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Is it iwdification

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Cure moderate wounds: 11 hp healed, 100 gp
Cure medium wounds: 14 hp healed, 150 gp

to temples?

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Thanks. How would I 'detect' which mod added Cure medium wounds?

Beside, cure moderate wounds doesn't have a good price to match the quality of cure light wounds

Cure light wounds = 50 gp for 8hp
Cure moderate wounds = 100 gp for 11 hp. I read inside the description that it can also cure intoxication, but doesn't seem a good price anyway.





Edit: for the people that may need help.
To see which mods are actually touching the temple, you need to find the name of the sto-file for the temple you investigate (e.g.Tem3402.sto for the Morning Lord near Beregost) and then run change-log for it

Changelog here: get the second archive, the first one is shit http://www.shsforums.net/topic/41036-faq-for-the-megamods/?p=504049
and write inside the .bat Tem3402.sto

In this case these are the mods touching the temples:


Mods affecting TEM3402.STO:

00000: /* created or unbiffed */ ~EET/EET.TP2~ 0 0 // EET core - resource importation1.0 RC11

00001:  ~DSOTSC/DSOTSC.TP2~ 0 4 // Distribute DSotSC items also in vanilla contentv3.0 beta

00002:  ~VAULTEET/SETUP-VAULTEET.TP2~ 0 0 // The Vault (Ikki's rework for EET compatibility)v8.0

00003:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 1510 // Include divine spells from Icewind Dale: Enhanced Editionv32 RC9

00004:  ~ATWEAKS/SETUP-ATWEAKS.TP2~ 0 510 // Expanded temple servicesv4.53

Edited by Arthas

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