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DavidW

G3: Ascension v2.0 now available

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Ascension completely replaces the final chapter of Baldur's Gate 2: Throne of Bhaal, adding major new tactical challenges and a chance to fight old adversaries one more time, as well as giving you an opportunity to recruit Balthazar, to enhance your Bhaalspawn abilities, and to have more meaningful dialogs with Imoen and Sarevok. It also includes components that greatly increase the tactical challenge of some of the other key fights in the Throne of Bhaal section of the game.

Ascension dates back to the dawn of Baldur's Gate modding: the designers were Cuveronious, Quitch, Xyx, Spork, Vulgar Zildrah, and Kensai Ryu, and the project team leader was David Gaider, one of the writers on Throne of Bhaal itself (and later lead writer for the Dragon Age series). It has gone through many updates and many maintainers since then - Westley Weimer (original author of WEIDU); and Miloch; White Agnus and JediMindTrix; AlienQuake, and more - with contributions from many other modders. 

With the kind permission of Cuv, Wesley Weimer and Alienquake, Ascension now has project and forum pages at Gibberlings 3.

v2.0 changelog:

This version is coded by DavidW (author of Sword Coast Stratagems and Wheels of Prophecy). It is a fairly systematic, ground-up rewrite of Ascension using modern coding techniques and taking advantage of Enhanced Edition functionality (while remaining backward-compatible with non-enhanced versions of Throne of Bhaal). In the rewrite, the component structure of Ascension was modified, breaking the main component into several sub-components (this was not possible in the original Ascension because of the very limited modding methods of the time), a very large number of small bugs were fixed, and some minor changes in implementation were made, reflecting modern coding methods and resources. I have tried to remain extremely faithful to the original Ascension

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