Avallach Posted April 16, 2019 Author Share Posted April 16, 2019 (edited) 7 minutes ago, ABlake said: I think to solve the CRE issue, you'll probably need to change the animation of all the duergars in that area to the non-LOW version - just FIGHTER_MALE_DWARF and MAGE_MALE_DWARF. Why don't you upload all the duergar CRE's files (the ones you originally have in override), then one of us will change them to the non-LOW versions for you. See what happens. Gotcha. I hope you don't mind but I actually enclosed the entire batch of all 24 CRE files regarding that particular area. It seems there's just 3 files regarding the Duergars (DUEARC01, DUEMAG02 and DUERGAR1) 7 minutes ago, Vlan said: Here is the fixed DUEMAG02 file, but this guy might not be the only one which will crash your game later on. I am not sure why this happens, but there is a problem wiht _LOW animation files from the Infinity Animation pack. DUEMAG02.CRE You are right, even with this file, it still crashes no matter what combination (original BG2 or the modded ones) I use. I am enclosing the rest. Backup.rar Edited April 16, 2019 by Avallach Quote Link to comment
Vlan Posted April 16, 2019 Share Posted April 16, 2019 Put these files into the override and try again DUEARC01.CRE DUEMAG02.CRE DUERGAR1.CRE Quote Link to comment
Avallach Posted April 16, 2019 Author Share Posted April 16, 2019 Ooof, just tried it and it still crashes (with the modded batch). It also crashes when I just use the 3 files alone. However, using them with the vanilla files by ABlake, seems to work. .... which probably means one of those 21 files is at fault or a completely different issue altogether. Quote Link to comment
ABlake Posted April 16, 2019 Share Posted April 16, 2019 Is it crashing without finishing loading now? If yes, it means we're still at the "faulty animation" part. I'm a bit skeptical about the "Ninja" one, you know. Try the file I'm attaching here; I changed his animation from "moinesse ninja" to normal thief human. If no, then it's a different problem... ishadmt1.cre Quote Link to comment
Vlan Posted April 16, 2019 Share Posted April 16, 2019 (edited) I checked the batch you uploaded, and only two of the characters (Duergars) were using the _LOW animation. I am at loss here then, since I was 100% certain that it's an animation issue, or might be that even other animation files are corrupt then. You should keep the three modified files in the override though. Edited April 16, 2019 by Vlan Quote Link to comment
Avallach Posted April 16, 2019 Author Share Posted April 16, 2019 (edited) 8 minutes ago, ABlake said: Is it crashing without finishing loading now? If yes, it means we're still at the "faulty animation" part. I'm a bit skeptical about the "Ninja" one, you know. Try the file I'm attaching here; I changed his animation from "moinesse ninja" to normal thief human. If no, then it's a different problem... ishadmt1.cre Wow, talk about a perfect timing here. I was actually deleting/replacing the files one by one and narrowed it exactly to this one. Was about to send it too! Turns out that was the mysterious cause of the second crash. I do not understand tho, I remember playing with Moinesse's Ninja avatar many times before (even had Mae'Var and other NPCs utilize it)... what could possibly cause the game to suddenly dislike it? 8 minutes ago, Vlan said: I checked the batch you uploaded, and only two of the Duergars were using the _LOW animation. I am at loss here though. No problem! You've been very helpful and actually helped solve through your combined powers the Duergar problem. It was something completely different as seen above. Edited April 16, 2019 by Avallach Quote Link to comment
ABlake Posted April 16, 2019 Share Posted April 16, 2019 The Moinesse Ninja actually does show up in my installation, apparently because I also have it installed. Only the two faulty duergars' animations show up as "unknown". I never tried the ninja anim before, so I didn't know. Just now I tried it, and it crashed my game too. But then, I never installed Infinity Anim fully properly. Only bits and pieces, and mostly manually. Glad that this works out for you. However, as Vlan pointed out, you might run into this same problem in the future. This happened to me too, a long time ago, and I figured it out the hard way. Most likely there are other creatures in your game that use faulty animations, and the game will crash without being able to finish loading the area they are in. My advice is, if you would spend some time figuring out how to use NearInfinity to open and edit .CRE files, this would help you fix similar issues if you run into them again. The idea is, if an area fails to load, you can use NearInfinity to open that area (.ARE file), then go through all the .CRE's in that area, see if any of them has "unknown" or suspicious animation, and make necessary changes. Quote Link to comment
Avallach Posted April 16, 2019 Author Share Posted April 16, 2019 In any case, thank you so much guys for solving this little headache, guys! You've been incredibly helpful and saved me from another reinstallation spree. Now just to figure out what is wrong with Moinesse... Quote Link to comment
Avallach Posted April 16, 2019 Author Share Posted April 16, 2019 Just now, ABlake said: The Moinesse Ninja actually does show up in my installation, apparently because I also have it installed. Only the two faulty duergars' animations show up as "unknown". I never tried the ninja anim before, so I didn't know. Just now I tried it, and it crashed my game too. But then, I never installed Infinity Anim fully properly. Only bits and pieces, and mostly manually. Glad that this works out for you. However, as Vlan pointed out, you might run into this same problem in the future. This happened to me too, a long time ago, and I figured it out the hard way. Most likely there are other creatures in your game that use faulty animations, and the game will crash without being able to finish loading the area they are in. My advice is, if you would spend some time figuring out how to use NearInfinity to open and edit .CRE files, this would help you fix similar issues if you run into them again. The idea is, if an area fails to load, you can use NearInfinity to open that area (.ARE file), then go through all the .CRE's in that area, see if any of them has "unknown" or suspicious animation, and make necessary changes. Ah, damn you are right. Now I am wondering if my game might go haywire while I go to the Underdark where bunch of Duergars reside. Or the Copper Coronet. If that's the case, I assume I just need to find out what file is the culprit again and edit the animation section to the non-LOW one in NearInfinity? Quote Link to comment
Avallach Posted April 16, 2019 Author Share Posted April 16, 2019 Alright, I just tried to teleport to the Copper coronet and the game immediately gave out the same symptons of crashing upon loading. Which leads me to believe the whole "Ninja" or "Duergar" thing might be spread all over the game. I think I'll just reinstall the game and either avoid IA or do some adjustments this time around. Ah well. Thanks again, folks. Quote Link to comment
ABlake Posted April 16, 2019 Share Posted April 16, 2019 (edited) 6 minutes ago, Avallach said: Ah, damn you are right. Now I am wondering if my game might go haywire while I go to the Underdark where bunch of Duergars reside. Or the Copper Coronet. If that's the case, I assume I just need to find out what file is the culprit again and edit the animation section to the non-LOW one in NearInfinity? That's right. Have you used NearInfinity before, btw? It's very user-friendly, and just for this purpose, it is easy too. Just launch it, expand the ARE section in the left panel, then locate the problematic area. From there, in the Actors list, find your way to the .CRE files, and you'll be able to inspect/modify its animation. You just need to know the area code of that area. For example, the Copper Coronet is AR0406.ARE, and the initial Underdark area is AR2100.ARE. Edited April 16, 2019 by ABlake Quote Link to comment
Avallach Posted April 16, 2019 Author Share Posted April 16, 2019 Just now, ABlake said: That's right. Have you used NearInfinity before, btw? It's very user-friendly, and just for this purpose, it is easy too. Just launch it, expand the ARE section in the left panel, then locate the problematic area. From there, in the the Actors list, find your way to the .CRE files, and you'll be able to inspect/modify its animation. You just need to know the area code of that area. For example, the Copper Coronet is AR0406.ARE, and the initial Underdark area is AR2100.ARE. Yeah I did use it a few times, although mostly just for extracting/checking various soundset variables, since I modded Mark Meer's soundbytes (Mass Effect, Dragon Age etc.) into the game and needed some point of reference xD It's a very useful tool, which I'll probably start using a bit more now. Quote Link to comment
ABlake Posted April 16, 2019 Share Posted April 16, 2019 You shouldn't have much trouble figuring this out, then. If there's any issue you can't seem to get rid of, make a post on the forums and one of us will try and help you out. GL & HF! Quote Link to comment
Vlan Posted April 17, 2019 Share Posted April 17, 2019 Well, glad that this has been sorted out then. Though I never had any problems with the Moinesse animations, nor were the Duergar using the _LOW animations. Could be that one of the BGT fix packs corrected this. Hmh... Quote Link to comment
Jarno Mikkola Posted April 17, 2019 Share Posted April 17, 2019 52 minutes ago, Vlan said: Could be that one of the BGT fix packs corrected this. Hmh... BGT Fixpacks None such exist. The bigger picture is that you just need to install Infinity Animations after all the mods that use _LOW animations for their .cre's which will fix it to not use any. And yes, if a BWP fixpack fixes a mod to not use the _LOW animations, then it fixes ..BUT it's NOT a BGT fixpack. Quote Link to comment
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