DavidW Posted June 3, 2019 Share Posted June 3, 2019 Sword Coast Stratagems is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features. Version 32 is a major revision (the largest since the old 'SCS' and 'SCSII' mods were merged). Highlights include a new integrated difficulty-control system, inclusion of the Icewind Dale spell system, substantial revision of spellcaster AI, six new components, much fuller compatibility with the Spell Revisions mod, some streamlining of the mod's overall structure, and a major decrease in installation time. Grab it direct here. You can also visit the extensive project pages, readme, or SCS forum for more information. (See the readme for a detailed changelog: for reasons of length I won't provide it here.) Quote Link to comment
OrlonKronsteen Posted June 3, 2019 Share Posted June 3, 2019 Thank you so much, DavidW, for all your hard work and for sharing this mod with the community. Your work is an absolute delight. Quote Link to comment
CamDawg Posted June 3, 2019 Share Posted June 3, 2019 w00t! This is great news. I didn't want to say anything earlier, but the v31 release was terrible and well below your normal standards. Almost like a semi-trained monkey did it. Quote Link to comment
DavidW Posted June 3, 2019 Author Share Posted June 3, 2019 You didn't think v31 had a novelty and freshness that v32 loses once more? In seriousness, though, thanks again for holding the fort with v31. It capped an embarrassingly long period where SCS was only functional with a bunch of patches, and it was ready well before v32 ever would have been. Quote Link to comment
AL|EN Posted June 3, 2019 Share Posted June 3, 2019 (edited) Congratulations on the release! P.S. There is a small typo inside stratagems.ini : https://github.com/gibberlings3/swordcoaststratagems/commit/ae64ea55dbf0b9097f18fc9c2ddaf3752a4c1ebe#diff-c9c40b7cfab09159436405137168523c Edited June 3, 2019 by AL|EN Quote Link to comment
StefanO Posted June 3, 2019 Share Posted June 3, 2019 Both Linux and MacOS download files are missing. Quote Link to comment
improb@bile Posted June 3, 2019 Share Posted June 3, 2019 (edited) @DavidW A few days ago I sent you the translation of the new content, but it's not in v32Some problems? Edited June 3, 2019 by improb@bile Quote Link to comment
CamDawg Posted June 3, 2019 Share Posted June 3, 2019 10 hours ago, StefanO said: Both Linux and MacOS download files are missing. Fixed! Quote Link to comment
DavidW Posted June 3, 2019 Author Share Posted June 3, 2019 47 minutes ago, improb@bile said: @DavidW A few days ago I sent you the translation of the new content, but it's not in v32Some problems? Only that I hadn't noticed it. Apologies and thanks: it's on the repo now and I'll update the release when I get a chance. Quote Link to comment
DavidW Posted June 4, 2019 Author Share Posted June 4, 2019 Release now updated with the Italian translation. Quote Link to comment
Buzda Posted June 4, 2019 Share Posted June 4, 2019 Thank you, I was waiting patiently for this release, very excited to check it out! Quote Link to comment
Gwendolyne Posted June 4, 2019 Share Posted June 4, 2019 Guess I found a typo in install_sfo.tpa: OUTER_SET is_tutu = ( GAME_IS ~tutu tutu_totsc~ ? 1 : 0) OUTER_SET is_eet = ( GAME_IS ~tutu tutu_totsc~ ? 1 : 0) Second line seems to be a mistaken copy-paste... Quote Link to comment
DavidW Posted June 4, 2019 Author Share Posted June 4, 2019 2 hours ago, Gwendolyne said: Guess I found a typo in install_sfo.tpa: OUTER_SET is_tutu = ( GAME_IS ~tutu tutu_totsc~ ? 1 : 0) OUTER_SET is_eet = ( GAME_IS ~tutu tutu_totsc~ ? 1 : 0) Second line seems to be a mistaken copy-paste... Looks like - thanks. Fortunately it's harmless - I never actually check that variable (I just use GAME_IS ~eet~). I don't now recall why I set it up, and I'm quite curious how you found the bug - it's buried quite deep in SCS's function libraries. Quote Link to comment
improb@bile Posted June 4, 2019 Share Posted June 4, 2019 15 hours ago, DavidW said: Release now updated with the Italian translation. Quote Link to comment
Gwendolyne Posted June 4, 2019 Share Posted June 4, 2019 1 hour ago, DavidW said: Looks like - thanks. Fortunately it's harmless - I never actually check that variable (I just use GAME_IS ~eet~). I don't now recall why I set it up, and I'm quite curious how you found the bug - it's buried quite deep in SCS's function libraries. Nothing magic or secret. I only checked if you modified anything about immutability because I intend to use the weidu_external folder for the next 1pp and IA releases. Quote Link to comment
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