SimDing0 Posted February 25, 2005 Share Posted February 25, 2005 Cam, I think I remember you saying you had an easy way to fix script and dialogue "invalid resource" errors due to BG1 leftovers? If so, is this included in the next version? It'd make my life a lot easier with script fixes (but WeiDU is gay blah blah blah). Link to comment
CamDawg Posted February 25, 2005 Share Posted February 25, 2005 I have a big list of BG DVs that are not used in BG2. The fixes for chaning them to something like CDNULL (or whatever it was) is in Alpha 1, I think, but commented out. It's based off a series of R_Ts so you should be able to drop it into your batch script patching. One item, though. The dialogue patching is intolerably slow and I'm going to do some work to revert the dialogue patch back into d files. Some of it will still be done with the large decompile-patch-compile, but it really needs to get a lot faster. Link to comment
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