DavidW Posted June 10, 2019 Share Posted June 10, 2019 New bugfix version 2.0.4 is out (download here, though it's the same download link as before). Changelog: Fixed a bug in DS that was leading to crashes on non-EE installs Added some guards against Fallen Solars using spells on their allies Tightened up the logic of Tougher Abazigal's initial cutscene Final-Five Abazigal wasn't getting his spells Final-Five Abazigal should use the wizard version of stoneskin, not the dragon version Tougher Abazigal now uses the script and resources of the Final-Five version (can be overridden via the ini) Slight refactoring of the dialogs to facilitate SCS difficulty system (no in-game effect, this is just to remove problems caused by text substitution into OR() blocks) Edit: We're now at 2.0.6. Supplementary change-log: Compatibility with Iylos and Edwin Romance We now compile gpmage1.baf properly Quote Link to comment
Valandil Posted June 10, 2019 Share Posted June 10, 2019 (edited) I wanted to check slayer abilities and I've figured out that after a while being transformed you get killed. Does that mean that the character cannot stay into that form or is that a bug ? Edited June 10, 2019 by Valandil Quote Link to comment
DavidW Posted June 10, 2019 Author Share Posted June 10, 2019 No, that's intentional. (The original slayer power works that way and Ascension continues it.) Quote Link to comment
Valandil Posted June 10, 2019 Share Posted June 10, 2019 (edited) All right. Here is my remarks on slayer form abilities. Improved Slayer Change Spoiler - Strength and Dexterity set to 25 OK- Effective AC set to -9 KO I have -10 - Magic Resistance set to 50% OK- Resistance to physical damage set to 15% OK- Resistance to elemental damage set to 30% OK- Saving Throws set to 2 OK- Attacks per round set to 4 (2d6 crushing, 4 cold) OK but with warrior class (fighters, rangers, paladins and barbarian) as they get 1/2 APR bonus twice it is set to 5 APR- THAC0 set to -4 : KO I have Base THACO 25 and THACO 12- + 150 Hit Points : OK- Regenerate 2 Hit Points per second OK- Immunity to imprisonment, level drain, stun, fear, charm, confusion, sleep, and missile attacks (havent' tested yet)- Chance of losing control: 10%, plus a cumulative 5% per round OK Ultimate Slayer Change Spoiler - Strength and Dexterity set to 25 OK- Effective AC set to -9 KO I have -10- Magic Resistance set to 60% OK- Resistance to physical damage set to 30% OK- Resistance to elemental damage set to 40% KO I have 50%- Saving Throws set to 2 OK- Attacks per round set to 4 (2d8 crushing, 8 cold) OK but with warrior class (fighters, rangers, paladins and barbarian) as they get 1/2 APR bonus twice it is set to 5 APR- Attacks have a 10% chance of casting Dispel Magic and of lowering Magic Resistance (havent' tested yet)- THAC0 set to -8 KO Base THACO 25 and THACO 10- + 200 Hit Points OK- Regenerate 3 Hit Points per second OK- Immunity to imprisonment, level drain, stun, fear, charm, confusion, sleep, disease, poison, and missile attacks (havent' tested yet)- Free action (havent' tested yet)- Chance of losing control: a cumulative 5% per two rounds OK Ravager Change Spoiler - Magic Resistance set to 75% OK- Resistance to physical damage set to 50% OK- Resistance to elemental damage set to 50% OK- Resistance to magic damage set to 50% OK- Attacks per round set to 5 (3d8 crushing, 8 cold) OK- Chance of dispelling on hit increases to 20% (havent' tested yet)- THAC0 set to -12 KO Base THACO 25 and THACO 8- + 250 hit points OK- Regenerate 5 Hit Points per second OK- Chance of losing control increases to 40% plus a cumulative 10% chance per round OK I couldn't check on Basic Slayer Change abilities as I've made test on the beginning of ToB. Edited June 10, 2019 by Valandil Quote Link to comment
DavidW Posted June 11, 2019 Author Share Posted June 11, 2019 Thanks. The AC change is *probably* connected to magic items worn: there are serious difficulties in getting this exactly right so I'm not worried about +/-1. The THAC0 issue is more serious. Quote Link to comment
Valandil Posted June 11, 2019 Share Posted June 11, 2019 (edited) I have emptied the inventory to check abilities but the gap is not that big with AC. As you said the big issue is with THACO. Edited June 11, 2019 by Valandil Quote Link to comment
Lilaina Posted June 12, 2019 Share Posted June 12, 2019 With ascension 2.0.4 + SCS 32.2 fallen solars don't cast spells any more. Just ascension, they work fine. Quote Link to comment
grodrigues Posted June 13, 2019 Share Posted June 13, 2019 (edited) Not a per se bug, but I got one warning on installing Ascension v2.0.4 (after ToBEx and Fixpack), so putting it out in case it is important: WARNING: no effects altered on spermel.itm override/spermel.itm copied to weidu_external/backup/ascension/0/spermel.itm, 938 bytes Edited June 13, 2019 by grodrigues Add Ascension version Quote Link to comment
Abdal Posted June 13, 2019 Share Posted June 13, 2019 Hmmm, after I begin ToB I lose all restored bhaalspawn abilities from SoA(which the mod recently allowed to regain once the PC gets the soul back from Irenicus) if I save and then load said save in ToB. Quote Link to comment
DavidW Posted June 13, 2019 Author Share Posted June 13, 2019 Just checking I understand: - start a ToB game - save - reload save - powers are lost ? Quote Link to comment
Abdal Posted June 13, 2019 Share Posted June 13, 2019 2 hours ago, DavidW said: Just checking I understand: - start a ToB game - save - reload save - powers are lost ? Yeah, those old SoA powers that were restored. When I begin ToB(after beating Irenicus in SoA) all lost powers are there but after saving and later reloading said save all SoA powers are gone. Quote Link to comment
grodrigues Posted June 13, 2019 Share Posted June 13, 2019 Documentation bug: does not mention the +5% mr on the third good Bhaalspawn power. Quote Link to comment
DavidW Posted June 17, 2019 Author Share Posted June 17, 2019 Updated to 2.0.6 but I'll leave this thread open because I haven't had a chance to address these issues yet. Quote Link to comment
khelban12 Posted June 17, 2019 Share Posted June 17, 2019 More a question rather than a bug. The usual installation order until now was Ascension -> Wheels of Prophecy -> Edwin Romance at least according to BWP because Edwin Romance has different dialog has code that accounts for WoP so it should be installed after it. The readme in v2.0.6 has been updated and says that WoP should be installed after ascension (as always) but ER should be installed before ascension and therefore before WoP too. Will this new order pose a problem for the interaction of ER and WoP ? Quote Link to comment
DavidW Posted June 17, 2019 Author Share Posted June 17, 2019 Good question and I’m not sure. I think the answer is: If you install all three, do Edwin-Ascension-WoP. Edwin only (I think) responds to that bit of WoP that replicates the “redeemable Balthazar” bit of Ascension. if you don’t install Ascension, do WoP-Edwin. But I’ll check. Quote Link to comment
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