Luke Posted April 5, 2019 Share Posted April 5, 2019 (edited) The IESDP states that "If two or more effects of this type affect a creature, only the shortest duration effect will occur." Well, this doesn't seem to be true.... Just tested via equipping 'Commander Chain Mail +3' (BDCHAN04.itm, op#272 set to fire once per round) and a modified 'long sword' (SW1H04.itm, op#272 set to fire once per 2 rounds) Summoning @kjeron as always for confirmation...... Edited April 5, 2019 by Luke Quote Link to comment
kjeron Posted April 5, 2019 Share Posted April 5, 2019 IIRC this was fixed in one of the recent EE versions. It's still present in older EE versions, and likely the original. Quote Link to comment
Luke Posted April 5, 2019 Author Share Posted April 5, 2019 (edited) 1 hour ago, kjeron said: IIRC this was fixed in one of the recent EE versions. Good to know (tested on v2.5). So now opcodes #272 can safely stack with each other, right? Moreover, can you confirm that param2 = 0 (Once per second) is non-functional? If you want to achieve 'Once per second', you need to set param1 to 1 and param2 to 3 ('Once per param1 seconds'.....) Edited April 5, 2019 by Luke Quote Link to comment
kjeron Posted April 5, 2019 Share Posted April 5, 2019 (edited) It's functional, but like Poison, Disease, and Regeneration, p2=0 also requires p1=non-zero and IIRC a non-permanent, non-equipped timing mode. I do not know whether p2=1 has any function however, as it does not share the functionality for p2=1 of Poison/Disease/Regeneration. Edited April 5, 2019 by kjeron Quote Link to comment
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