Jdracous Posted June 9, 2019 Share Posted June 9, 2019 Hello, Its been a while but I've been wanting to get back into BG lately. Unfortunately the original version of the game doesn't run on my new computer, so I'm left with only the enhanced edition as an option. But I have a lot of old mods that are not compatible with EE. Can anyone tell me if its possible and how to update these old mods? they are mostly Kits but there are a few joinable NPCs and other mods. I'd really like to keep these mods but the authors are no longer updating them. Quote Link to comment
jastey Posted June 9, 2019 Share Posted June 9, 2019 Firstly: Which mods are you talking about? Some where updated in the more recent past but maybe the download's page doesn't really state this. EDIT: Other than that, I already gave a short summary here. Quote Link to comment
Jdracous Posted June 9, 2019 Author Share Posted June 9, 2019 They are mostly kits from other sites. The mods I get from here tend to work just fine (so long as Siege of Dragonspear isn't installed). One such mod I'm trying to get to work is a fighter kit called the Samurai from Sorcerer's Place. I tried to start with it because its a simple mod with not a lot on it. Unfortunately I am not good at modding despite my best efforts and was hoping for a dumbed down tutorial for the modding challenged. I've actually looked at the post you linked before. I saw it back when I first got EE but forgot about it until now. I even managed to dig up an old folder that had my previous attempt to edit the samurai, I was never able to figure it out and got frustrated. The whole tutorial just leaves me confused, I have no idea what any of it means. I'm not even sure what part of the file I'm supposed to be editing. Quote Link to comment
Gwendolyne Posted June 9, 2019 Share Posted June 9, 2019 A few months ago, I ported the shuri ninja kit to EE for a French player. I guess the samurai kit should not be different. Tell me what's going wrong. Quote Link to comment
Jarno Mikkola Posted June 9, 2019 Share Posted June 9, 2019 And attach the files you are working on. Quote Link to comment
Sam. Posted June 9, 2019 Share Posted June 9, 2019 Is it a WeiDU mod? If yes and if it is in English, all you probably have to do is update the mod's EXE to the latest version of WeiDU and to use ADD_KIT_EE. Quote Link to comment
Jdracous Posted June 10, 2019 Author Share Posted June 10, 2019 Okay I've updated the EXE and now the NPCs are working but I'm still confused at the Add_kit_EE thing. I don't know what that is. I've clicked the read me in the link but its not really clear to me. Here is the Kit though if that can help clear things up. Samurai_Kit.rar Quote Link to comment
Gwendolyne Posted June 10, 2019 Share Posted June 10, 2019 Will have a look this evening, once back home. Quote Link to comment
Jdracous Posted June 12, 2019 Author Share Posted June 12, 2019 Okay I figured part of it out. The reason I was so confused was that the Readme wasn't displaying properly, after figuring that out I got some instructions I was able to follow. I've now got an idea of what its all talking about. The fl#add_kit_ee.tpa is a file I need to add to the mod's folder and then I need to edit the TP2 to recognize it. I've put that together as best as I can figure but its still not working. When I try to install it I get the following: "ERROR: fl#add_kit_ee could not find the kit in kitlist.2da ERROR: [kitlist.2da] -> [overide] Patching Failed (COPY) (Failure("ERROR: fl#add_kit_ee could not find the kit in kitlist.2da"))" Any idea what I'm still missing? I'm reposting the mod with my edits for clarity. Samurai.7z Quote Link to comment
Gwendolyne Posted June 12, 2019 Share Posted June 12, 2019 (edited) First, it is better to name Kit label in upper case :SAMURAI. // appended to CLASWEAP.2da ~Samurai 1 1 1 1 1 1 1 1~ ==> ~SAMURAI 1 1 1 1 1 1 1 1~ Second you forget a variable in fl#add_kit_ee function: LAF ~fl#add_kit_ee~ STR_VAR kit_name = ~SAMURAI~ END Third: you should traify the mod, so that I might give you a French translation... Edited June 12, 2019 by Gwendolyne add code Quote Link to comment
Jdracous Posted June 12, 2019 Author Share Posted June 12, 2019 Sweet! That got it working. Thanks all for the help. I don't know what traify is I'm afraid, but I don't know French anyway. Unless your asking because you want a French version. In that case I wouldn't mind trying. Quote Link to comment
Psionica Posted June 13, 2019 Share Posted June 13, 2019 As far as Mods, if u have one installed say Amber and a new version comes out, and u are currently playing with said mod in game. Can u just install the new version over the old one? Have to start a new game? Quote Link to comment
Sam. Posted June 13, 2019 Share Posted June 13, 2019 13 hours ago, Jdracous said: I don't know what traify is I'm afraid See the readme. 13 hours ago, Jdracous said: but I don't know French anyway. Unless your asking because you want a French version. In that case I wouldn't mind trying. That's what he's suggesting. If you traify the mod, it allows it to be easily translated into multiple languages. 11 hours ago, Psionica said: As far as Mods, if u have one installed say Amber and a new version comes out, and u are currently playing with said mod in game. Can u just install the new version over the old one? Have to start a new game? Best practice is to not update mods during a playthrough. Either continue with the version you already have installed, or if you update it, start a new game. Quote Link to comment
jastey Posted June 14, 2019 Share Posted June 14, 2019 On 6/13/2019 at 3:18 AM, Psionica said: As far as Mods, if u have one installed say Amber and a new version comes out, and u are currently playing with said mod in game. Can u just install the new version over the old one? Have to start a new game? And just to make sure this is not a misunderstanding: if for some reason you do want to install a new mod version, always deinstall the old one first, remove the old mod package and tp2 (if the latter is not inside the mod folder), before installing the new mod. Quote Link to comment
Psionica Posted June 15, 2019 Share Posted June 15, 2019 15 hours ago, jastey said: And just to make sure this is not a misunderstanding: if for some reason you do want to install a new mod version, always deinstall the old one first, remove the old mod package and tp2 (if the latter is not inside the mod folder), before installing the new mod. If I do that and don't start a new game with the old one bug? Quote Link to comment
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