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The_Rock

Time of Icewind Dale Content's Availability in the BG Campaign [SoD and IWD spoilers]

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Guest Ludwig

I like GunnerBlack's idea. Though I think it would still require some artwork and effort to implement it. Maybe even the boat building could be simplified further. So, to build up on his idea and make it even simpler to do:

Once you get Shandalar's cloak, the portal could take you to Easthaven in an older time instead of back to Shandalar and then you would have to finish IWD1 to be able to go back to Ulgoth's Beard. Even Shandalar wouldn't know that this would happen. And it would be caused by the magical nature of the Ice Island, which is emphasised a lot already there. This would be immersive enough in my opinion.

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On 9/8/2019 at 1:00 PM, The_Rock said:

Yes, mate, that's exactly what I had in mind! Imagine a game with several main quest lines that can be begun by a low-level party. The more headway you make in one line the tougher things get while the experience gain has very little to show for it. In that case you choose the next one you'd like to tackle and switch quests over and over again until you have all the quest branches resolved with incremental returns as far as story elements and narration. There's potential to make terrific non-linear experiences with high replay value that way just like BG1 and Shadows of Amn.

Dude, that sounds like a lot of fun. I don't know how feasible it is to turn BG et al into that idea, but I'd sure play a new game like that.

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27 minutes ago, Lightbringer said:

Dude, that sounds like a lot of fun. I don't know how feasible it is to turn BG et al into that idea, but I'd sure play a new game like that.

Well that's how I think of Chapter II of Shadows of Amn. You embark on a bunch of quests but some linger in your journal until just before Suldanessellar. 😛

I take my time raising funds for Imoen's rescue. In fact, I have over 37 hours of gameplay logged in BG2 and tomorrow is the day that I finally set sail for Brynnlaw lol.

 

Edited by The_Rock

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19 hours ago, The_Rock said:

Well that's how I think of Chapter II of Shadows of Amn. You embark on a bunch of quests but some linger in your journal until just before Suldanessellar. 😛

I take my time raising funds for Imoen's rescue. In fact, I have over 37 hours of gameplay logged in BG2 and tomorrow is the day that I finally set sail for Brynnlaw lol.

 

Ok I see what you mean. In my mind I do divide the major quests of Ch2 into tiers.

I hit up the circus and the slavers as tier 1 -- basic recovery of assets. Then explore the rest of the misc content in the city districts and sewers, D'arnise and Trademeet. That's tier 2.  Windspear, Umar, and the first level of Watcher's Keep is tier 3. By this point I have enough +3 weapons to tackle the demons in the Planar Prison and the Planar Sphere -- tier 4.

Sometime around tier 2 or 3 I remember to get the Thieves Guild -- it's not a priority, so I let it languish a bit. Around the same time I go for the Unseeing Eye cult. The beholders freak me out, even with the Shield of Balduran. Advanced stuff like the various liches and the Twisted Rune usually get left for post-Underdark. Now, I've yet to play a modded BG2, beyond simple things like Unfinished Business and a few NPC mods, so I assume that "progression" would be altered. My next run (with IWD!) will be a full mega-mod EET setup, with SCS. Completely different experience. :D

Edited by Lightbringer

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Guest Andrey

I really like the idea of having one-directional portal somewhere, so you have to pass all the IWD content at once. It will take much less programming efforts and plot synchronizations as for other approaches. It can be done how GunnerBlack described or how it implemented in Never Ending Journey bg1 mod (a portal from Irenicus dungeon). I would prefer it to be optional and to have several options to leave IWD if content is too difficult (without returning back).

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Guest GunnerBlack

I would say its necessary to do iwd 1 all at once, because its 100 years ago. It's just not feasible to go back and forth through time at will. I'm not very worried about people not remembering charname. It was a hundred years ago, that's a pretty forgivable plot hole considering K4thos is merging hames that were never intended to be merged. The bigger issue is the demon in SoD having been destroyed 100 years prior.

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2 hours ago, Guest GunnerBlack said:

I would say its necessary to do iwd 1 all at once, because its 100 years ago. It's just not feasible to go back and forth through time at will. I'm not very worried about people not remembering charname. It was a hundred years ago, that's a pretty forgivable plot hole considering K4thos is merging hames that were never intended to be merged. The bigger issue is the demon in SoD having been destroyed 100 years prior.

Have you read any D&D novels... demons won't die, ever, as they can't. As they happen to manifest, rather than get evoked into the realms. So they get banished, not killed. That's the whole point of the speach of the IWD games intro. As he happens to be looking back.

But I would still contend that time travel is not the approach I would take. 

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