Glam Vrock Posted May 14, 2019 Share Posted May 14, 2019 Hey folks. I released a beta for a BGEE mod recently, and I'm now trying to make it compatible with Tutu/BGT. However, some NPCs are crashing the game when I try to spawn them. I assumed this was an issue with the expanded BGEE character colour palette not being backwards compatible, but I've since changed all the colours to fit the original game's palette, and I'm getting the same issue; it fixed a couple of the characters, but not all of them. I don't think it's the equipment either, as some characters are only wielding normal items from the game itself. What else would cause an NPC to crash the game the instant they're spawned? Quote Link to comment
jastey Posted May 14, 2019 Share Posted May 14, 2019 The only thing I could think of besides colour, animation, and weapons is that there are also more flags for EE than original BGII. I think the safest way of assuring compatibility is working with original BGII ressources... Quote Link to comment
CamDawg Posted May 14, 2019 Share Posted May 14, 2019 It's typically equipped items. For example: gv#sw1h is also using an EE-only color via opcode 7 and a 1pp-only appearance (s0) which crashes gv#pam. gv#helm is also using an EE-only color via opcode 7 and a 1pp-only appearance (j9), crashing gv#moid. gv#shld is using EE-only colors as well, crashing gv#moid. gv#jeff crashes because the creature file is corrupt--there are unused bytes starting at 0x7a0. Quote Link to comment
Glam Vrock Posted May 15, 2019 Author Share Posted May 15, 2019 Thanks, that's done the trick. Next time I'll be sure to start building in classic BG. Going back and fixing everything is a pain. Quote Link to comment
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