Jump to content

No Collision Detection (opcode 184, option 1) and becoming stuck on impassable terrain


temnix

Recommended Posts

I have seen different outcomes when this effect ends and the character is over impassable terrain, like water. For one thing, if it were dispelled, the character would always become stuck. But when the effect expired normally, characters would be displaced to the nearest walkable terrain. I have also seen them remain over water even in this event. Who has tried using this effect and can tell me how to make sure there will be no sticking? Would it help to include a delayed switch to No Collision option 2?

This effect may be key to making a Fly spell for this engine, the closest thing possible, at any rate.

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...