DavidW Posted June 11, 2019 Posted June 11, 2019 hI'd like to get a bit more information about what compatibility problems there are between Ascension 2.0 and other mods. (I expect NPC mods to be the main problem.) Traditional advice was always to install Ascension first, because it was coded to overwrite rather than patch. (v1.5 improved on this, but only somewhat.) v2.0 is pretty modern in its approach to patching, and probably installing it *after* NPC mods is safer. (Especially since many of those mods aren't being actively maintained.) The main exception is going to be mods that actively respond to Ascension (e.g., interject into the Sarevok/Irenicus banter). Depending on how they are coded, these may have been messed up by Ascension's changes. And of course again, many of them are not being actively maintained. (I appreciate there is an ecosystem of GitHub mirrors, and that this works for some people, but I'm keen to maintain compatibility with the officially-hosted versions if at all possible, and to keep supporting vanilla as well as EE players.) In many cases, I think the best way to do this will be to have Ascension installed *after* the other mod, and then have Ascension make the required changes to allow for the other mod. My own standard mod stack doesn't have many mods that respond to Ascension, so I need advice from people as to which mods I need to look at. Here's my current list (I'll keep it updated): Should be working with Ascension 2.0 Sword Coast Stratagems 32.2 and later (install after Ascension - my mod, talk to me if there are problems) Turnabout (install after Ascension - it installs but I haven't tested it. There are some - I think unauthorized - EE updates of Turnabout but I haven't tested on them.) Wheels of Prophecy 8.2 and later (Install after Ascension - my mod, talk to me if there are any problems) Longer Road EE 1.6.6 and later (Install after Ascension - this is Roxanne's fix, I haven't tested it myself) Unfinished Business: Sarevok's Remorse (So far as I can see, this should work fine installed before or after Ascension) Edwin Romance 2.0.7 (install before Ascension - my fix, talk to me if there are problems) Iylos 2.6 (install before Ascension - my fix, talk to me if there are problems) Possible problems Imoen Romance (but this seems to be conceptual conflict with Ascension per se, so I'll need a detailed steer before I can fix anything) Incompatible Original (non-EE) Longer Road (it integrates tightly with Ascension and would require active maintenance; I don't think it was even compatible with v1.5) Redemption (ditto) Quote
Guest megamike15 Posted June 11, 2019 Posted June 11, 2019 edwin romance will not install with ascension. i assume it's the same reason as imoen romance. both mods change the epilogues and for some reason they can't overwrite the ascension epilogues if it is installed first. you just get an install error. the imoen romance and friendship and serevok romance and friendship mods may have issues also if you install the dialogue component for serevok and imoen in ascension before them. Quote
Isewein Posted June 11, 2019 Posted June 11, 2019 Iylos shouldn't necessarily offer any incompatibilities, but if you recoded some of the Balthazar stuff you might want to double-check. Quote
Lilaina Posted June 12, 2019 Posted June 12, 2019 13 hours ago, DavidW said: (I expect NPC mods to be the main problem.) Does this include IEP extended banters/X companion friendship mods or just new NPC mods? Quote
DavidW Posted June 12, 2019 Author Posted June 12, 2019 I don’t know, really. It includes any mod that specifically interacts with ascension. Quote
Abdal Posted June 13, 2019 Posted June 13, 2019 Is it recommended to install Unfinished Business before or after the newest version of Ascension? Quote
DavidW Posted June 13, 2019 Author Posted June 13, 2019 My *guess* would be that it works slightly better to put Ascension after UB, but it’s only a guess. Quote
n-ghost Posted June 13, 2019 Posted June 13, 2019 While we're still at it, is it correct to assume that, unlike older versions, Ascension 2.0x should be installed AFTER BGT merge, and not before? Quote
DavidW Posted June 13, 2019 Author Posted June 13, 2019 Assuming by 'BGT merge' you just mean the main BGT program, then yes: install Ascension after that. (Though I doubt it will make much difference.) Quote
DavidW Posted July 7, 2019 Author Posted July 7, 2019 Indeed. I had a look at Sarevok's Remorse and I couldn't see any reason they shouldn't be compatible. Quote
Azdul Posted July 8, 2019 Posted July 8, 2019 On 6/14/2019 at 12:14 AM, DavidW said: Assuming by 'BGT merge' you just mean the main BGT program, then yes: install Ascension after that. (Though I doubt it will make much difference.) Does this mean that information in http://www.shsforums.net/topic/19539-bgt-weidu-compatibility/ Quote Ascension 1.42.1 or above - Needs to be installed before BGT-WeiDU if 'Tougher Illasera' component is used, since AR4000.BCS is replaced, resulting in all the BG1 dream cutscenes occurring at rest in a Throne of Bhaal game is out of date ? Quote
Guest Majber Posted July 11, 2019 Posted July 11, 2019 Is this mod compatible with this mod: https://github.com/Holic75/Baldurs-gate-dnd-3.5 Quote
bob_veng Posted July 11, 2019 Posted July 11, 2019 you'll probably get a better result asking that here*, because that mod is still not very well known *https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0#latest Quote
Isewein Posted December 4, 2019 Posted December 4, 2019 Quote Imoen Romance (but this seems to be conceptual conflict with Ascension per se, so I'll need a detailed steer before I can fix anything) I don't see any conceptual incompatibility. These used to play together just fine in BGT. What exactly would you need to know? Can't really imagine my upcoming EET playthrough without either of those. Quote
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