Vlan Posted April 21, 2019 Share Posted April 21, 2019 Is there a reason why the water just looks green / buggy when importing TIS files from EE into the original game? Everything else seems to be working fine, but the water always gets buggy. Normal, or am I missing something here? Quote Link to comment
Jarno Mikkola Posted April 21, 2019 Share Posted April 21, 2019 (edited) There is such a thing called Tutu degreenifier. It's a known issue there... It comes from 3D acceleration thingy... at least so the legend tells, but I don't remember to ever had this issue. ..but I use the BGT-weidu, so I never truly ran into this. Yes, I installed Tutu ones. Edited April 21, 2019 by Jarno Mikkola Quote Link to comment
Vlan Posted April 22, 2019 Author Share Posted April 22, 2019 Thanks for the tip. Going to try that one out. Quote Link to comment
jastey Posted April 22, 2019 Share Posted April 22, 2019 Let me know how it works. Have the same problem. Quote Link to comment
Vlan Posted April 30, 2019 Author Share Posted April 30, 2019 (edited) Wasn't really able to do anything with it. I guess the problem lies somewhere in the .WED files of EE, since the Degreenifier comes with new .WED files for every area with water in BG1. Edited April 30, 2019 by Vlan Quote Link to comment
Sam. Posted April 30, 2019 Share Posted April 30, 2019 1 hour ago, Vlan said: Wasn't really able to do anything with it. I guess the problem lies somewhere in the .WED files of EE, since the Degreenifier comes with new .WED files for every area with water in BG1. There is some discussion here that is likely related. Quote Link to comment
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