madfiddler Posted April 25, 2019 Posted April 25, 2019 (edited) The last couple fights I've had with sirines (improved sirines installed), I've had my lowest-tier summoned skeletal warriors (from a 6th-level cleric) get paralyzed, or something similar. They stay green circles, but I can't control them and they don't act for I'd ballpark around 1 turn. Is this something to do with SCS, or some other bug? I assume nothing a sirine can do should be able to hold/paralyze undead. Looks like it is happening when the sirines have run out of/gotten tired of casted charm attempts and are doing their little bobbing back and forth chanting thing in melee range. Edited April 25, 2019 by madfiddler Quote
Bartimaeus Posted April 26, 2019 Posted April 26, 2019 (edited) Sort of related: do you have atweaks' improved fey creatures installed? I have wanted to get to the bottom of the insane sirines in BG1, and I figured it was that component in atweaks that was making their strength and behavior so crazy. Their endless kiting tactics are so ridiculously over the top, I don't think even most players would stoop to the lows they go. Edited April 26, 2019 by Bartimaeus Quote
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