Arthas Posted April 20, 2019 Share Posted April 20, 2019 They truly make no sense... The problem is the following: I explore a certain area and if I go away from it, even 3-4 steps when I come back there is a chance enemies spawned. But they weren't there a second before and the area was already explored. I would like this "thing" to be removed. Another example I just faced... I'm facing Vax and Zaal (the two fastest throwers of the sword coast) and near them 30 kobolds spawned (I know, it's my bad for having installed Dark Side Kobolds from SCS). None of the kobolds even think of attacking them, they just target you. Another example.... I went into the basilisk area and there were gnolls that spawned near the party you meet there... But... they don't target that party, there is no infighting and honestly it is starting to affect me greatly. Quote Link to post
Arthas Posted April 26, 2019 Author Share Posted April 26, 2019 Another thing.... IS there a way to actually lessen the chance of random encounters? The "you've been waylaid by enemies and must defend yourself gets silly after a bit, considering that every travel is an ambush". Quote Link to post
AL|EN Posted April 26, 2019 Share Posted April 26, 2019 @Arthas Please explore all Tweaks Anthology options Quote Link to post
Vlan Posted April 26, 2019 Share Posted April 26, 2019 Infighting is something that I definitely would like to see in one mod. The enemies only targeting CHARNAME's party is really immersion breaking. Quote Link to post
Arthas Posted April 26, 2019 Author Share Posted April 26, 2019 (edited) @AL|ENTaerom Makes Additional Ankheg Armors (Icendoan/grogerson)Found only this one that could help me , but at least it is something!:D Edited April 30, 2019 by Arthas Quote Link to post
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