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DavidW

Ascension 2.0.7 out; report bugs here

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I've updated Ascension to 2.0.7. Change-log:

  • Fixed a nasty bug with 2.0.6 that was breaking dialogs all along the critical path
  • Balthazar no longer stutters during the fight with Irenicus
  • Fixed some vanilla bugs in Irenicus's scripting: primarily, his Project Image and Simulacrum now work properly
  • You no longer re-acquire the basic Slayer Power, and lose your original Bhaalspawn powers, on reload
  • Melissan's defenses are properly reduced if Gromnir is killed
  • Cosmetic improvements to the cutscene where the Five appear: all now appear visibly in the cutscene
  • Cosmetic improvements to the cutscene when Melissan is defeated: any stray demons are removed so they don't clutter up the finale

 

As usual, download it here.

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A regexp in balthazar_compatibility.tpa is incorrect.

swap_out=~IsValidForPartyDialog?u?e("Edwin")~

(? is a postfix construct.)

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The issue persists:

Quote

Playing on BGIIEE 2.5. Still in Shadows of Amn before going to Spellhold. When travelling to Watchers Keep the first time I get "Regains Bhaal Powers". Charname gets an additional set of heals, DUHMs and slow poison (according to reputation) as well as charges for slayer transformation. When transforming to slayer the charge numbers for slayer transformation go bananas. Like not counted down but instead from 2 to 8 to 23 or things like that.

According to my WeiDU.log there is no other component installed that messes with the bhaalspawn powers. Other mods I installed (at least partially) after Ascension are atweaks (V 4.53), Stratagems (SCS 32.2) and cdtweaks (Anthology V 9). But as said, apart from Ascension no other component regarding the bhaalspawn powers:

~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.6
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.6

Leaving and returning to Watchers keep does not give additional powers.

I made a complete reinstall like above but using SCS 32.3 and Ascension 2.0.7. I then loaded a save from before travelling to Watchers Keep the first time and travelled there. Exact same behaviour.

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Went to Watcher's Keep while in Chapter 2 of the Shadows of Amn campaign and for some reason I got the message about Bhaalspawn Powers being restored. Now I have two sets of the same abilities in the Special Abilities tab.

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@DavidW any confirmation on above-mentioned thing with Bhaalspawn powers or, perhaps, a way to circumvent it?

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Haven't had a chance to look, sorry.

Probably-effective workaround: do SetGlobal("fin_bg1_powers_restored","GLOBAL",1) at the console. (That should do the powers, anyway - not sure about the slayer issue.)

 

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~ASCENSION/ASCENSION.TP2~ #2 #50 // Improved Slayer Transformation: 2.0.7

I have installed this component witch is very welcoming. I don't know if it is intended or not but when transforming into the slayer , I gain extra Hp but ii also make my character to be full healed even if he was badely injured before transforming himself into the slayer.

Edited by DrAzTiK

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It’s intended (vanilla Asecension worked that way too).

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Guest Slappy Joe

Game crashes during the Yaga-Shura fight while having Ascension 2 and SCS installed. It crashes the moment Yaga-Shura returns with his lieutenants. The lieutenant.cre files were the cause for the crash. It gave me something the lines of there being a problem CGameEffects at line number 7657. Tried spawning those lieutenants elsewhere to make sure it was them and not something else, and the moment I'd spawn them via console commands, the game would instantly crash. After deleting those .cre files, they didn't crash the game anymore and the Yaga-Shura fight went normally.

Balthazar also seems to crash when using Ascension 2, Wheels of Prophecy and SCS. The moment he'd take enough damage, say around Injured and lower, the game would crash. Did the same thing with the BALTH.cre file and after it was deleted, everything worked again.

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Guest Slappy Joe

Oh, forgot to mention that the Balthazar crashes didn't give any error messages. The game would just crash instantly and that was it.

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Guest Slappy Joe

In the final battle with Amelyssan, Balthazar crashes the game again. Even after deleting every balth file in the overrides folder, he still does it when he's near death. I just don't understand what's going on and how to fix it.

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I just finished ascension and didn't find critical bugs. Very good job and many good surprises :  new positioning  of some enemies, new maps etc..

some bugs I had in my game :

1-  WHen entering in Sendai final room, Diaytha and Mithykyl are positioning near to Sendai. Sendai speak to Diatha a bit before the fight. I had to Ctrl-y Diaytha and Mithykyl.

2- In the area outside sendai enclave, the darkelf "woodcutter" near the house turn hostile after I  have killed monsters at the south west of the map. He is not supposed to turn hostile.

3- In the same area, the fight at south west (near caravans)should be different : As soon the hive mother appears, I think animals are supposed to turn themself into darkelf. (squirrel, elk and deer) 

4- bodhi in the first challenge of the pocker planet do not have any attack script. (improved bodhi is not installed on my game)

5- I need to make more test but some dragons seems to have a low thac0

Weidu.log :

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
~ASCENSION/ASCENSION.TP2~ #2 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #10 // Balthazar can be redeemed: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #20 // Improved Sarevok-Player Interactions: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #40 // Restored Bhaalspawn Powers: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #50 // Improved Slayer Transformation: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #1000 // Tougher Abazigal: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #1100 // Tougher Balthazar: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #1200 // Tougher Demogorgon: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #1300 // Tougher Gromnir: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #1400 // Tougher Illasera: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #1500 // Tougher Yaga-Shura: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #2000 // Full-body portrait for Bodhi: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.7
~ASCENSION/ASCENSION.TP2~ #2 #2400 // Slightly improved cutscenes, by DavidW: 2.0.7
~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (orques et ogres): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tréfonds Obscurs: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #78 // DrAzTIK creatures: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisité: v4 beta
~RE/SETUP-RE.TP2~ #2 #0 // Reactions d'Aerie, Anomen, Jaheira et Viconia aux Rencontres: v12
~RE/SETUP-RE.TP2~ #2 #1 // Tempetes et Eclairs, par berelinde (Seigneure des Tempêtes Ada, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #2 // La Magie d'Aimi, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #3 // Les Doigts Agiles d'Anishai, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #4 // Une Soiree en Compagnie d'Aran, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #5 // Les Desirs de Bjornin, par jastey (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #6 // La Tentation de Bodhi, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #7 // A Franc-Marche avec la Maitresse de Guilde Busya, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #8 // Le Cambion Joueur, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #9 // Les Dons de Chanelle, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #10 // Une Nuit avec Coran, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #11 // L'Epreuve de Cyric, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #12 // Un Rendez-Vous avec un Seigneur Pirate, par Kulyok (Desharik, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #13 // La Dryade Esseulee, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #14 // La Douceur d'Edwin, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #15 // Les Exploits d'Eldoth, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #16 // Une Romance avec Elhan, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #17 // Le Gros Gourdin de Firkraag: v12
~RE/SETUP-RE.TP2~ #2 #18 // Le Contrat de Gaelan, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #19 // Une Promenade avec Garren Lancevent, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #20 // Haer'Dalis, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #21 // Le Coeur d'Hendak, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #22 // Ilona, une Fille de Marchand, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #23 // Les Fascinations de Jarlaxle, par Catseye: v12
~RE/SETUP-RE.TP2~ #2 #24 // Une Nuit avec Lais a Imnesvale, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #25 // La Promesse de Laran, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #26 // Le Chant d'Amour de Logan, Lord Coprith, par Ajnos: v12
~RE/SETUP-RE.TP2~ #2 #27 // Mekrath et la Nymphologie, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #28 // Les Marchandises Speciales de Mira, par berelinde: v12
~RE/SETUP-RE.TP2~ #2 #29 // Le Retour de Noober, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #30 // Rebecca la Bohemienne, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #31 // Renal Bloodscalp : une Dangereuse Affaire, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #32 // La Specialite du Vieux Ribald, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #33 // Sire Ryan Trawl, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #34 // Saemon, un Pirate, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #35 // Le Reve de Sendai, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #36 // Sheri D'Avignon, la Barde, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #37 // Solaufein et la Chambre des Plaisirs, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #38 // La Recompense de Phaere, par berelinde (Talak, esclave sexuel, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #39 // Recherches Magiques avec Teos, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #40 // Un Flirt avec Yoshimo, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #41 // Les Peurs d'Isabelle, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #42 // Au Secours d'Anne, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #43 // La Reine Ellesime, par Domi: v12
~RE/SETUP-RE.TP2~ #2 #44 // La Romance de Valygar, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #45 // Une Repetition avec Chandra, par Western Paladin: v12
~RE/SETUP-RE.TP2~ #2 #46 // Goldander Blackenrock : Apres la Fete, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #47 // Une Conversation avc Viekang, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #48 // Bravoure ou Folie ? par Aeryn (Sarevok, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #49 // A Cause de la Lune, par Aeryn (Cernd): v12
~RE/SETUP-RE.TP2~ #2 #50 // La Confession de Cernick, par Cal Jones: v12
~RE/SETUP-RE.TP2~ #2 #51 // Romance avec Valygar - Trône de Bhaal, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #52 // Minsc prend un bain, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #53 // La Vanité de Nizidramanii'yt, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #54 // Un rendez-vous nocturne, par SisterVigilante: v12
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #10 // Voulez-vous installer l'accelerateur de discussions ? Combien de temps souhaitez-vous entre deux discussions entre PNJs dans le jeu ? -> 45 minutes: V5.4
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v14
~SETUP-D0QUESTPACK.TP2~ #3 #5 // Additional Shadow Thieves Content: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #6 // Alternative Harper/Xzar Plot: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extended Reynald Sequence: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue In The Copper Coronet: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #9 // Rahul Kanakia's Potion Quest: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #10 // Les Epreuves des Enfers Modifiees: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #11 // Oasis Amelioree II -> IO2 Dialogue & Combat Enhancement: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #13 // Saving Sanik In Brynnlaw: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #17 // Further Slaver Involvement: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #18 // Sending The Solamnic Knights Home: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel The Lich: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #20 // Reward Negotiation: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #21 // Infernal Thievery: v3.3
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.2.5)
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.92
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #9 // Revisions des roublards -> Utiliser les potions de voleur de la version papier et empecher leurs effets de se cumuler.: v4.92
~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised 1.2.5)
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised 1.2.5)
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA😞 v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v32.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v32.3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1346 // Make the Druid Grove Stronghold Available to All Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2510 // Parchemins de sort avec restriction de niveau (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3020 // Identification de tous les objets: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3194 // Alterer les interruptions du repos hostiles -> Desactiver en totalite: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3280 // Accorder a chaque classe/kit quatre emplacements d'arme: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de  mourir de facon permanente: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #211 // Rendre Protection contre la mort efficace contre les coups  vorpals: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Pas de recompenses en XP pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
~A7NOEENPCS/SETUP-A7NOEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v3.5
~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // ?????? -> : ???
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #0 // No Reputation Loss from Slayer Form (Cheat): Version 1.0
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // Disable Random Treasures: Version 1.0
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // Alternative Sorcerer Spell Progression: Version 1.0
~BUTCHERY/BUTCHERY.TP2~ #1 #79 // boucherie Irenicus: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la forêt de tethyr: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere planétaire: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #84 // Boucherie dans dans le chateau de Nalia: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #85 // Boucherie dans les collines de lancevent: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #86 // Boucherie dans les collines d'Umar: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #87 // Boucherie dans trademeet: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #88 // Boucherie dans Sulanessallar: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi (before underdark): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi (after underdark): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araignées (Pai’Na entrance and leading to Temple of the Forgotten God—Amaunator 😞 v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes (catacombes, umar temple entrance, spellhold): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #99 // Cosmetic component: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura amélioré: v4 beta
~XPMOD/SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%: 7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3030 // Protagonist can die: 1.7
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.0
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.0
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: 3.0
~ATP/ATP.TP2~ #1 #300 // ATP: Personnaliser les pouvoirs de Bhaal: 3.0
~ATP/ATP.TP2~ #1 #430 // ATP: Dialogue d'Irenicus accelere a l'Arbre de Vie: 3.0
 

 

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Edited by DrAzTiK

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