temnix Posted June 29, 2019 Share Posted June 29, 2019 These animations belong to HAG_NIGHT, HAG_GREEN and HAG_ANNIS, but the BAM files are nowhere to be found. They are supposed to start with MHAG. Miloch's Infinity Animations includes the animations, but in a useless format. Instead of being divided into separate files for walking, attacking, casting and so on, with proper structure, the frames are all pressed into two large BAMs the engine can't recognize. Does anybody know where proper, separate, engine-recognizable hag files can be found? Quote Link to comment
Gwendolyne Posted June 29, 2019 Share Posted June 29, 2019 Either you wait for the Infinity animations next release, or you copy-rename the hag and annis files. As for their format, it's what we call the BGB2 UNSPLIT extended, mostly used in BG2-ToB, and much better than IWD one because it offers more directions and allows smoother creatures movement. Quote Link to comment
temnix Posted July 1, 2019 Author Share Posted July 1, 2019 They had to be renamed to MHAGG1 and MHAGG2. That was not intuitively obvious, to say the least. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.