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Buggy water textures when importing EE maps into original


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There is such a thing called Tutu degreenifier. It's a known issue there... It comes from 3D acceleration thingy... at least so the legend tells, but I don't remember to ever had this issue. ..but I use the BGT-weidu, so I never truly ran into this. Yes, I installed Tutu ones.

Edited by Jarno Mikkola
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1 hour ago, Vlan said:

Wasn't really able to do anything with it. I guess the problem lies somewhere in the .WED files of EE, since the Degreenifier comes with new .WED files for every area with water in BG1.

There is some discussion here that is likely related.

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