Luke Posted August 15, 2019 Author Share Posted August 15, 2019 On 4/27/2019 at 2:26 AM, subtledoctor said: ...but their first attack should carry an opcode 248 effect that weakens them if the target makes a saving throw. Something like that... What were you suggesting exactly? Guess it's either that or op#326 (Apply SPL) + a spell state..... Quote Link to comment
subtledoctor Posted August 15, 2019 Share Posted August 15, 2019 goddamit, the forums ate my post. Quote Link to comment
Luke Posted August 16, 2019 Author Share Posted August 16, 2019 20 hours ago, subtledoctor said: goddamit, the forums ate my post. What ? Could you rewrite it please? I'm curious about your implementation of "illusionary monster".... Quote Link to comment
subtledoctor Posted August 17, 2019 Share Posted August 17, 2019 Something like: Illusionary creatures get a custom race or some other identifier. Their weapons do little or no damage; most or all comes through a subspell/.eff. On hit, the target must make a saving throw. If the save is successful,* the target gets immunity to the damage subspell, and thac0/damage bonuses to the race/identifier. * A bit awkward to apply effects on a successful save, since the engine usually works the other way. But it's doable, similar to my spell evasion function. Quote Link to comment
subtledoctor Posted August 18, 2019 Share Posted August 18, 2019 If I ever get around to doing more work on my mods, this woukd be a nice addition to Tome & Blood. Quote Link to comment
Luke Posted August 19, 2019 Author Share Posted August 19, 2019 (edited) On 8/17/2019 at 7:18 PM, subtledoctor said: Illusionary creatures get a custom race or some other identifier. I'd use the existing gender (offset 0x0275) ILLUSIONARY => In so doing, they'll be instantly killed by Remove/Dispel Magic, Detect Illusion (Thieves, Dark Moon monks, Shamans) and True Seeing; at the same time they'll be immune to Death Fog (which is fine since they should not be considered as "conjured matter" as @bob_veng said). The only problem I foresee is that they'll no longer be subjected to the summoning limit => having said that, this will probably be irrelevant since their attacks are not reliable and they can be instantly killed by various common spells..... Edited August 19, 2019 by Luke Quote Link to comment
subtledoctor Posted August 19, 2019 Share Posted August 19, 2019 9 hours ago, Luke said: I'd use the existing gender (offset 0x0275) ILLUSIONARY => In so doing, they'll be instantly killed by Remove/Dispel Magic, Detect Illusion, and True Seeing; Is that a thing? Do DM/RM and TS auto-kill illusionary creatures? Or is that something you've implemented with a mod? Quote Link to comment
Luke Posted August 20, 2019 Author Share Posted August 20, 2019 13 hours ago, subtledoctor said: Is that a thing? Do DM/RM and TS auto-kill illusionary creatures? Or is that something you've implemented with a mod? That's vanilla game. Open NearInfinity and look for those SPLs. You'll notice an opcode #177 (resource = ~DESTSELF~) targeting GENDER: ILLUSIONARY. The .eff file "DESTSELF" performs the auto-kill via opcode #168 (Remove creature). Quote Link to comment
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