment detection


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On 10/6/2019 at 10:16 PM, Luke said:

Please, enlighten me....

I mean, if you cannot damage the tank with your weapons, why should you stop from pelting the mage? Because in so doing the Mordekainen's Sword and similar would be useless? Mmmh...

It's not psychologically realistic: "i will focus on a distant threat, and totally ignore one that's next to me while it cuts at my flesh and breaks my bones". Altho, the player can do this, but the AI isn't and shouldn't be designed as if there was another puller-of-strings on the other side. Eventually you would start feeling the presence of this human directed meta-opponent which would hurt immersion.

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On 10/6/2019 at 11:48 AM, Luke said:

I was not suggesting that... I was simply saying Beamdog should implement those two triggers,

Ah.  Well I agree with you there.  Beamdog's "last hurrah" with the Infinity Engine should probably be to officially incorporate all of the EEex work.

On 10/6/2019 at 4:16 PM, Luke said:

I mean, if you cannot damage the tank with your weapons, why should you stop from pelting the mage? Because in so doing the Mordekainen's Sword and similar would be useless? Mmmh...

Easier and generally superior solution is to simply install Spell Revisions... ;)

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