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Crash upon entering Irenicus' Dungeon LVL2


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Hey there,

 

(First off I want to say this is the Non Enhanced Edition.)

 

Wanted to replay BG2 after some years with all my favourite mods, but this time I ran into a weird crash that I really have no idea what could be causing it.

It's basically right at beginning of the Irenicus Dungeon segment. I clear Floor 1 and then travel to Floor 2( AR0603.ARE).

However, after the initial level loading screen finishing, I get another one (maybe a cutscene?) which doesn't even finish and the game crashes, with no error whatsoever. ☹️

 

It's actually word by word similiar to this issue that someone had almost 12 years ago, but I am not using the Region of Terror mod like OP did.

http://www.shsforums.net/topic/25891-crash-to-desktop-start-of-2nd-level-irenicus-dungeon/

Any idea what could be causing this? I tried everything, from reloading the game, using the CRE Area checker, making sure it's played with admin privileges, not installing it in Program Files etc. but nothing helped

I am also enclosing my WeiDu Log (ignore the question marks, it's basically me sticking together two different 1PP mods, which always worked for me in the past with no problems whatsoever).

Thanks in advance!

 

 

WeiDU.log

Edited by Avallach
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Did you also try cheating into the area?

Where does your install order come from,  did you use an automated installer or did you do it by hand? I am surprised to see Ascension before the BG2Fixpack.

One note:

Quote

~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v6
~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v6
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v10
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v12

All four mods were updated recently with bugfixes.

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6 minutes ago, jastey said:

Did you also try cheating into the area?

Where does your install order come from,  did you use an automated installer or did you do it by hand? I am surprised to see Ascension before the BG2Fixpack.

One note:

All four mods were updated recently with bugfixes.

 

Yep, even when CLUA'ing my way in, the loading screen bar does not even fill itself halfway, and it already crashes. 😕

Ahem... well, this is actually a load order I've been using since like 2010? Back then i wasn't aware of any automated load orders, so I painstakingly followed all the readmes, forum guides etc. and created my own. I read a bunch of times somewhere that Ascension should be first too... I guess something has changed?

Also thanks for the heads up about the updates. If it comes to that and all fails, I might as well just reinstall BG2.

Edited by Avallach
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IIRC the first one of the two loading screens would be the autosave, then the next one is the loading of the area.

It's hard to tell judging by the log. Do you see any error message in the ToBEx window when the game crash? More often than not this offers an idea what might be the issue (corrupted animation, or some creature equipping two crossbows at once or something similar).

Something I might try is, if you have the area AR0603.ARE in your override folder, then move it somewhere else, then retry reloading the area. We can narrow somewhat possible causes of the crash. The next step to try would be to inspect the area script, then move on to individual creature in the area.

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21 minutes ago, ABlake said:

IIRC the first one of the two loading screens would be the autosave, then the next one is the loading of the area.

It's hard to tell judging by the log. Do you see any error message in the ToBEx window when the game crash? More often than not this offers an idea what might be the issue (corrupted animation, or some creature equipping two crossbows at once or something similar).

Something I might try is, if you have the area AR0603.ARE in your override folder, then move it somewhere else, then retry reloading the area. We can narrow somewhat possible causes of the crash. The next step to try would be to inspect the area script, then move on to individual creature in the area.

Hmm, I think you are right. The first loading screen is indeed the auto save, since it keeps sucesfully creating them right before the I click on the portal. The crash then comes from loading the level itself.

 

Regarding TobEx: TobEx seems to terminate itself immediately after the game crashes. And the TobEx text file just shows the times the game was launched, nothing else.

 

Also this is very weird - but I searched the Override folder and there is absolutely no signs of the AR0603.ARE file. BUT upon searching the entire BG2 folder, it seems a bunch of mods (Infinity Animations, ATweaks, BG2Fixpack, Generalized Biffing) made a backup of it anyway. 🤔

 

EDIT: even after trying to load the level with all those 4  .ARE backups, the game still crashes. Damn.

Edited by Avallach
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AR0603.ARE shouldn't be in the override folder anyway, because you biffed it, so that's fine.

Can you maybe upload the AR0603.ARE, ARE0603.BCS, BALDUR.BCS?

Do a search for them here:

D:\games\Baldur's Gate Trilogy\generalized_biffing1\prod\0\biffs

Edited by Vlan
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14 minutes ago, Vlan said:

AR0603.ARE shouldn't be in the override folder anyway, because you biffed it, so that's fine.

Can you maybe upload the AR0603.ARE, ARE0603.BCS, BALDUR.BCS?

Do a search for them here:

D:\games\Baldur's Gate Trilogy\generalized_biffing1\prod\0\biffs

 

Sure thing, here you are.

However, the ARE0603.BCS file seems to be not in the biffed folder. Or in the entire BG2 directory in general.

AR0603.ARE

BALDUR.BCS

Edited by Avallach
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13 minutes ago, Vlan said:

Try to put this in your override folder, and see if it works. Although I don't believe that faulty animations are at work here.

I was able to enter ARE0603 with your area file, so the area itself is not the problem.

AR0603.ARE

Just tried it, and unfortunately it still crashes. 😕 I assume it must be probably whatever script is firing up right at the beginning?

Edited by Avallach
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Ok, try this:

I attach here all the CRE files in that area from vanilla game. Extract these into your override folder. I know this is quite a lot of files, but you can just delete them later. This is to see if this is a CRE problem - maybe a creature has illegal animation or is equipped with illegal equipment set.

vanilla CRE.rar

If this fixes it, then you can start deleting the vanilla files one by one, then we'll be able to tell which one was causing the crash, exactly.

Edited by ABlake
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23 minutes ago, Vlan said:

Try this now.

I deleted all the npcs from the map, just to see if the actors are the problem here.

AR0603.ARE

Alright, reporting back that this allowed me to load the level sucesfully. Yoshimo even talked to me and all. I guess it must be a faulty NPC.

22 minutes ago, ABlake said:

Ok, try this:

I attach here all the CRE files in that area from vanilla game. Extract these into your override folder. I know this is quite a lot of files, but you can just delete them later. This is to see if this is a CRE problem - maybe a creature has illegal animation or is equipped with illegal equipment set.

vanilla CRE.rar

If this fixes it, then you can start deleting the vanilla files one by one, then we'll be able to tell which one was causing the crash, exactly.

Just tried it, and even though the loading bar fills up and the screen seemingly goes black and you can hear the "magic" sound effect, the game then immediately crashes still.

EDIT: Oh and forgot to mention that nearly all of these files were already included in Override, so I backed then up before using yours. Just for the kicks, I then deleted all those files corresponding to that area .... and it still crashes. :D Really no idea what's going on here.

Edited by Avallach
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I'm starting to get the feeling there are more than one problems here. One faulty CRE (since the loading couldn't finish before, but now it can), and now some script is doing something illegal too...

Hold on a sec and I'll try to collect some vanilla scripts for you to try. In the mean time, you could try deleting the .CRE files one by one and launch the game, see when exactly the game *can't* finish the loading.

What would make this worse is maybe some spell/effect has bad target...

Edited by ABlake
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