Daxtreme Posted June 24, 2019 Share Posted June 24, 2019 (edited) Hey guys, Making a quest mod for EET, a quest that begins in BG2 and finishes in ToB. Can I start a new game in BG2 with EET to test for compatibility? Are there any problems that can arise from skipping BG1 when testing? My quest is purely BG2 + ToB so I don't see why but who knows, I didn't make EET! Thanks Edited June 24, 2019 by Daxtreme Quote Link to comment
K4thos Posted June 24, 2019 Share Posted June 24, 2019 (edited) if the quest mod works on BG2:EE, then you don't have to worry about compatibility with EET, other then evaluating chapter numbers during mod installation (see documentation for hints how to implement it in weidu code) and ensuring that the GAME_IS (if its used) recognizes the platform. Quote Are there any problems that can arise from skipping BG1 when testing? no Edited June 24, 2019 by K4thos Quote Link to comment
Daxtreme Posted June 24, 2019 Author Share Posted June 24, 2019 Well the quest starts in SoA and continues into ToB but then you have to return back to SoA to finish it, which is impossible in BG2EE. That's why I'm making it for EET! Quote Link to comment
K4thos Posted June 25, 2019 Share Posted June 25, 2019 8 hours ago, Daxtreme said: Well the quest starts in SoA and continues into ToB but then you have to return back to SoA to finish it, which is impossible in BG2EE. That's why I'm making it for EET! sounds nice, feel free to create a topic in this forum section, once you have something to share regarding your mod Quote Link to comment
Daxtreme Posted June 25, 2019 Author Share Posted June 25, 2019 Will do So if my mod simply uses the "QUEST" type marker AddJournalEntry(@101,QUEST) I think it will add the Journal entry to the current active chapter? Which, I think, will work with EET right? Quote Link to comment
K4thos Posted June 25, 2019 Share Posted June 25, 2019 code the journal the same way as you do in vanilla EE games - it will work correctly. Quote Link to comment
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