jastey Posted July 1, 2019 Posted July 1, 2019 If you encounter any problems with this mod, please post here. Also state which game you are on and which version of the mod you are using. Quote
Guest LZenn Posted November 10, 2019 Posted November 10, 2019 At the very beginning of the labyrinth, Imoen disappears right as Bodhi leaves. I don't get the chance to invite her back into the group. I also have the Ajantis mod loaded. He says 'There's Imoen' but she's already poofed. Any ideas? Quote
jastey Posted November 10, 2019 Author Posted November 10, 2019 Which game are you on? Do you have any other mods that do changes to Imoen (klass changes, etc.)? Quote
Guest LZenn Posted November 10, 2019 Posted November 10, 2019 I have ajantisbg2, CorthalaRomantique, keldorn_rom, RE, Wandcase, and Wheels. Quote
Guest LZenn Posted November 10, 2019 Posted November 10, 2019 This is Shadows of Amn. Just after the big soul suck. Quote
jastey Posted November 10, 2019 Author Posted November 10, 2019 You mean original BGII, or BGII:EE? (Or BGT or EET? ) Do you know how to check variables in the game? What is Global("C#IM_ImoenStays","GLOBAL") at? Quote
Guest LZenn Posted November 10, 2019 Posted November 10, 2019 This is Shadows of Amn. Just after the big soul suck. Quote
Guest LZenn Posted November 10, 2019 Posted November 10, 2019 I tried setting it to 2 and she''s back. I have no idea why it would have flipped like that, but at least it's easy to fix. Quote
jastey Posted November 10, 2019 Author Posted November 10, 2019 Ah, thanks for letting me know. So the script would work in theory, why it didn't is up to a detailed investigation. Glad you can play on! Quote
Lauriel Posted April 20, 2020 Posted April 20, 2020 (edited) Not a bug, per se, but I found a file while browsing NI named %THIEVESMAZE%.BCS with the following code: IF Global("C#IM_ImoenInSoD","GLOBAL",0) THEN RESPONSE #100 SetGlobal("C#IM_ImoenInSoD","GLOBAL",1) END I figure it's a attempt at using a variable for a file name that went awry? Is the global C#IM_ImoenInSoD the one I could use in Transitions to determine if I4E is still installed when I do the palace talks after Sarevok is dead? Should I install it there manually to do my testing? Or is this just a hang over that wasn't meant to be there at all? EDIT: That is one of the areas that has an empty script file and the extend bottom probably failed. That's one area where I've needed to check for it's script file existing in the game prior to editing to make sure I don't need to actually create it instead. Edited April 20, 2020 by Lauriel Quote
jastey Posted April 21, 2020 Author Posted April 21, 2020 Oh man, that's hilarious. Thank you for the report! I'm using the variable from the cpmvars - but I don't seem to read the definitions in beforehand. Well... Quote
Lauriel Posted April 21, 2020 Posted April 21, 2020 Ahh, that would do it! Cool, glad I could help and now I know what to look for, too. Quote
Guest Raekith Posted August 7, 2021 Posted August 7, 2021 I have a rather strange bug. When I go to Brynnlaw, Imoen is not abducted from the party like she is supposed to be. This plays through normally until I get to Spellhold, where two Imoens are loaded, one with all the gear and experience from playing and the other as a fresh out of Chateau Irenicus Imoen. After getting bhaal powers stripped and dumped into the maze, Bodhi does her taunt, then I'm left with two Imoens, one of which is immediately whisked away to somewhere unselectable and uninteractable (the one from my party before, not the fresh Imoen). I can neither interact with this Imoen, nor can I remove her from the party, either with reform party or with ctrl-k. I can add the new Imoen to my party no problem, but I can't change rooms at all. I just get the "You must gather your party before venturing forth." message. Any help on how I can possibly recover this save? Quote
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