Ulb Posted July 25, 2019 Share Posted July 25, 2019 (edited) Edit: Okay, looked at the area code. So, Flara is supposed to be only recruitable during Chapter 2? IF Global("GV#FLARExists","BG4809",0) GlobalLT("CHAPTER","GLOBAL",3) THEN RESPONSE #100 SetGlobal("GV#FLARExists","BG4809",1) CreateCreature("GV#FLAR",[420.240],S) // Flara END IF Global("GV#FLARExists","BG4809",1) GlobalGT("CHAPTER","GLOBAL",2) Global("GV#FLARRecruited","GLOBAL",0) THEN RESPONSE #100 SetGlobal("GV#FLARExists","BG4809",2) ActionOverride("GV#FLAR",DestroySelf()) END Edited July 25, 2019 by Ulb Quote Link to comment
Vlan Posted July 25, 2019 Share Posted July 25, 2019 Guess that's intended. More importantly though, the script blocks are missing a Continue(). This could prevent the area script from executing the rest of the scripts that are below those two blocks. Quote Link to comment
Glam Vrock Posted July 25, 2019 Share Posted July 25, 2019 Yeah, Flara wants to look into the mines, so if you clear them out before recruiting her, she'll take off. Should probably have mentioned that in the overview. You don't have to bring her with you; as long as she's been in the party at some point before chapter 3, she won't go anywhere. My bad on the missing Continues, though. Quote Link to comment
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