Arthas Posted April 20, 2019 Share Posted April 20, 2019 (edited) I find it silly that you have to drop every ankheg shell otherwise you get payed X for all of them, instead of X for every single one. Can a tweak be done to make it so that even if you sell 10 ankheg shells at once, you receive 10x the sum, instead of 1xthe sum? Beside, another cute tweak would be to make it possible to get a better price if you have charisma 18 Pretty, please! Edited April 20, 2019 by Arthas Quote Link to post
Jarno Mikkola Posted April 20, 2019 Share Posted April 20, 2019 (edited) 1 hour ago, Arthas said: Can a tweak be done to make it so that even if you sell 10 ankheg shells at once, you receive 10x the sum, instead of 1xthe sum? Yes, if you find a character that can handle 10 x 100 pounds/lbs of crashhopper carcases. As in, so as soon as I see you, -in real live a photo- carry a 300 pounds of potatoes with you in a middeval armor, I'll do this. PS, that's 136 kg, and in about a cubic meter of space. Edited April 20, 2019 by Jarno Mikkola Quote Link to post
Arthas Posted April 23, 2019 Author Share Posted April 23, 2019 Seems like what I was looking for was already added in the most recent version of BG, as explained here: https://forums.beamdog.com/discussion/15656/making-ankheg-armor-question So I gotta ask another tweak. Make it possible for Taerom to make other armors, instead of only one. Quote Link to post
Lightbringer Posted April 29, 2019 Share Posted April 29, 2019 On 4/20/2019 at 5:30 AM, Jarno Mikkola said: Yes, if you find a character that can handle 10 x 100 pounds/lbs of crashhopper carcases. As in, so as soon as I see you, -in real live a photo- carry a 300 pounds of potatoes with you in a middeval armor, I'll do this. PS, that's 136 kg, and in about a cubic meter of space. Sure, just let me pull out my Bag of Holding Quote Link to post
Jarno Mikkola Posted April 29, 2019 Share Posted April 29, 2019 7 hours ago, Lightbringer said: Sure, just let me pull out my Bag of Holding Sure, go ahead, but I need an actual picture... not just a mental image of a portal that doesn't exist. PS: Just like there isn't a character you can make that can carry that 1000 lbs in the original game, there's no bags of holding... you need the charname to have 23 STR to be able to carry that weight. And if you let me, I'll just tell you that it's not just about weight... but actually momentum. Quote Link to post
Lightbringer Posted May 8, 2019 Share Posted May 8, 2019 (edited) On 4/29/2019 at 4:23 AM, Jarno Mikkola said: Sure, go ahead, but I need an actual picture... not just a mental image of a portal that doesn't exist. PS: Just like there isn't a character you can make that can carry that 1000 lbs in the original game, there's no bags of holding... you need the charname to have 23 STR to be able to carry that weight. And if you let me, I'll just tell you that it's not just about weight... but actually momentum. Very true, but if I were playing the original game, I wouldn't be on a modding website. I get my Bag of Holding from Thalantyr, and I have so many mods I've lost track of which mod places one for sale there. And yes, it would be quite a bit about momentum. Thank goodness the game isn't quite that realistic! But that's just my cup of tea Edited May 8, 2019 by Lightbringer Quote Link to post
Arthas Posted May 14, 2019 Author Share Posted May 14, 2019 Is there anywhere a reduce random encounter component? Quote Link to post
CamDawg Posted May 14, 2019 Share Posted May 14, 2019 If you mean the old 'you have been waylaid by enemies and must defend yourself' encounters, then yes. These are set in the worldmap area links, but they're already very low probability (5% generally). A few randoms are forced--meeting Drizzt after the Underdark, for example, or Dorn in BGEE. Quote Link to post
Arthas Posted May 16, 2019 Author Share Posted May 16, 2019 I'm playing EET and honestly every time I travel in Baldur's gate 1 I get waylaid. What should I do to actually detect if the percentage was changed, or... why not... just reduce the percentage or simply remove every random encounter but the forced ones? Quote Link to post
K4thos Posted May 16, 2019 Share Posted May 16, 2019 (edited) On 5/14/2019 at 2:39 PM, CamDawg said: If you mean the old 'you have been waylaid by enemies and must defend yourself' encounters, then yes. These are set in the worldmap area links, but they're already very low probability (5% generally). A few randoms are forced--meeting Drizzt after the Underdark, for example, or Dorn in BGEE. From what I see in vanilla BG:EE there are quite a few links with probability 20-50%. In BG2:EE there are some links with probability 25-100% (and even >100% for some reason). Also I think the percentage values are cumulative when you travel between areas that are not directly connected (since you're travelling using more than 1 link). 1 hour ago, Arthas said: I'm playing EET and honestly every time I travel in Baldur's gate 1 I get waylaid. What should I do to actually detect if the percentage was changed, or... why not... just reduce the percentage or simply remove every random encounter but the forced ones? If you're using default EET worldmap then nothing is changed compared to vanilla games - links data is taken directly from the BG:EE and BG2:EE worldmaps (on the fly during installation). Not sure if the same is true for BP-BGT Worldmap. I'm not planning to add such tweak to EET Tweaks, sorry. You can view the percentage values using this code: setup-dump_wmp.zip (taken from BP-BGT Worldmap). links.2da file, last column. Edited May 16, 2019 by K4thos Quote Link to post
Arthas Posted May 16, 2019 Author Share Posted May 16, 2019 Understood. I guess that I'm going to use CTRL+Y to every random encounter. Can't a tweak that actually reduce encounters according to your levels be added? Because it is easy to ambush a level 1 person, but it's not easy to ambush a level 7 person. @k4thos Quote Link to post
K4thos Posted May 16, 2019 Share Posted May 16, 2019 It's not that I don't want to add this particular tweak. I'd prefer to not maintain tweaks package at all: The fact that I've added new XP related tweak in recent version is a one time exception. More tweaks are not planned. Quote Link to post
CamDawg Posted May 18, 2019 Share Posted May 18, 2019 On 5/16/2019 at 7:53 AM, K4thos said: From what I see in vanilla BG:EE there are quite a few links with probability 20-50%. In BG2:EE there are some links with probability 25-100% (and even >100% for some reason). Also I think the percentage values are cumulative when you travel between areas that are not directly connected (since you're travelling using more than 1 link). Yes, you get checked for every link in a travel path. More than two-link travel is fairly rare in BG2 due to the sparsity of the map and its spoke-and-hub nature, but in BG traveling from Nashkel to Baldur's Gate covers a minimum of seven links. Quote Link to post
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