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Jastey's SoD Tweakpack


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Yeah.

Just like in BG1 start: startare.2da;

START_XP            0          

And the same file in BG2:

START_XP                89000

.. also it's just the minimum, so if your character file you import already has greater than the boundary, it's not reset to the limit, but can be anything between that and the cap set in the other variable of the file.

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The mod updates to v3!

Version 3 comes with a new component: "Adjust PC's Starting XP at Beginning of SoD" by subtledoctor! Thank you very much, @subtledoctor for contributing the component!

Also, it now uses inconv for text transformation between original and EEs.

 

Changes:

-added new component: Adjust PC's Starting XP at Beginning of SoD, by subtledoctor
-uses HANDLE_CHARSETS for text convertion
-added c#sodtweaks.ini with mod info

 

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The mod updates to v4 with a Russian translation by yota13 and some more reply options in the game!

Changelog v4:
- Russian translation added, by yota13
-"Skip Korlasz' Dungeon": compatibility with Transitions mod added
-"More Dialogue Choices & Prevent Dead Ends": new contents:
    --More reply options to shorten the dialogue with the 'Hooded Man' in Palace 3rd floor.
    --More reply options to shorten the repetitive dialogue with Duke Eltan in the Palace.

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The Tweak Pack updates to v5. Main change is a new component which gives 4 install choices for the ending of SoD, starting after the "slayer" dream killing cutscene.

Description of the new component (for more details refer to readme):

Option 1: "Revised Full Version"

This option changes the overall public perception of the PC's role in what happened to Skie. It always bothered me that in the original, the PC is seen as the culprit although they are clearly laying on the floor when Bence Duncan enters, there is no weapon, and the whole scene can be played as such that the PC doesn't hit the "slayer" monster once.
My revised ending keeps all key moments, but the atmosphere in this revised ending is changed in so far, as it is not the whole world, but only some people blaming the PC. Duke Silvershield being one of them, but also Bence Duncan's hatred for the PC and Corwin's strange request to take the blame were not changed.

Option 2: "Revised Streamlined Version"
This option has all the (changed) content of my revised ending in option 1, but all intermediate cutscenes are removed: no walk through the masses, no cutscene at the public hearing of people walking to and fro. It's basically a series of dialogues and fade-to-blacks until the PC is in prison. There the normal flow (of Option 1) kicks in, with all visits by the Hooded Man, Corwin, the romance interests, and Duke Belt.

Option 3: "Original Streamlined Version"
This option keeps all the original dialogues as they were, but removes all intermediate cutscenes. No walk through the masses, no small cutscenes at the public hearing of people walking to and fro one has to sit through. It's basically a series of dialogues and fade-to-blacks until the PC is in prison. There the normal flow kicks in.
This also means, that like in the original game, to activate the nice ending with Duke Belt coming into the prison, you will have to klick through the repy option at the public trial or install component 1 of this tweak pack.

Option 4: "Skipit Version"
This option makes the ending really short. It's meant for players that did or are planning to play through the ending a lot of times. It jumps from Bence arresting the PC to Duke Belt explaining the situation in prison. Duke Belt will always come, no assassin ending with this option. After walking to the table were the items are, going through the trap door will bring the PC directly to the exit of the sewers were Imoen is.

 

Changelog:

- new component added: "SoD Ending: jastey's Tweaks"
- "More dialogue choices": added lines to Jaheira & Dynaheir at the end about their motivation to join the PC
- added install order syntax for PI
- Russian version now uses English setup.tra directly

 

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On 4/12/2021 at 8:21 PM, jastey said:

Option 4: "Skipit Version"
This option makes the ending really short. It's meant for players that did or are planning to play through the ending a lot of times. It jumps from Bence arresting the PC to Duke Belt explaining the situation in prison. Duke Belt will always come, no assassin ending with this option. After walking to the table were the items are, going through the trap door will bring the PC directly to the exit of the sewers were Imoen is.

Well, there's one less component I need to write for Themed Tweaks!  Thank you! :)

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